Posted on 07-28-14, 12:02 pm in Elusive graphic


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It's leaves, yeah, though scaled down from a 24x24 NSMBW tile.
Posted on 07-28-14, 12:09 pm in Elusive graphic


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No, it's all new levels, just using some of the assets from Newer Wii.
Posted on 07-28-14, 12:24 pm in Elusive graphic


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Indeed.


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First decompress all the overlays within the rom, open it in a hex editor like Hex Workshop, press Ctrl+F, paste the code from the left, press find. It should find one instance of it in the rom, change it to what's on the right and save.
Posted on 08-16-14, 02:34 pm in Weird background detail? (rev. 1 by  skawo on 08-16-14, 02:34 pm)


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Yeah. Weird and a half.
Also, certain backgrounds load sound sets for bosses and the like.
Posted on 08-16-14, 04:15 pm in Weird background detail?


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No, they are used.

The Castle and Tower bottom backgrounds, if set to the first area of a level, will load the SWARs for the boss battle/boss battle victory music.
Posted on 08-23-14, 09:57 am in Play as Luigi as Default? (rev. 1 by  skawo on 08-23-14, 10:01 am)


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There you go:

Decompress all overlays, then seach for left in the ROM and change into what's on the right.

5C029F150010A0130010C015 -> 5C029F150110A0130010C015
80019F150010A0130010C015 -> 80019F150110A0130010C015

bolded is the difference.
Posted on 08-23-14, 10:13 am in Play as Luigi as Default? (rev. 1 by  skawo on 08-23-14, 10:15 am)


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*sigh* Not this again...

Decompress all overlays in NSMBe 354 first. Get a proper hex editor, like HexWorkshop or something, open the entire ROM in it, press ctrl+f, paste left side, press enter.

EDIT: Just looked, it seems this is in Overlay9_9. So, you can just decompress that one.
Posted on 08-23-14, 10:28 am in Play as Luigi as Default?


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Under ROM File Browser, go to overlay9/overlay9_9, and there is a "Decompress overlay" button there.

It doesn't work in the latest NSMBe, so get 354.
Posted on 08-23-14, 11:04 am in Play as Luigi as Default? (rev. 1 by  skawo on 08-23-14, 11:17 am)


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Oh, you'd want L+R+A play as Mario?
That's doable too, hold on.


EDIT:
4C229FE50130A0E3 -> 4C229FE50030A0E3
70219FE50130A0E3 -> 70219FE50030A0E3
Posted on 08-23-14, 05:02 pm in Camera problem


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I don't think you can prevent it from doing that there. Only way to solve that would be autoscroll, I think.
Posted on 08-24-14, 07:03 am in Camera problem


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Also, I came up with a possible solution: put two sets of 198/199 top limit and bottom limit on the same line there, and allow disable on the top limit.
Posted on 08-24-14, 07:54 pm in tutorial NSMB Sound & Music Hacking Guide


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Is the maximum SWAR size for a song known? It seems that if it's too big, the sound effects start to go away.

I dumbed down everything to crappy 16000hz 8 bit samples made the file around 120KB and it seems to work, but I'm not entirely sure.
Posted on 08-27-14, 09:24 am in ASM Hacks list


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Uh, that's not a list of all ASM hacks by any stretch of the imagination.
Posted on 08-29-14, 08:41 am in Misc. patches thread


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Posted by MarioFanatic64
Posted by skawo
Stop timer:


I could use this in the future, but I'm a bit of an idiot. Is it possible someone could put this in an .xdelta patch?


You'd need to give me a patch to make the ROM into the one you've edited first to do that.

Or, if you want to patch a new rom, I'd need to know which one it is.
Posted on 09-02-14, 11:43 am in Misc. patches thread


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nmp will not carry over all the files, so I'd recommend an xdelta.
Posted on 09-03-14, 06:12 pm in Misc. patches thread


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Posted by Sharks
Sorry skawo, I'm stealing your thunder here.

World progression follows sequential logic


Decompress overlay 8 and edit those bytes:
W2 always goes to W3 : change 03 to 02 at address 0×2008 W3 always goes to W4 : change 04 to 03 at address 0×2010 W5 always goes to W6 : change 06 to 05 at address 0×2028 W6 always goes to W7 : change 07 to 06 at address 0×2030


For US rom only.


Hey, that's cool. Hopefully the world progression tilemap's easily editable, too.
Posted on 09-03-14, 06:31 pm in Misc. patches thread


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Hahah, I never noticed that. It probably CAN be fixed, if you knew where the path data settings were.
Posted on 09-05-14, 09:36 pm in 3ds New Super Mario Bros. 2 Hacking


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Well, it'd be possible without any sort of editor, you can just map the stage out yourself, this just makes it a bit easier.
Posted on 09-06-14, 11:51 am in 3ds New Super Mario Bros. 2 Hacking


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You can edit, you can't actually save, though.