Posted on 03-29-15, 05:51 pm in New Actor discoveries (and extra info on old ones)


Karma: 19817
Posts: 111/1100
Since: 04-02-13
Yes it is, just convert them to hex.
Posted on 04-30-15, 06:42 pm in fixed Music Hacking Problem: too many SWARs


Karma: 19817
Posts: 144/1100
Since: 04-02-13
Make sure the resulting SWAR is <106KB
Posted on 05-03-15, 06:21 pm in Sprite database overhaul (rev. 1 by  skawo on 05-03-15, 06:21 pm)


Karma: 19817
Posts: 149/1100
Since: 04-02-13
IMHO, I'd at least change that to "Bullet Bill Blaster Turret" for the sake of easy searches.
Posted on 05-04-15, 08:06 am in Sprite database overhaul


Karma: 19817
Posts: 150/1100
Since: 04-02-13
So, I've been using the db with changes, and I have a question about a couple things.

1) Why is the "Mirrored" option on Signboard a list now? Was a checkbox and it seems like it should be that.
2) What about things that say "See NSMBW's sprite data" on them? Like, say, Autoscroller's "Last node behaviour"
Posted on 05-04-15, 03:38 pm in Sprite database overhaul


Karma: 19817
Posts: 152/1100
Since: 04-02-13
Well, why did you switch 1)? Makes no sense this way.
Posted on 05-04-15, 05:56 pm in Sprite database overhaul (rev. 1 by  skawo on 05-04-15, 05:57 pm)


Karma: 19817
Posts: 153/1100
Since: 04-02-13
Also, say, for star coin (and possibly others), the "Shift by" was made into a list. Wouldn't two checkboxes:

Shift right 8px
Shift down 8px

make more sense? Ticking both would get you the third effect from the list, ie. both right and down. Unless, uh, NSMBe isn't coded to do that.
Posted on 05-05-15, 01:53 pm in Sprite database overhaul


Karma: 19817
Posts: 156/1100
Since: 04-02-13
Okay, I know what you're saying, but it just makes using the editor worse to achieve basically nothing. The intuitiveness is exactly the same either way.

And "logic"? How logical is it to make something actually less useful?
Posted on 05-10-15, 07:10 pm in DS New Flashcard


Karma: 19817
Posts: 159/1100
Since: 04-02-13
Yes, every official game might. Step off that circle and butts.
Posted on 05-11-15, 12:41 pm in Newer Super Mario Bros. DS (rev. 1 by  skawo on 05-11-15, 12:41 pm)


Karma: 19817
Posts: 160/1100
Since: 04-02-13
Latest progress: lots of music and two levels. Edited the main underground theme, redid the autumn one and made an overworld one. Not sure if the last one is going to stick, as I have doubts if it fits.

'nyhow, Some screenies:

Posted on 05-16-15, 06:59 pm in nsmb Freezing in the retail, without cart-removal? (rev. 1 by  skawo on 05-16-15, 06:59 pm)


Karma: 19817
Posts: 161/1100
Since: 04-02-13
Hm, interesting, I watched a video of the NSMBDS release and there's either some emulator problems with sounds, or they muffled all the sound effects for some reason. So, there might be some changes.

Strange.
Posted on 05-17-15, 08:39 am in Misc. patches thread


Karma: 19817
Posts: 162/1100
Since: 04-02-13
Added a "make it so that Star Coins appear on the bottom screen quicker" patch.
Posted on 05-17-15, 09:05 pm in nsmb Freezing in the retail, without cart-removal?


Karma: 19817
Posts: 164/1100
Since: 04-02-13
It isn't.
Posted on 06-16-15, 06:15 pm in release Super Mario: Endless Earth


Karma: 19817
Posts: 171/1100
Since: 04-02-13
Hey, but you are the first one who brought it to DS


Hmm... *whistles*
Posted on 06-19-15, 12:53 pm in release Super Mario: Endless Earth


Karma: 19817
Posts: 173/1100
Since: 04-02-13
A bit more than half.
Posted on 06-27-15, 02:42 pm in Super Mario Bros. Within the Limit!


Karma: 19817
Posts: 176/1100
Since: 04-02-13
Also, doesn't xdelta work with WINE?
Posted on 07-07-15, 12:43 pm in nsmb2 NSML - New Super Mario Land


Karma: 19817
Posts: 177/1100
Since: 04-02-13
'ts pretty cool, and usage of the credits images is pretty clever, as well, since you can just use these there anyway.
Posted on 07-12-15, 10:13 am in Newer Super Mario Bros. DS


Karma: 19817
Posts: 178/1100
Since: 04-02-13
Ghost Ship Preview
Only a couple levels left to finish World 4.
Posted on 07-28-15, 06:48 pm in Newer Super Mario Bros. DS


Karma: 19817
Posts: 181/1100
Since: 04-02-13
It was stuffed into the unused slots
Posted on 08-01-15, 03:00 pm in Misc. patches thread


Karma: 19817
Posts: 182/1100
Since: 04-02-13
It's US. Try another old revision.
Posted on 11-23-15, 12:44 pm in release Super Mario: Endless Earth


Karma: 19817
Posts: 212/1100
Since: 04-02-13
apparently jamming a whole lot of custom music into sound_data.sdat kills the World Map sound effects


Actually, it's jamming a lot of instruments into the WORLD_ALL swar which does that.