Posted on 03-10-16, 07:39 pm in Misc. patches thread


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Possibly because I hook onto the level loading function?
Posted on 03-10-16, 07:46 pm in Misc. patches thread


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Indeed.
void hook_0200696C() { levelStart = true; } void hook_0200DD94() { if(levelStart == true) { if(timer < 42) { timer++; } else { timer = 0; doIntro(); levelStart = false; } } }
Posted on 03-10-16, 07:53 pm in Misc. patches thread (rev. 2 by  skawo on 03-10-16, 08:09 pm)


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Posted by KingYoshi
Sorry for interupting the 'Blue shell' thing.

Posted by skawo
If an overlay isn't listed, you have to decompress all overlays and search the entire ROM.


(This quote is from the first post)

Before I start decompressing all overlays one by one, is there a way to decompress all overlays at the same time?


No.


And, uh, it turns out it's not the hooks. Hold on, I'll see what it is exactly in a second.

EDIT: It's including nds.h. Kinda can't avoid doing that. I don't know what you mean by that applying a clean template doesn't cause the same issues; it does. I even get this wonderful crash screen to boot;

https://www.dropbox.com/s/r2uexxva96b7jwh/Screenshot%202016-03-10%2021.08.50.png?dl=0
Posted on 03-10-16, 08:14 pm in Misc. patches thread (rev. 1 by  skawo on 03-10-16, 08:15 pm)


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Well, I mean, clean as in with all the default stuff in. Anything that includes nds.h or nsmb.h will do it.

And that wouldn't help, I'll have to use the template for more stuff later anyway :l
Posted on 03-11-16, 09:25 pm in Misc. patches thread (rev. 1 by  skawo on 03-11-16, 09:26 pm)


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Huh, alright. I will do this once the game is complete and all hacks are inserted so it doesn't break again when I add more code.
Posted on 03-16-16, 03:22 am in Misc. patches thread (rev. 1 by  skawo on 03-16-16, 06:58 am)


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Added patch #20

EDIT
Added patch #21, which also crosses off one of that list

1. Giant Springboard Pickup

2. Regular switch w/Bowser Battle

3. Pipe-enter-off-moving-sprite Not ported yet on US version

4. Snow effect restart in the same area CLEAR

5. Balloon Boo "Normal Boo" mode hitbox

6. Giant Swooper's Disappearing Hitbox

7. Shell Mario Roll on D-Pad Down only Doesn't work with the ASM-Template

8. Mini Mario behaves correctly under low gravity Doesn't work with the ASM-Template
Posted on 03-16-16, 05:52 pm in Video intro with streamed sound


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Slightly updated; will play more sound files now.
Posted on 03-16-16, 08:43 pm in Super Mario Bros. Within the Limit!


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Ah, thanks for specifying then, champ.

0210A0E30400A0E16514C4E5 -> 0110A0E30400A0E16514C4E5
Posted on 03-26-16, 08:22 pm in Newer Super Mario Bros. DS


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...

...uh, why wouldn't I be willing?
Posted on 04-16-16, 11:38 am in Additional boot credit (rev. 1 by  skawo on 04-16-16, 11:39 am)


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The entire comment. Including the /* */

ex. loadFileByExtId_LZ_Dest(2089-0x83, ENPG);
Posted on 04-17-16, 02:42 pm in Editing the Boot Screen


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Being in an overlay does technically mean it's hardcoded.
Posted on 04-27-16, 12:02 am in FUCK NSMBHD


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Okay, guys, I know I shouldn't be backseat moderating, but try not to turn this into a "Let's shit on user" thread :l
Posted on 05-13-16, 01:17 pm in game Hit and heal an user


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Posted by hamza62240
What's the point of this?!


Postcount++
Pointlessness
Idiocy
Posted on 05-28-16, 08:31 am in Newer Super Mario Bros. DS


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What would be the point?
Posted on 06-06-16, 11:07 pm in Newer Super Mario Bros. DS


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How making this game sometimes feels;


6-Castle is complete. One level to go to finish World 6.

Pray for my soul.
Posted on 06-11-16, 03:34 pm in solved NSBCA without animations?


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If you want something to not animate, just blank the file.
Posted on 07-14-16, 08:18 pm in asm Each Area has its own graphics


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See this thing right there, which is present several times in the original code, is the reason file ID 2088 must be a dummy.



Even in the US version? Huh. It seems to work, though.
moves files in Newer DS
Posted on 07-21-16, 08:01 pm in Newer super mario bros.Special


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Can I put a trailer into a DS rom and call that a demo?

Nintendo did.

*runs*
Posted on 07-26-16, 11:38 pm in Custom Level Intros with Player Select (rev. 2 by  skawo on 07-26-16, 11:57 pm)


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And drawing additional graphics
And animating those graphics
And tracking player input

EDIT: Fixed a thing which caused garbled level clear message.
Posted on 07-27-16, 08:13 am in grammar Plurals (English)


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So, point proven.


You haven't proven anything other than the fact A) you don't recognize the difference between grammar and pronunciation B) the fact that yes, indeed, languages derived from the same base are similar and thus easier to learn to people that speak one and C) Chinese is an incredibly primitive language that substitutes grammar with a billion different writing symbols.

Just ask a random speaker of a Romance or Slavic language, they'll most likely use "in" for everything.


Yes, because they're victims of an extremely shit education system that ends giving you a passing grade for barely scraping by on a final exam so easy it should be an insult to the person taking it.