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Posted on 04-17-16, 02:56 pm in Additional boot credit
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Karma: 19817 Posts: 321/1100 Since: 04-02-13 |
No, it would be pretty hard to do so, as the original screen only uses a 16 color palette and tiny images, while with the ENPGs you get 256 colors and 192x256 pixels.
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Posted on 04-19-16, 08:59 am in BROBLE 4 - WAIT WHAT, THERES MORE?
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Karma: 19817 Posts: 326/1100 Since: 04-02-13 |
You have way too much free time.
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Posted on 04-21-16, 07:15 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 329/1100 Since: 04-02-13 |
Well, in that case, gib bug reports immediately
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Posted on 05-15-16, 10:30 am in Official NSMBHD Sanctioned Shitpost Thread
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Karma: 19817 Posts: 339/1100 Since: 04-02-13 |
This is retarded
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Posted on 05-19-16, 03:57 pm in Newer Super Mario Bros. DS (rev. 3 by ImageBot on 11-21-16, 03:20 am)
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Karma: 19817 Posts: 342/1100 Since: 04-02-13 |
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Posted on 06-13-16, 06:16 pm in Splunkin Remodel Code
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Karma: 19817 Posts: 366/1100 Since: 04-02-13 |
Haven't a clue, mate. I just snooped what was used elsewhere and used that.
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Posted on 06-14-16, 06:28 pm in release Super Mario: Endless Earth (rev. 1 by
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Karma: 19817 Posts: 380/1100 Since: 04-02-13 |
*understanding intensifies*
All looks nice. Better presentation than the, uh, lack of Nintendo's. |
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Posted on 06-22-16, 02:45 pm in Misc. patches thread
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Karma: 19817 Posts: 384/1100 Since: 04-02-13 |
*bows*
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Posted on 06-24-16, 06:14 pm in Britain leaving the EU
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Karma: 19817 Posts: 389/1100 Since: 04-02-13 |
I hate it, because I have to see Farage's overly bulgy, sweaty face contort into a stupidly overexuberant approximation of a smile all day.
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Posted on 06-27-16, 11:17 am in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 396/1100 Since: 04-02-13 |
...Seems to work.
EDIT: Added a patch which prevents the Zoom Sprite from dying and giving you points from seemingly nowhere on Level Completion. As it is in Overlay 10, remember to apply it to "10.bin" in the BAK folder if you're using ASM Template patches, or it'll get overwritten every time you build. |
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Posted on 07-04-16, 02:16 pm in asm Double SubNohara size
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Karma: 19817 Posts: 411/1100 Since: 04-02-13 |
Awesome sauce.
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Posted on 07-08-16, 08:40 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 419/1100 Since: 04-02-13 |
First post updated with updated screenshots and new trailer!
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Posted on 07-11-16, 03:36 pm in Item on select (rev. 1 by
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Karma: 19817 Posts: 427/1100 Since: 04-02-13 |
Yes. File itself is changed.
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Posted on 07-12-16, 05:15 pm in tutorial Edit world-map icons
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Karma: 19817 Posts: 430/1100 Since: 04-02-13 |
"NSMBU behaviour"?
Sounds intriguing. |
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Posted on 07-14-16, 05:03 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 434/1100 Since: 04-02-13 |
2016.
Probably. |
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Posted on 07-14-16, 07:14 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 437/1100 Since: 04-02-13 |
Yes, but I've changed the code quite a bit. That said, I will have to ask him first to do so, which is why I didn't say "yes".
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Posted on 07-20-16, 03:24 pm in Newer super mario bros.Special
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Karma: 19817 Posts: 453/1100 Since: 04-02-13 |
Tut, tut. Rather meek if you can only list three things that are different.
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Posted on 07-20-16, 03:40 pm in Newer super mario bros.Special
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Karma: 19817 Posts: 456/1100 Since: 04-02-13 |
Truthfully, I don't much care at all what you'll do, I just wanted to see if you'd admit to your source of, ah, inspiration.
But, too bad. |
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Posted on 07-21-16, 03:31 pm in asm Worldmap icons with 256 colors each
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Karma: 19817 Posts: 461/1100 Since: 04-02-13 |
Cool stuff!
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Posted on 07-21-16, 10:41 pm in Newer super mario bros.Special
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Karma: 19817 Posts: 466/1100 Since: 04-02-13 |
Shove something ibérique into one of your orifices
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