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Posted on 03-10-16, 07:39 pm in Misc. patches thread
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Karma: 19817 Posts: 293/1100 Since: 04-02-13 |
Possibly because I hook onto the level loading function?
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Posted on 03-10-16, 07:46 pm in Misc. patches thread
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Karma: 19817 Posts: 294/1100 Since: 04-02-13 |
Indeed.
void hook_0200696C()
{
levelStart = true;
}
void hook_0200DD94()
{
if(levelStart == true)
{
if(timer < 42)
{
timer++;
}
else
{
timer = 0;
doIntro();
levelStart = false;
}
}
}
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Posted on 03-10-16, 07:53 pm in Misc. patches thread (rev. 2 by
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Karma: 19817 Posts: 295/1100 Since: 04-02-13 |
Posted by KingYoshi Sorry for interupting the 'Blue shell' thing. Posted by skawo If an overlay isn't listed, you have to decompress all overlays and search the entire ROM. (This quote is from the first post) Before I start decompressing all overlays one by one, is there a way to decompress all overlays at the same time? No. And, uh, it turns out it's not the hooks. Hold on, I'll see what it is exactly in a second. EDIT: It's including nds.h. Kinda can't avoid doing that. I don't know what you mean by that applying a clean template doesn't cause the same issues; it does. I even get this wonderful crash screen to boot; https://www.dropbox.com/s/r2uexxva96b7jwh/Screenshot%202016-03-10%2021.08.50.png?dl=0 |
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Posted on 03-10-16, 08:14 pm in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 296/1100 Since: 04-02-13 |
Well, I mean, clean as in with all the default stuff in. Anything that includes nds.h or nsmb.h will do it.
And that wouldn't help, I'll have to use the template for more stuff later anyway :l |
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Posted on 03-11-16, 09:25 pm in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 297/1100 Since: 04-02-13 |
Huh, alright. I will do this once the game is complete and all hacks are inserted so it doesn't break again when I add more code.
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Posted on 03-16-16, 03:22 am in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 298/1100 Since: 04-02-13 |
Added patch #20
EDIT Added patch #21, which also crosses off one of that list 2. Regular switch w/Bowser Battle 5. Balloon Boo "Normal Boo" mode hitbox 6. Giant Swooper's Disappearing Hitbox |
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Posted on 03-16-16, 05:52 pm in Video intro with streamed sound
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Karma: 19817 Posts: 299/1100 Since: 04-02-13 |
Slightly updated; will play more sound files now.
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Posted on 03-16-16, 08:43 pm in Super Mario Bros. Within the Limit!
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Karma: 19817 Posts: 302/1100 Since: 04-02-13 |
Ah, thanks for specifying then, champ.
0210A0E30400A0E16514C4E5 -> 0110A0E30400A0E16514C4E5 |
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Posted on 03-26-16, 08:22 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 306/1100 Since: 04-02-13 |
...
...uh, why wouldn't I be willing? |
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Posted on 04-16-16, 11:38 am in Additional boot credit (rev. 1 by
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Karma: 19817 Posts: 314/1100 Since: 04-02-13 |
The entire comment. Including the /* */
ex. loadFileByExtId_LZ_Dest(2089-0x83, ENPG); |
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Posted on 04-17-16, 02:42 pm in Editing the Boot Screen
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Karma: 19817 Posts: 320/1100 Since: 04-02-13 |
Being in an overlay does technically mean it's hardcoded.
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Posted on 04-27-16, 12:02 am in FUCK NSMBHD
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Karma: 19817 Posts: 331/1100 Since: 04-02-13 |
Okay, guys, I know I shouldn't be backseat moderating, but try not to turn this into a "Let's shit on user" thread :l
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Posted on 05-13-16, 01:17 pm in game Hit and heal an user
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Karma: 19817 Posts: 338/1100 Since: 04-02-13 |
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Posted on 05-28-16, 08:31 am in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 346/1100 Since: 04-02-13 |
What would be the point?
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Posted on 06-06-16, 11:07 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 353/1100 Since: 04-02-13 |
How making this game sometimes feels;
![]() 6-Castle is complete. One level to go to finish World 6. Pray for my soul. |
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Posted on 06-11-16, 03:34 pm in solved NSBCA without animations?
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Karma: 19817 Posts: 356/1100 Since: 04-02-13 |
If you want something to not animate, just blank the file.
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Posted on 07-14-16, 08:18 pm in asm Each Area has its own graphics
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Karma: 19817 Posts: 438/1100 Since: 04-02-13 |
See this thing right there, which is present several times in the original code, is the reason file ID 2088 must be a dummy. Even in the US version? Huh. It seems to work, though. moves files in Newer DS |
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Posted on 07-21-16, 08:01 pm in Newer super mario bros.Special
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Karma: 19817 Posts: 463/1100 Since: 04-02-13 |
Can I put a trailer into a DS rom and call that a demo?
Nintendo did. *runs* |
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Posted on 07-26-16, 11:38 pm in Custom Level Intros with Player Select (rev. 2 by
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Karma: 19817 Posts: 499/1100 Since: 04-02-13 |
And drawing additional graphics
And animating those graphics And tracking player input EDIT: Fixed a thing which caused garbled level clear message. |
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Posted on 07-27-16, 08:13 am in grammar Plurals (English)
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Karma: 19817 Posts: 500/1100 Since: 04-02-13 |
So, point proven. You haven't proven anything other than the fact A) you don't recognize the difference between grammar and pronunciation B) the fact that yes, indeed, languages derived from the same base are similar and thus easier to learn to people that speak one and C) Chinese is an incredibly primitive language that substitutes grammar with a billion different writing symbols. Just ask a random speaker of a Romance or Slavic language, they'll most likely use "in" for everything. Yes, because they're victims of an extremely shit education system that ends giving you a passing grade for barely scraping by on a final exam so easy it should be an insult to the person taking it. |