|
Posted on 05-23-18, 10:48 am in Newer Super Mario Bros. DS
|
Karma: 19817 Posts: 1076/1100 Since: 04-02-13 |
This is the newest NSMBe used for Newer DS
https://www.dropbox.com/s/cdmd7kw2aqlu5a9/NewerNSMBE.rar?dl=0 |
|
Posted on 06-06-18, 11:03 am in devkitPro Error. (rev. 2 by
|
Karma: 19817 Posts: 1080/1100 Since: 04-02-13 |
Did you edit the ramviewer code?
In any case, that code is really not necessary. Feel free to get rid of it. |
|
Posted on 04-01-19, 01:22 pm in Introducing NSMBHD Premium
|
Karma: 19817 Posts: 1087/1100 Since: 04-02-13 |
tfw someone makes an april fools joke about something that's actually possible
|
|
Posted on 07-28-14, 05:30 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 18/1100 Since: 04-02-13 |
I should perhaps mention that the latest NSMBe cannot decompress overlays.
|
|
Posted on 07-28-14, 05:35 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 19/1100 Since: 04-02-13 |
The button to do it one overlay at a time is there, but it just doesn't do anything.
|
|
Posted on 07-28-14, 09:59 pm in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by
|
Karma: 19817 Posts: 20/1100 Since: 04-02-13 |
Button stuff should be at x141A5C0 and x141A504
TS CS stuff should be at xBE60 If they're not there then either the overlays aren't decompressed or the ROM is somehow different ![]() |
|
Posted on 07-28-14, 10:07 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 21/1100 Since: 04-02-13 |
Honestly, not sure.
|
|
Posted on 07-29-14, 11:18 am in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by
|
Karma: 19817 Posts: 22/1100 Since: 04-02-13 |
It wouldn't be overlay9_0, it'd probably be overlay9_9.
EDIT: In fact, I just looked, and indeed it is there. |
|
Posted on 07-29-14, 11:21 am in TS minigame/2 player mode access disable / cutscene disable (rev. 2 by
|
Karma: 19817 Posts: 23/1100 Since: 04-02-13 |
Decompress it. (Latest NSMBe isn't able to decompress).
I don't think it's allowed to upload overlays, since that is technically copyrighted code. |
|
Posted on 07-29-14, 11:28 am in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 24/1100 Since: 04-02-13 |
|
Posted on 07-29-14, 08:13 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 26/1100 Since: 04-02-13 |
I did it with b342
|
|
Posted on 07-31-14, 02:11 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 27/1100 Since: 04-02-13 |
Those refer to a complete rom. The button ones are in Overlay 9, the cutscene one is somewhere else, though not sure where.
|
|
Posted on 07-31-14, 06:46 pm in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 28/1100 Since: 04-02-13 |
Decompress all of the overlays and search the entire rom.
|
|
Posted on 08-01-14, 06:47 am in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 29/1100 Since: 04-02-13 |
It takes literally five minutes, but fine, be a drama queen. Also, blame me, because obviously it's my fault.
|
|
Posted on 08-01-14, 11:33 am in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by
|
Karma: 19817 Posts: 31/1100 Since: 04-02-13 |
First decompress all the overlays within the rom, open it in a hex editor like Hex Workshop, press Ctrl+F, paste the code from the left, press find. It should find one instance of it in the rom, change it to what's on the right and save. "it", not "overlay" |
|
Posted on 08-01-14, 11:37 am in TS minigame/2 player mode access disable / cutscene disable
|
Karma: 19817 Posts: 32/1100 Since: 04-02-13 |
You can still hex edit the individual overlay if you want, just don't compress it back.
|
|
Posted on 08-05-14, 06:55 pm in Level 1-2's Progress Path...
|
Karma: 19817 Posts: 33/1100 Since: 04-02-13 |
Make sure there isn't a progress path with the same ID in any other area.
|
|
Posted on 08-08-14, 07:46 pm in Misc. patches thread
|
Karma: 19817 Posts: 36/1100 Since: 04-02-13 |
Paste the address into the box, press GO, then change the value. The last number of the address indicates which one it is in the row.
|
|
Posted on 08-10-14, 04:44 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by ImageBot on 11-21-16, 03:04 am)
|
Karma: 19817 Posts: 38/1100 Since: 04-02-13 |
|
Posted on 08-10-14, 05:31 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by
|
Karma: 19817 Posts: 39/1100 Since: 04-02-13 |
True, true. In it's current form, I suppose you could say it's some sort of fern, but, eh, not quite.
|