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Posted on 02-08-16, 03:27 am (rev. 1 by ImageBot on 11-21-16, 03:18 am)


Karma: 165
Posts: 23/75
Since: 01-09-16
So every so often the music features that "Ba!" sound, right? And then the enemies do their thing:



Well I want to get rid of it... so does anyone know how? All I want is for the enemies to stop reacting to it, if the sound stays but the enemies don't react that would be fine too.
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Cranky's Advice:
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Posted on 02-08-16, 04:51 am (rev. 1 by Thierry on 02-08-16, 06:41 am)
この記号は… 解読できないよ…


Karma: 6043
Posts: 1772/2725
Since: 01-17-13
Well, in the first place, do you even know anything regarding music hacking?

EDIT: Well, that one way to remove it sould take a while even if it's simple.
Posted on 02-08-16, 06:18 am (rev. 2 by  skawo on 02-08-16, 07:56 am)


Karma: 19757
Posts: 245/1100
Since: 04-02-13
1. Extract sound_data.sdat out of the ROM. Open it with a hex editor.
2. Search the sound_data.sdat for "B002010080". Replace all instances of that hex string (120 of them; most hex editors should have a "Replace all" function) with B002000080.
3. Save. Reimport into the rom.
4. Profit. Enemies will no longer react to the sound.


As for removing the sound itself, you have to dabble into SWAR editing, and that's not all that fun.
Posted on 02-08-16, 11:53 pm


Karma: 165
Posts: 24/75
Since: 01-09-16
So I did what you said but ran across a big problem. I can load the rom, but then the screen goes black. I did exactly as you said (120 were replaced), so I don't know what could've happened.
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Cranky's Advice:
Git Gud!

NSMB Returns Progress (updated daily!)
Posted on 02-09-16, 06:50 am (rev. 1 by  skawo on 02-09-16, 07:40 am)


Karma: 19757
Posts: 246/1100
Since: 04-02-13
You probably didn't do something quite right.

Here's a patch you can apply to a clean sound_data.sdat to remove the bahps:
https://dl.dropboxusercontent.com/u/4558852/patch.xdelta
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