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							Posted on 08-16-15, 09:53 am in  Misc. patches thread
						 
						
						
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						 Karma: 19832 Posts: 189/1100 Since: 04-02-13  | 
					
						 
							If it says it's decompressed then it is.
						 
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							Posted on 08-17-15, 12:16 pm in  Transparency on the Seesaw Texture
						 
						
						
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						 Karma: 19832 Posts: 191/1100 Since: 04-02-13  | 
					
						 
							Since the model doesn't have animations, you can easily export it, add a transparent texture and then remake the nsbmd so that the transparency shows up properly.
						 
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							Posted on 08-17-15, 01:08 pm in  Misc. patches thread
						 
						
						
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						 Karma: 19832 Posts: 192/1100 Since: 04-02-13  | 
					
						 
							Added patch #11 to fix the glitch that stops Boos from moving on bahps. 
					( http://nsmbhd.net/thread/3109-frozen-boos/ )  | 
				
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							Posted on 08-29-15, 07:24 pm in  Newer Super Mario Bros. DS
						 
						
						
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						 Karma: 19832 Posts: 194/1100 Since: 04-02-13  | 
					
						 
							Yes, stuffing more songs to use the same swar allowed more music. 
					But it's not the same theme as the one I uploaded to the channel.  | 
				
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							Posted on 08-30-15, 07:50 am in  Bug fix: Edge grab
						 
						
						
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						 Karma: 19832 Posts: 195/1100 Since: 04-02-13  | 
					
						 
							I don't think you can call this a bug fix, considering it's very obviously a deliberate mechanic.
						 
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							Posted on 10-03-15, 04:10 pm in  View Dependent Auto-Scrolling?
						 
						
						
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						 Karma: 19832 Posts: 197/1100 Since: 04-02-13  | 
					
						 
							Where the autoscroll path and sprite are in relation to the entrance matters, else the scrolling doesn't start. Make sure that's setup right.
						 
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							Posted on 10-03-15, 10:46 pm in  Newer Super Mario Bros. DS
						 
						
						
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						 Karma: 19832 Posts: 198/1100 Since: 04-02-13  | 
					
						 
							"Progress" update 
					A few new levels. The soundtrack is now finished, with two empty slots left over to use if I need. The latest change there is that I've remixed the Super Mario Galaxy Good Egg theme; https://dl.dropboxusercontent.com/u/4558852/v1.mp3 https://dl.dropboxusercontent.com/u/4558852/v2.mp3 Here's another level preview which I posted a while ago;  | 
				
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							Posted on 10-11-15, 02:07 am in  Newer Super Mario Bros. DS
						 
						
						
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						 Karma: 19832 Posts: 199/1100 Since: 04-02-13  | 
					
						 
							There has been no progress since. 
					I can only apologize, but I suppose this might end up pushing the release into 2016.  | 
				
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							Posted on 10-15-15, 01:12 pm in  NSMB Sound & Music Hacking Guide (rev. 1 by  
						
						
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						 Karma: 19832 Posts: 200/1100 Since: 04-02-13  | 
					
						 
							As pointed out in the video description, that's got no chance of working in a level.  
					Even if one used the Opera Expansion Pak for RAM, I imagine there's not enough processing power to keep the game running without slowdowns.  | 
				
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							Posted on 10-16-15, 11:19 am in  Misc. patches thread (rev. 2 by  
						
						
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						 Karma: 19832 Posts: 201/1100 Since: 04-02-13  | 
					
						 
							I can't exactly make patches for every combination of accessible buttons, can I? 
					If you need one in particular, I can look into it, but...  | 
				
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							Posted on 10-16-15, 05:57 pm in  Misc. patches thread
						 
						
						
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						 Karma: 19832 Posts: 202/1100 Since: 04-02-13  | 
					
						 
							From what I recall, the code works in such a way it has to be specifically tailored for each setup without major rewrite.
						 
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							Posted on 10-21-15, 10:19 am in  NSMB Sound & Music Hacking Guide
						 
						
						
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						 Karma: 19832 Posts: 203/1100 Since: 04-02-13  | 
					
						 
							Gericom's DS Sound Studio can.
						 
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							Posted on 10-28-15, 04:45 pm in  Just noticed a new unknown value after all this time
						 
						
						
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						 Karma: 19832 Posts: 204/1100 Since: 04-02-13  | 
					
						 
							Erm 
					Does this require a new topic?  | 
				
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							Posted on 10-29-15, 01:26 pm in  Newer Super Mario Bros. DS
						 
						
						
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						 Karma: 19832 Posts: 205/1100 Since: 04-02-13  | 
					
						 
							Updated all screenshots for variety/uptodateness sake.
						 
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							Posted on 10-31-15, 06:03 pm in  HAPPY HALLOWEEN!!
						 
						
						
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						 Karma: 19832 Posts: 206/1100 Since: 04-02-13  | 
					
						 
							Boo 
					or something  | 
				
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							Posted on 11-02-15, 04:58 pm in  HAPPY HALLOWEEN!!
						 
						
						
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						 Karma: 19832 Posts: 207/1100 Since: 04-02-13  | 
					
						 
							I got toilet paper hung on my door knob when I didn't open the door for the Halloweeners. 
					Not sure if I should be grateful or what :l  | 
				
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							Posted on 11-04-15, 04:26 pm in  tutorial Adding custom bahp points
						 
						
						
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						 Karma: 19832 Posts: 208/1100 Since: 04-02-13  | 
					
						 
							I'm seeing your edit after two months so this response is completely useless, but just for the record, I think you didn't do the loop point relocation thing quite properly in your case.
						 
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							Posted on 11-08-15, 06:28 pm in  Problem - Sound Set Combination
						 
						
						
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						 Karma: 19832 Posts: 209/1100 Since: 04-02-13  | 
					
						 
							Well, if there's no sound id that fits your criteria, you'll have to replace one of them with a custom one: 
					http://nsmbhd.net/thread/2971-how-to-edit-sound-sets/  | 
				
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							Posted on 11-11-15, 11:49 am in  Nintendo Direct Bingo!
						 
						
						
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						 Karma: 19832 Posts: 210/1100 Since: 04-02-13  | 
					
						 
							What is this, NeoGAF?
						 
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							Posted on 02-09-16, 07:35 am in  tutorial Fixing 'already opened' files
						 
						
						
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						 Karma: 19832 Posts: 247/1100 Since: 04-02-13  | 
					
						 
							An excellent tutorial. Finally've been able to edit that pesky warp cannon.
						 
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