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Posted on 11-25-12, 04:59 pm (rev. 6 by Matrako on 09-13-14, 03:07 pm)


Karma: 221
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Since: 11-21-12
Hello!

Here is the hack I've been working on this year (MNSMBDS). The hack progression is too slow because I have little time to work on this hack , so I've only completed the first the first and second five worlds till now. I hope you like it!

Screenshots:


Videos:


Progress:


Here is the *.nmp file:


Feedback would be nice!

If someone wants to be a beta-tester, I'll give credit (http://www.youtube.com/watch?v=ewXvcy71kkc).

Have a nice day!

Last update: September 13th, 2014
Posted on 11-25-12, 05:42 pm
Giant Red Koopa


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Looks fun... But no custom music, tilesets or anything?
Posted on 11-25-12, 05:43 pm
☭ communist leader ☭


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Why would a NSMB hack need custom tilesets or music or anything cutting-edge to be fun? Good level design can be enough.
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Posted on 11-25-12, 06:00 pm
Giant Red Koopa


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I know I said it looks fun but I just thought it might be better with custom stuff!
Posted on 11-25-12, 06:01 pm
Snifit
When you push enter... this happens.ç

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I agree with  StapleButter. A hack isn't better with new tilesets, custom music, and new sprites and backgrounds. It's all about the levels. I think that a hack is better when you have good levels, because tilesets and music are decorative.
I got 'd!!
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CSMB is cancelled. Instead, I'll be doing a mini hack soon.
Posted on 11-25-12, 09:10 pm


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This hack looks fun to play to me!
Will check it out sometimes later.

I would remove some clones in the underground level. It lags to much.
Posted on 12-02-12, 04:50 pm


Karma: 221
Posts: 4/16
Since: 11-21-12
Thanks!

In the next version, I'll remove some clones... If I'm able to get the Star coin with only two or three Marios.

About tilesets or music, I'll think about it. However, I agree with Mega-Mario and MiguelMML.

By the way, I've uploaded a few videos in the playlist and I'm gonna add some screenshots in the first post.

Have a nice day!

Posted on 12-02-12, 11:19 pm
Roy Koopa
The guy who does things.

Karma: 11861
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From looking at your screenshots this hack looks pretty good!

But there are two things in your screenshots that you shouldn't do:

1. Invisible Platforms - I understand that you want the Buzzy Beetles to be a "guide" for where the platforms are, but if I recall correctly, someone tried this before and it didn't go well with anybody else. If someone had defeated those Buzzied before they realized that they needed them alive, they'll be stuck with blind jumps, literally.

2. Thwomp/Powerup Spam - The way all of the Thwomps are squeezed together looks bad, you should try to avoid that, you should place less of them and side-by-side so that doesn't happen. And giving Mario many Fire Flowers at once is a bit pointless, as you can only store one.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-03-12, 08:58 am
☭ communist leader ☭


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What MF64 said. Also, that Bowser boss fight looks weird.

And don't claim the game as your own. Even if you modified it, it still belongs to Nintendo.

I like the World7 Bowser Jr fight, though. Interesting design you got there.
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Posted on 12-03-12, 01:47 pm
Giant Red Koopa


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Yes I agree with mega mario. AlSO how do the up blocks work?
Posted on 12-03-12, 05:07 pm
Snifit
When you push enter... this happens.ç

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Also I have to say one more thing. In 1-1 , underground part. When you got the star it's really easy to get a lot of 1UPS. A lot of people will play this level to have 99 lives. Also, it lags often. Ohterwise, the rest of it looks great especially the Bowser Jr. fight of W7. It looks very well!
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CSMB is cancelled. Instead, I'll be doing a mini hack soon.
Posted on 12-03-12, 05:14 pm
Roy Koopa


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Posted by mrx
Yes I agree with mega mario. AlSO how do the up blocks work?


Tile Behavior 0A 00 20 00 (must use under the slope). It acts like a warping block.
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See a lots of creative DS Hacking here
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Posted on 12-03-12, 05:27 pm
Giant Red Koopa


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Posted by ray
Posted by mrx
Yes I agree with mega mario. AlSO how do the up blocks work?


Tile Behavior 0A 00 20 00 (must use under the slope). It acts like a warping block.

Hm... Thats interesting... May I use it?
Posted on 12-03-12, 05:33 pm
Roy Koopa


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Why shouldn't you? Since Fr33ze and I did it in NSHB, everyone does it^^ Anyway, its just an idea. So you can of course use it.
To be honest: I hate all this "idea-stealing-thing". Useless war.
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 12-03-12, 05:38 pm
Giant Red Koopa


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Ok! I agree on the idea stealing thing too... Its just useless to do and anoying! Also you guys did that? Wow! You two are like the NSMB hack masters !
Posted on 12-03-12, 05:49 pm
Roy Koopa


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Since: 06-26-11
Lol we aren't We just use a little bit of our brainzz
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 12-03-12, 05:53 pm
Giant Red Koopa


Karma: 806
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Since: 11-12-12
wat brainzz u spek owf?
Nah just kidding! But uou really are! You got fire flowers to change depending on what level your on! How would you do that! Huh!
Posted on 12-03-12, 05:55 pm
Snifit
When you push enter... this happens.ç

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Since: 09-30-12
I think that  ray and  Freeze are the very best. But only with a little bit of imagination, everything is possible.
_________________________
CSMB is cancelled. Instead, I'll be doing a mini hack soon.
Posted on 12-04-12, 12:47 pm (rev. 1 by  MarioSunshine on 12-04-12, 12:47 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

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Since: 11-13-11
Isn't this thread about Matrako's hack, is it?

It's too off-topic right now. <_<
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Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 12-04-12, 01:10 pm (rev. 1 by  StapleButter on 12-04-12, 01:12 pm)
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1-1: the part with many Buzzy Beetles lags the game a lot. Also, I got in before getting the starman, meaning I had like 0.1% chance to be able to pass. Not cool. The starman effect also doesn't last long enough to kill them all. At best you get hit by the last one. I'd just remove this alltogether. This is bad design.

Also, when I saw those coins in a pit, I figured there was some secret in there, jumped in... and died. COINS SHOULD INDICATE A SAFE WAY, NOT SEND PLAYERS TO THEIR DEATH!

And the time limit is absurdly high. Even if you go through the secret part of the level, you don't need that many time.


1-2: right as you start, forbidden flowers. How cool. (well the thing works if the powerups are mushrooms, but if they're flowers you can fuck yourself, which is not cool)

And again, coins in a deadly pit.

Oh also the slope behaviors are a little glitched.

And then come those brick block pillars. How am I supposed to get past that? The pole under them implies that there's floor under them, so let's jump down... nope. Can't see any hidden block either. Don't know if I'm supposed to do some Kaizo trick or complete what appears to be an extra area.


I haven't played further. Aside from those issues, this hack has interesting design ideas. And no camera glitches. Compared to the average quality of NSMB hacks, this is nice.
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