Posted on 06-16-14, 06:29 am in Surprise Incoming
Roy Koopa
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I'm not understanding...
Send levels to the staff but for what purpose?


It's a secret.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-16-14, 10:34 am in Surprise Incoming
Roy Koopa
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As for time - we have a certain amount days. But there's no time to waste.

We don't necessarily want people to go out of their way to send us levels- we were hoping that people who had something to show uploaded them. We were looking for levels in the Single levels thread for example, but there are only about three people who have publicly shared their levels.

Go nuts with tilesets.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-16-14, 11:35 am in Surprise Incoming
Roy Koopa
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Posted by Thierry
Posted by MarioFanatic64
Go nuts with tilesets.


What?


Do whatever you want with tilesets.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-20-14, 02:22 pm in Surprise Incoming (rev. 1 by  MarioFanatic64 on 06-21-14, 09:55 am)
Roy Koopa
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I'm sorry if this is an inconvenience, but I'm gonna have to change the tileset rule.

From now on, please use the following tilesets:

-Grassland
-Castle
-Desert
-Underground (with ice)
-Underwater
-Volcano (brown)
-Forest
-Sky/mushrooms (with flowers and bushes)
-Volcano (black)
-Volcano (black 2)
-Ghost House
-Cliffs
-Pyramid Blocks
-Sewers
-Lakithunder and Monty Tank Battles
-Snow (with ice)
-Beach (blue)

And the less amount of Areas, the better.

Thank you and sorry if this is a problem.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-21-14, 09:56 am in Surprise Incoming (rev. 1 by  MarioFanatic64 on 06-21-14, 09:57 am)
Roy Koopa
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My snow level, converted to desert:
http://nsmbhd.net/get.php?id=3427


Oh, sorry. I meant snow too . We can keep what has already been submitted, though.

Are there significant differences between the Desert and Snow versions, by chance?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-24-14, 08:20 am in Surprise Incoming
Roy Koopa
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All we need is two more levels, guys.

Preferably difficult levels, but they both must have only 1 or 2 Areas. Thanks.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-24-14, 09:05 am in Surprise Incoming
Roy Koopa
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What type of levels( desert, snow, volcano...)?


Whatever you want, any of the following tilesets:

-Grassland
-Castle
-Desert
-Underground (with ice)
-Underwater
-Volcano (brown)
-Forest
-Sky/mushrooms (with flowers and bushes)
-Volcano (black)
-Volcano (black 2)
-Cliffs
-Pyramid Blocks
-Sewers
-Lakithunder and Monty Tank Battles
-Snow (with ice)
-Beach (blue)
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-24-14, 12:34 pm in Surprise Incoming
Roy Koopa
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Posted by Thierry
Sorry to annoy you with this, but what will we do with my level?

It has a custom tileset taking place at the first slot of the Unused Bonus Tileset [21] (which is the perfect placeholder ).

I don't want my contribution to be ignored.


Your contribution has not been ignored, you have my word.

Anyway, that raps things up.

You'll find out what this was for very soon.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-04-14, 12:19 am in Stupid features
Roy Koopa
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How about a button that will revert the entire ROM back to it's original state?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-19-14, 02:04 am in v1.0.1 New Super Mario Bros. 5: Clone Tag Team 2
Roy Koopa
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Posted by Hiccup
So should I keep playing just by adding the scroll control in the editor, or maybe an auto-scroll sprite. Because it is quite frustrating otherwise.


The reason I'm putting emphasis on playing as Luigi to find secrets in Clone Tag Team 2 is to encourage using him if you're having troubles controlling Mario and the Clone. You can edit the hack yourself, or just play as Luigi.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-03-14, 02:17 am in ask * Ask Anyone Anything
Roy Koopa
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What is my fourth hack?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-30-14, 11:56 am in 26%v0.3.0 Mario Brothers Super Star
Roy Koopa
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Very nice. Looks as great as v3.1 Super Mario Bros. - The New Worlds. Hope it plays the same when I try it out.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-08-14, 02:26 pm in New Super Mario Bros. 2 (rev. 1 by  MarioFanatic64 on 09-08-14, 02:27 pm)
Roy Koopa
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The possibility that you'll produce a better NSMB2 than me>9000

Good luck producing a full hack.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-10-14, 02:32 am in Exiting from a level...with Toadsworth
Roy Koopa
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I'm gonna take a guess and assume that the level exits in 10 seconds because Toadsworth has already spawned. If you place him at the end of the level, it probably won't exit the level until Toadsworth has spawned.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-10-14, 01:45 pm in The Smash Bros. Intro thread!
Roy Koopa
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Minor bump, I finished my own intro:
Best viewed at a low resolution so you can't see the wonky line work:

New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-14-14, 01:13 am in Matrako New Super Mario Bros
Roy Koopa
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About this screenshot here:

Those Flagpole bases need to go. They just don't fit.

