Posted on 05-23-18, 10:48 am in Newer Super Mario Bros. DS


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This is the newest NSMBe used for Newer DS
https://www.dropbox.com/s/cdmd7kw2aqlu5a9/NewerNSMBE.rar?dl=0
Posted on 06-06-18, 11:03 am in devkitPro Error. (rev. 2 by  skawo on 06-06-18, 11:06 am)


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Did you edit the ramviewer code?

In any case, that code is really not necessary. Feel free to get rid of it.
Posted on 04-01-19, 01:22 pm in Introducing NSMBHD Premium


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tfw someone makes an april fools joke about something that's actually possible


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I should perhaps mention that the latest NSMBe cannot decompress overlays.


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The button to do it one overlay at a time is there, but it just doesn't do anything.
Posted on 07-28-14, 09:59 pm in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by  skawo on 07-28-14, 10:00 pm)


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Button stuff should be at x141A5C0 and x141A504
TS CS stuff should be at xBE60

If they're not there then either the overlays aren't decompressed or the ROM is somehow different


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Honestly, not sure.
Posted on 07-29-14, 11:18 am in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by  skawo on 07-29-14, 11:21 am)


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It wouldn't be overlay9_0, it'd probably be overlay9_9.

EDIT: In fact, I just looked, and indeed it is there.
Posted on 07-29-14, 11:21 am in TS minigame/2 player mode access disable / cutscene disable (rev. 2 by  skawo on 07-29-14, 11:25 am)


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Decompress it. (Latest NSMBe isn't able to decompress).

I don't think it's allowed to upload overlays, since that is technically copyrighted code.


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Posted by Tierage
Posted by skawo
Decompress it. (Latest NSMBe isn't able to decompress)

Go and fly. (Humans aren't able to have wings)


*gets an airplane* (Older NSMBes are able to decompress)


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I did it with b342


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Those refer to a complete rom. The button ones are in Overlay 9, the cutscene one is somewhere else, though not sure where.


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Decompress all of the overlays and search the entire rom.


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It takes literally five minutes, but fine, be a drama queen. Also, blame me, because obviously it's my fault.
Posted on 08-01-14, 11:33 am in TS minigame/2 player mode access disable / cutscene disable (rev. 1 by  skawo on 08-01-14, 11:34 am)


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First decompress all the overlays within the rom, open it in a hex editor like Hex Workshop, press Ctrl+F, paste the code from the left, press find. It should find one instance of it in the rom, change it to what's on the right and save.


"it", not "overlay"


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You can still hex edit the individual overlay if you want, just don't compress it back.
Posted on 08-05-14, 06:55 pm in Level 1-2's Progress Path...


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Make sure there isn't a progress path with the same ID in any other area.
Posted on 08-08-14, 07:46 pm in Misc. patches thread


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Paste the address into the box, press GO, then change the value. The last number of the address indicates which one it is in the row.
Posted on 08-10-14, 04:44 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by ImageBot on 11-21-16, 03:04 am)


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Posted by Freeze
What happens, when you place the Sprite "Sea Weed" in an overworld jungle level?
You get awesome looking bushes that are animated and blend perfectly with the ground.



Seriously, why didn't anybody ever think about this?


That looks pretty strange, to me, actually.
Posted on 08-10-14, 05:31 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by  skawo on 08-10-14, 05:32 pm)


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True, true. In it's current form, I suppose you could say it's some sort of fern, but, eh, not quite.