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Posted on 05-04-18, 05:52 pm in v1.10 New Super Mario Bros. U DS (rev. 117 by  Skylander on 08-07-23, 03:34 am)
Giant Paratroopa
Cream Cheese King

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So, here we go.



The truth about New Super Mario Bros. DS is that Nintendo could've done a much better job on graphics, code, and level design. And when New Super Mario Bros. U released, it was one of the most understandable games with really great level designs. So without further ado, here is New Super Mario Bros. U on the Nintendo DS!

Disclaimer
This is not a remake. New Super Mario Bros. U was made for the more modern Wii U console. The DS doesn't have as many abilities and sprites as the Wii U does. Nevertheless, this hack is still cool to check out!

In-game Screenshots!



What will the game feature?

-All new Wii U graphics, custom tilesets, and more!
-Painted Swamplands and Airships make a comeback!
-Wii U themed level intros!
-New ideas to an old classic!
-Wii U music themes!
-Retextured enemies, world maps, and more!
-New MvL stages for you and a buddy!
-Play as Mario or Luigi!
-Customized Power-Up!

Trailer



Credits for the OLD Trailer:
(Credit to Goombation)

Soundtrack
Ed_IT has redone the entire soundtrack and I’ll upload the new OST soon.

Credits

Music
Ed_IT


ASM
Ed_IT
 skawo
Newer Team

Graphics
 Skylander
Ed_IT
 skawo
 MeroMero
Sherry_
Purpy
 ItzTacos
Shark
Pink
Newer Team
NSMBHD Hacking Resources

Level Design
 Skylander

Beta Testers
adrian_54543
Fetucci
RavioLi
 Keeper
MrRoarke

Total Progress:
100%

Download

https://nsmbhd.net/file/LOIgZSRJuTiyZtN4/Nsmbudsv1.10.xdelta (V. 1.10)
(Applies only to a fresh US Rom.)


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Posted on 04-24-18, 05:26 pm in full 80 level hack "New-ISH" Super Mario Bros. DS (rev. 12 by  Skylander on 07-15-20, 03:41 pm)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 1/1379
Since: 04-24-18
Hello guys! I am new to the NSMBhd website, but not new to hacking, as I have been doing it for some time.
Yet, at the same time, I wouldn't consider myself a "pro".

I started this hack about a year ago and just continued adding to it slowly. As Newer SMB DS was released, I started pondering about a crossover.

The hack has it's title from being exactly as it sounds. "New-ISH"

It's almost finished, and I am taking my time with it so I can make sure that the finished product will be pretty good.

The hack is about being in the middle of both the original SMB DS, and Newer. It's basically a combination of the games. I imported some custom tilesets, such as Ice Tower from the Wii, and Volcano Outside from the Wii.

The game has Newer DS music, custom Logo, and I inverted the colors of some on the Bitmaps.
One thing I will not appreciate is that none of the boss battles (Except World 1 Tower and World 8 Final) will have sound due to the background's code. I will attempt to fix that later. So for right now, I left it as the first tower, you get victory music as your "first victory battle".

I do have some screenshots on what the hack will look like, so scroll down. I expect that the hack will be released sometime in May, but no release date since I don't want to rush it.

None of the Map textures or objects will be changed, and the coin/block/pole will remain the original.
There's no ASM hacks in this game either, but maybe in the future.

If there's any comments or questions, any recommendations, feel free to post them here!

Current Progress: [Updated 5/8/2018] (100% Finished)

World 1: 100%
World 2: 100%
World 3: 100%
World 4: 100%
World 5: 100%
World 6: 100%
World 7: 100%
World 8: 100%














Mario has a staring contest lol.




Thanks for reading, and I am very excited!!

Download https://nsmbhd.net/file/QlACLeSr7wdyVrOT/NEWISH%202020.nmp

Graveyard tileset fix: https://nsmbhd.net/file/z5rYzycaCfFb89a2/Graveyard.nmt
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Posted on 04-25-18, 12:25 am in The Full Entire Guide to Pipes (Simplified) (No Screenshots) (rev. 1 by  Skylander on 04-25-18, 12:26 am)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 8/1379
Since: 04-24-18
Many hackers don't understand how pipes are done. I for one was once one of you, but after hours of trying, I taught myself how to do them. So here is the full guide to doing pipes!

Pipe type #1
Pipes from Area 1 to Area 2

These are pretty simple in reality. Let's get started!

1. First, put down a simple pipe anywhere you want.

2. Go to the entrance tab and click "New entrance", then a "normal" entrance will appear on your screen.

3. In your entrance settings, click the drop down menu, and set it to the setting your pipe is! Example: If you have a pipe facing left, then click "Pipe facing left"

4. Now, go to your 2nd Area. do exactly what you did in the first three steps in Area 2, then go back to Area 1.

5. Now in the pipe entrance settings in Area 1, Make the destination Area "2". If your pipe is going to Area 3, then type 3 instead.