Other than that, glad to see you back. Again. Again.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-22-14, 01:31 am in The Music Thread! (rev. 2 by  MarioFanatic64 on 09-22-14, 01:33 am)
Roy Koopa
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For the third time, do we have enough to decide which tracks we'll use? Am I talking to nobody?

I reckon that there's not a single person on the board who thinks it's their responsibility to try and maintain progress.

Earlier this year, a handful of people put together a 50-level hack within 10 days. If people actually cared about this project it would have been finished by now. This project has been in the works for almost 5 years.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 10-20-14, 11:05 am in v1.0.1 New Super Mario Bros. 5: Clone Tag Team 2
Roy Koopa
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Posted by Freeze
I am seriously amazed about your endurance in NSMB Hacking. You have finished 3 complete hacks and aren't even tired yet. I haven't even been able to stick to one hack until it has been finished . That's probably because I do single awesome levels when I am in a creative mood rather than doing a whole hack, because I lack of awesome ideas then...


Thanks!

I've tried to keep myself busy. There was a time after making NSMB2 and all the attention turned to SKJmin that I was thinking about leaving, which is probably why I never finished my SMB3 remake or my SM64 hack.

I think Clone Tag Team was the main reason I kept going. It was a crazy concept, but it was just what I needed to do to prove to myself that I am capable of making some fun, decent-quality custom content. But here's the real kicker- Clone Tag Team 1 was inspired by New Super Hacker Bros.! That's what rejuvenated my passion for making custom levels, and from then on I tried to take some inspiration from yours and ray's level design.

So for now there's nothing stopping me from continuing. Right now, I don't have any plans for a sixth hack but that's mostly because I know it would be so far away it's probably too ambitious to think about.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 10-27-14, 06:29 am in Captain Toad: Treasure Tracker News (rev. 1 by  MarioFanatic64 on 10-27-14, 07:12 am)
Roy Koopa
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Well, it's been too long since we had a big new Mario game, and that was Galaxy in 2007. While Galaxy 2 is fantastic and possibly even better than the original it was just a sequel so it wasn't as big a step as 64, Sunshine or Galaxy 1 were.

I just keep getting my hopes up for a big new Mario game every time Nintendo says a new one's coming and proceed to be disappointed. Super Mario 3D Land had a fun first-playthrough but it lacked the complexity of the other 3D Mario's which I enjoy.

In 2012 we were promised new Mario game for Wii U and it ended up being another 2D NSMB game, and at this point they're basically all the same thing bar a few new powerups and a new set of levels.

In 2013 we were promised a new 3D Mario game but it was just a sequel to 3D Land, which was unwelcome from me as it took the same simple, dim gameplay from a game designed for a handheld on a console that deserves better.

If you don't see what I mean, read this.

In this Mario game, inspiration is taken from the Mario games of the old NES/SNES days. It brings back the old power-up system; get a Mushroom to become Super Mario, and a secondary item to receive an extra ability, getting damaged will revert you to a previous form or, if you're regular Mario, you'll lose a life. But wait! They've added a new secondary item to this game, and with it you have new ways to get to places you couldn't if you didn't have that item. For every level you have to follow the pathway, jumping on enemies heads in order to defeat them, there's three collectable items in each level which are often hidden. Finding them will allow you to unlock secret levels and if you collect every single one in the game you'll be greeted with a brief fanfare and some stars on your profile. Your goal is to reach the flagpole at the end of the level, each level is packed with coins and different kinds of blocks. There's a bunch of levels in each world. You'll go from world to world completing levels to advance to the next, and there's a range of themes such as grassy, underground, fortresses, castles, haunted houses, underwater and more! Each levels is designed with a rather blocky visuals. Aside from the occasional slope or curved surface, everything is square-like, much akin to the limitations of the obsolete NES/SNES technology, but in this case, as this is a game built on nostalgia we pass it off as an homage and a novelty. You only have two major buttons to focus on: an action button and a jump button, and that's all you'll need to get through the game. You can also perform wall jumps between narrow walls and ground pounds to break things beneath you. Expect to find rather easy bosses, all of which are defeatable by jumping on their heads three times! Well, not exactly as Bowser is a little different. You won't actually fight him, but you have to get past him and avoid him, much like you do in Super Mario Bros. 1! By the way, there's a hell of a twist in the final boss fight. Just when you think you've beaten the game, you'll find out that you're not quite there yet, because as it turns out, there's a whole extra part of the last world that was hidden from view this whole time! A princess has been kidnapped, and it's up to you to save the her from here!

This description fits 6 "different" Mario games from the last ten years alone.

I'm glad that they're doing something with Captain Toad, but it's not all that much a big title.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-04-14, 07:35 am in Hub World Discussion/Development Thread
Roy Koopa
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Posted by Nin
So we are using this hub idea?
Can I still suggest ideas?


Go ahead man.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.