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Posted on 07-28-14, 12:02 pm in Elusive graphic
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Karma: 19817 Posts: 12/1100 Since: 04-02-13 |
It's leaves, yeah, though scaled down from a 24x24 NSMBW tile.
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Posted on 07-28-14, 12:09 pm in Elusive graphic
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Karma: 19817 Posts: 13/1100 Since: 04-02-13 |
No, it's all new levels, just using some of the assets from Newer Wii.
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Posted on 07-28-14, 12:24 pm in Elusive graphic
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Karma: 19817 Posts: 14/1100 Since: 04-02-13 |
Indeed.
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Posted on 07-28-14, 05:16 pm in TS minigame/2 player mode access disable / cutscene disable
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Karma: 19817 Posts: 17/1100 Since: 04-02-13 |
First decompress all the overlays within the rom, open it in a hex editor like Hex Workshop, press Ctrl+F, paste the code from the left, press find. It should find one instance of it in the rom, change it to what's on the right and save.
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Posted on 08-16-14, 02:34 pm in Weird background detail? (rev. 1 by
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Karma: 19817 Posts: 48/1100 Since: 04-02-13 |
Yeah. Weird and a half.
Also, certain backgrounds load sound sets for bosses and the like. |
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Posted on 08-16-14, 04:15 pm in Weird background detail?
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Karma: 19817 Posts: 49/1100 Since: 04-02-13 |
No, they are used.
The Castle and Tower bottom backgrounds, if set to the first area of a level, will load the SWARs for the boss battle/boss battle victory music. |
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Posted on 08-23-14, 09:57 am in Play as Luigi as Default? (rev. 1 by
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Karma: 19817 Posts: 50/1100 Since: 04-02-13 |
There you go:
Decompress all overlays, then seach for left in the ROM and change into what's on the right. 5C029F150010A0130010C015 -> 5C029F150110A0130010C015 80019F150010A0130010C015 -> 80019F150110A0130010C015 bolded is the difference. |
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Posted on 08-23-14, 10:13 am in Play as Luigi as Default? (rev. 1 by
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Karma: 19817 Posts: 51/1100 Since: 04-02-13 |
*sigh* Not this again...
Decompress all overlays in NSMBe 354 first. Get a proper hex editor, like HexWorkshop or something, open the entire ROM in it, press ctrl+f, paste left side, press enter. EDIT: Just looked, it seems this is in Overlay9_9. So, you can just decompress that one. |
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Posted on 08-23-14, 10:28 am in Play as Luigi as Default?
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Karma: 19817 Posts: 52/1100 Since: 04-02-13 |
Under ROM File Browser, go to overlay9/overlay9_9, and there is a "Decompress overlay" button there.
It doesn't work in the latest NSMBe, so get 354. |
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Posted on 08-23-14, 11:04 am in Play as Luigi as Default? (rev. 1 by
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Karma: 19817 Posts: 53/1100 Since: 04-02-13 |
Oh, you'd want L+R+A play as Mario?
That's doable too, hold on. EDIT: 4C229FE50130A0E3 -> 4C229FE50030A0E3 70219FE50130A0E3 -> 70219FE50030A0E3 |
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Posted on 08-23-14, 05:02 pm in Camera problem
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Karma: 19817 Posts: 54/1100 Since: 04-02-13 |
I don't think you can prevent it from doing that there. Only way to solve that would be autoscroll, I think.
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Posted on 08-24-14, 07:03 am in Camera problem
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Karma: 19817 Posts: 55/1100 Since: 04-02-13 |
Also, I came up with a possible solution: put two sets of 198/199 top limit and bottom limit on the same line there, and allow disable on the top limit.
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Posted on 08-24-14, 07:54 pm in tutorial NSMB Sound & Music Hacking Guide
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Karma: 19817 Posts: 56/1100 Since: 04-02-13 |
Is the maximum SWAR size for a song known? It seems that if it's too big, the sound effects start to go away.
I |
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Posted on 08-27-14, 09:24 am in ASM Hacks list
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Karma: 19817 Posts: 57/1100 Since: 04-02-13 |
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Posted on 08-29-14, 08:41 am in Misc. patches thread
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Karma: 19817 Posts: 58/1100 Since: 04-02-13 |
Posted by MarioFanatic64 Posted by skawo Stop timer: I could use this in the future, but I'm a bit of an idiot. Is it possible someone could put this in an .xdelta patch? You'd need to give me a patch to make the ROM into the one you've edited first to do that. Or, if you want to patch a new rom, I'd need to know which one it is. |
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Posted on 09-02-14, 11:43 am in Misc. patches thread
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Karma: 19817 Posts: 62/1100 Since: 04-02-13 |
nmp will not carry over all the files, so I'd recommend an xdelta.
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Posted on 09-03-14, 06:12 pm in Misc. patches thread
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Karma: 19817 Posts: 63/1100 Since: 04-02-13 |
Posted by Sharks Sorry skawo, I'm stealing your thunder here. World progression follows sequential logic Decompress overlay 8 and edit those bytes: W2 always goes to W3 :
change 03 to 02 at address 0×2008
W3 always goes to W4 :
change 04 to 03 at address 0×2010
W5 always goes to W6 :
change 06 to 05 at address 0×2028
W6 always goes to W7 :
change 07 to 06 at address 0×2030 For US rom only. Hey, that's cool. Hopefully the world progression tilemap's easily editable, too. |
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Posted on 09-03-14, 06:31 pm in Misc. patches thread
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Karma: 19817 Posts: 64/1100 Since: 04-02-13 |
Hahah, I never noticed that. It probably CAN be fixed, if you knew where the path data settings were.
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Posted on 09-05-14, 09:36 pm in 3ds New Super Mario Bros. 2 Hacking
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Karma: 19817 Posts: 65/1100 Since: 04-02-13 |
Well, it'd be possible without any sort of editor, you can just map the stage out yourself, this just makes it a bit easier.
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Posted on 09-06-14, 11:51 am in 3ds New Super Mario Bros. 2 Hacking
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Karma: 19817 Posts: 66/1100 Since: 04-02-13 |
You can edit, you can't actually save, though.
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