6. Next, type the view your entrance is in. Example: if your entrance is in view 1, then type "view 1" in view.

7. Next, type the destination entrance ID. Example: The entrance ID in area 1 is 7, and the entrance ID in area 2 is 8. Set the destination entrance to 8 on entrance 7.

8. Now go to area 2. All you need to do in the entrance there is the view. Type in the view it's in, (step 6) and then check "Exit Only (Pipes and Doors only)"

And bam! You have a working pipe to transport Mario from Area 1 to Area 2! Sorry for the lack of screenshots, I will figure that part out lol

Now let's move on the having pipes in the same area.
Pipe type #2
Pipes in the same area. (Different views)

1. Make your pipes in the same area. Example: One in View 0 and the second in view 1. Then add your entrances onto the pipes like last time.

2. Now set the desination entrance ID on the first entrance like last time. Set the view, and check "Exit Only (Pipes and Doors only) on the 2nd entrance. Basically, do everything you did last time except leave the destination area 0.

3. That should be it! Now let's move onto the last pipe!
Pipe type #3
Pipes in the same view

These pipes are a bit more tricky.

1. Make your pipe and entrances. Pretty simple so far.

2. Go to the path tab and select "New Path"

3. Drag the path onto the right tile of the first entrance. Then, click the "+" on the path to add a node. Drag the 2nd node to the other entrance. If your pipe bends, then add a 3rd node, and put it on the corner where the pipe turns.

4. Now set the destination entrance ID on the first entrance. Set the view too!

5. Now check "Connected Pipe" on both entrances. If you wish for it to be one-way, check "Exit Only (Pipes and Doors only) on the 2nd entrance.

6. Make a connected pipe ID. Example: Entrance 1: Connected Pipe ID: 6. Entrance 2: Connected Pipe ID: 6.

7: Change the Path ID to the same as the connected pipe ID.

Also, if you don't understand this, look at 7-A to see how the pipes there are set!

And that's it! If there's any questions or you don't understand a step, please comment!

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Posted on 12-07-18, 12:02 am in tutorial How to make and import your titlescreen logo
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 671/1379
Since: 04-24-18
How to make and import your titlescreen logo

I've seen a lot of users asking questions about this and getting very confused. Fear not! I will aid you with this helpful step-step simple tutorial.

Step 1
The first thing you will want to do is download Ricbent's Titlescreen Editor, which can be found here:
https://nsmbhd.net/thread/2064-nsmb-titlescreen-editor/

Step 2
Unzip the file into a folder, and launch the application in it.



This should pop up. Click on "Help" then "How to use this editor?" Another window should pop up with step by step directions. At the bottom of this Window, you'll see a "Save Template as PNG" button. Click it to save the logo template.




Step 3
After saving this template, open it in any image editor. (I'm using Windows Paint, which every windows PC has by default.)



The logo I'll be using already has a transparent background. Make sure yours is too. One way to do that without spending money on another image editor is going to Lunapic.com. It's an online image editor that you can click on a color and that color turns transparent. Paint the background of your logo a color that it's not actually using though.

Step 4

Now, Open your logo in an image editor. (Here I'm using paint again.)


(Ignore the fact that it's not transparent.)

Now, click the section tool and crop the logo from the backdrop. Windows paint users, make sure that you have "transparent background" selected on the freeform crop. After cutting it out, right click the logo and click "Copy" and Paste it over the the template photo that we opened in another image editor earlier.

It should look like this:

(Ignore how crappy it looks. It's just an example.)

Make sure that you resize it into the green area. Any part outside of it will not show up.
You can also put copyright text in the red box too if you so desire.
Now, click the "Fill" button and click the green and red lines white. Save the image. (If you're gonna use lunapic for transparency, make the background a color the logo itself isn't using.)

Step 5
Insert your image in the Titlescreen Editor. It should look like this:



Save as outsource PNG, and the image will look weird after you save it, not color wise, but shape wise. It's suppose to look like that, so don't freak out.

Step 6
Open NSMBe and load your rom. Go to File Browser>Root>uiStudio

Find the file "UI_O_menu_title_logo_o_u_ncg.bin

A window will pop up. Keep that window open, and go back to the uiStudio to find the palette. The palette is: UI_O_menu_title_logo_o_u_ncl.bin. Double click and Palette viewer will pop up. Click "Add All" and on the 2D Texture Editor, the game's logo should appear.

Lower the tile width from 32 to 8 and click "Import this bitmap and recreate palette." Find your logo that you exported from the Titlescreen Editor earlier and click on it. Do this for the other 3 palettes too.



After all that, click save and close the 2D Texture Editor.

Now open your rom in DeSmuMe, and see how it looks! Hope this will help some of you out there!
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Posted on 07-07-20, 03:08 pm in Streamed Music In NSMBDS! (Nitro WAV)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 1143/1379
Since: 04-24-18
This is so awesome. If my hack wasn't so far along, I would try to do this. This little music hack is super neat. Super nice job, TheGameratorT. You're awesome.
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Posted on 04-25-18, 01:56 am in bitch
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 9/1379
Since: 04-24-18
Why would you post something like this?! This is so innapropriate. You're going to get banned for that!

