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Posted on 03-29-15, 05:51 pm in New Actor discoveries (and extra info on old ones)
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Karma: 19817 Posts: 111/1100 Since: 04-02-13 |
Yes it is, just convert them to hex.
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Posted on 04-30-15, 06:42 pm in fixed Music Hacking Problem: too many SWARs
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Karma: 19817 Posts: 144/1100 Since: 04-02-13 |
Make sure the resulting SWAR is <106KB
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Posted on 05-03-15, 06:21 pm in Sprite database overhaul (rev. 1 by
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Karma: 19817 Posts: 149/1100 Since: 04-02-13 |
IMHO, I'd at least change that to "Bullet Bill Blaster Turret" for the sake of easy searches.
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Posted on 05-04-15, 08:06 am in Sprite database overhaul
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Karma: 19817 Posts: 150/1100 Since: 04-02-13 |
So, I've been using the db with changes, and I have a question about a couple things.
1) Why is the "Mirrored" option on Signboard a list now? Was a checkbox and it seems like it should be that. 2) What about things that say "See NSMBW's sprite data" on them? Like, say, Autoscroller's "Last node behaviour" |
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Posted on 05-04-15, 03:38 pm in Sprite database overhaul
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Karma: 19817 Posts: 152/1100 Since: 04-02-13 |
Well, why did you switch 1)? Makes no sense this way.
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Posted on 05-04-15, 05:56 pm in Sprite database overhaul (rev. 1 by
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Karma: 19817 Posts: 153/1100 Since: 04-02-13 |
Also, say, for star coin (and possibly others), the "Shift by" was made into a list. Wouldn't two checkboxes:
Shift right 8px Shift down 8px make more sense? Ticking both would get you the third effect from the list, ie. both right and down. Unless, uh, NSMBe isn't coded to do that. |
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Posted on 05-05-15, 01:53 pm in Sprite database overhaul
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Karma: 19817 Posts: 156/1100 Since: 04-02-13 |
Okay, I know what you're saying, but it just makes using the editor worse to achieve basically nothing. The intuitiveness is exactly the same either way.
And "logic"? How logical is it to make something actually less useful? |
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Posted on 05-10-15, 07:10 pm in DS New Flashcard
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Karma: 19817 Posts: 159/1100 Since: 04-02-13 |
Yes, every official game might. Step off that circle and butts.
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Posted on 05-11-15, 12:41 pm in Newer Super Mario Bros. DS (rev. 1 by
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Karma: 19817 Posts: 160/1100 Since: 04-02-13 |
Latest progress: lots of music and two levels. Edited the main underground theme, redid the autumn one and made an overworld one. Not sure if the last one is going to stick, as I have doubts if it fits.
'nyhow, Some screenies:
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Posted on 05-16-15, 06:59 pm in nsmb Freezing in the retail, without cart-removal? (rev. 1 by
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Karma: 19817 Posts: 161/1100 Since: 04-02-13 |
Hm, interesting, I watched a video of the NSMBDS release and there's either some emulator problems with sounds, or they muffled all the sound effects for some reason. So, there might be some changes.
Strange. |
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Posted on 05-17-15, 08:39 am in Misc. patches thread
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Karma: 19817 Posts: 162/1100 Since: 04-02-13 |
Added a "make it so that Star Coins appear on the bottom screen quicker" patch.
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Posted on 05-17-15, 09:05 pm in nsmb Freezing in the retail, without cart-removal?
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Karma: 19817 Posts: 164/1100 Since: 04-02-13 |
It isn't.
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Posted on 06-16-15, 06:15 pm in release Super Mario: Endless Earth
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Karma: 19817 Posts: 171/1100 Since: 04-02-13 |
Hey, but you are the first one who brought it to DS Hmm... *whistles* |
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Posted on 06-19-15, 12:53 pm in release Super Mario: Endless Earth
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Karma: 19817 Posts: 173/1100 Since: 04-02-13 |
A bit more than half.
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Posted on 06-27-15, 02:42 pm in Super Mario Bros. Within the Limit!
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Karma: 19817 Posts: 176/1100 Since: 04-02-13 |
Also, doesn't xdelta work with WINE?
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Posted on 07-07-15, 12:43 pm in nsmb2 NSML - New Super Mario Land
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Karma: 19817 Posts: 177/1100 Since: 04-02-13 |
'ts pretty cool, and usage of the credits images is pretty clever, as well, since you can just use these there anyway.
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Posted on 07-12-15, 10:13 am in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 178/1100 Since: 04-02-13 |
Ghost Ship Preview
Only a couple levels left to finish World 4. |
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Posted on 07-28-15, 06:48 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 181/1100 Since: 04-02-13 |
It was stuffed into the unused slots
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Posted on 08-01-15, 03:00 pm in Misc. patches thread
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Karma: 19817 Posts: 182/1100 Since: 04-02-13 |
It's US. Try another old revision.
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Posted on 11-23-15, 12:44 pm in release Super Mario: Endless Earth
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Karma: 19817 Posts: 212/1100 Since: 04-02-13 |
apparently jamming a whole lot of custom music into sound_data.sdat kills the World Map sound effects Actually, it's jamming a lot of instruments into the WORLD_ALL swar which does that. |