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Posted on 06-08-18, 07:30 pm in Super Mario Fall Fiesta! (CANCELLED) (rev. 7 by  Skylander on 11-20-18, 04:56 pm)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 219/1379
Since: 04-24-18
Well, taking a break from NSMBU DS, I decided to cook up a little something...

Introduction

This Mod will turn world 1 of the original NSMB DS into a fall themed world! 8 new exciting rethemed levels
await, along with several fancy tilesets, backdrops, music and more!

Images of the Mod







Since the project is still in it's early stages, it doesn't have much to provide for screenshots.

Materials
-[Newer] Autumn Theme
- Autumn Theme (Dirbaio)

Music
-Cavi Cape Theme (Mario And Luigi: BIS)
-Original tracks

More details
This hack is a 1 world hack and provides 8 new levels, including new MvsL stages as well!
And here's the cool part; The rest of the original game is still completely playable!
So, if you're ever getting bored of the original, plug in that R4 and play the Mod! Or play
the new MvsL stages with a friend!

Download

With all this excitement that I built up for the person that just read all this...well...
the project isn't finished. But stay tuned! It will be released soon! -Skylander

Levels Complete: 5/8
Disclaimer:Even though it says how many levels are done, some levels may get deleted and redone for top quality and fun level gameplay.

Last Updated: 6/26/18

As of 11/20/18,Super Mario Fall Fiesta is no longer being worked on. I have no time for it. NSMBU needs all the attention I can give it. I'll keep the ROM and maybe release whatever levels are done, but for now, it's cancelled. Thank you for your support.

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Posted on 12-07-18, 02:42 pm in tutorial How to make and import your titlescreen logo
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 672/1379
Since: 04-24-18
Thanks! Also, I stated that you can use any image editor. I just used paint because it's what I used before.
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Posted on 02-08-21, 02:57 am in v1.10 New Super Mario Bros. U DS
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 1217/1379
Since: 04-24-18
Hack is NOT DEAD. Thanks to my wonderful friends, Itz_Tacos and Ed_IT, they managed to update a few things and add the PHYSICAL CHECKPOINT FLAG. Yes, you heard me right. It's very similar to the one in Newer DS and works just the same.



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Posted on 07-04-21, 01:30 pm in v1.10 New Super Mario Bros. U DS
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 1276/1379
Since: 04-24-18
Game's out. Happy 4th of July everyone!
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Posted on 05-02-18, 07:15 pm in full game download New-ISH Download!! (rev. 3 by RicBent on 05-05-18, 01:57 am)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 39/1379
Since: 04-24-18
New-ISH IS RELEASED!!

This Mario adventure is the Original NSMB and Newer Combined!

Download:
<ROM LINK NUKED>



























You will need Xdelta to patch an original NSMB ROM. I will not tell you where to get one since it's illegal.

You will also need Desmume (DS Emulator) to play the game. To play it on a 3DS, you will need TWLoader or an R4 Card.

Happy Playing! - Skylander
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Posted on 05-10-18, 12:26 am in Retextured Spike Sprite!
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 88/1379
Since: 04-24-18
I have successfully retextured the Snow Spike into a regular spike!
The snowball is still a snowball, as this is in early development.





Have fun with this!
Download:https://nsmbhd.net/file/Wm7dnuQZV0uOFN57/Spike.png

How to import:
1. Open NSMBe
2. Go to Rom File Browser.
3. Go to root.
4. Go to enemy
5. Find "gabon" and double click it. A window with the graphics of the Snow Spike will appear.
6. Click "Import PNG and recreate pallete".
7. Click on the download spike png you downloaded.
8. Click save.
9. Close everything in NSMBe, and open Desmume.
10. And there you go!
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Posted on 06-24-18, 03:15 pm in Restart
Giant Paratroopa
Cream Cheese King

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Since: 04-24-18
I'm in! I can make a couple levels!
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Posted on 07-04-18, 03:21 pm in v1.10 New Super Mario Bros. U DS
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 292/1379
Since: 04-24-18
Demo is released! Full World 1 is now playable!
If there's any bugs or issues, please let me know.
Happy Fourth of July!
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Posted on 08-05-18, 02:55 pm in Hilarious post histories (rev. 1 by  Skylander on 08-05-18, 02:55 pm)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 421/1379
Since: 04-24-18
You may not believe it, but I and TheUnknown are the same exact person, I made another account because I was banned.


-Smash Bandicoot
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Posted on 08-09-18, 01:31 pm in Emuparadise and LoveROMS is gone...
Giant Paratroopa
Cream Cheese King

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Posts: 445/1379
Since: 04-24-18
Sorry Nintendo, but the ROM downloads are in another website.
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Posted on 09-04-18, 12:39 am in v1.10 New Super Mario Bros. U DS
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 492/1379
Since: 04-24-18
Yeah I do know about that. I fixed that issue in the version I have now. Honestly, I have no clue how a backdrop from Newer got in there and became all glitchy... It was a NSMBU backdrop.
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Posted on 11-29-18, 03:51 am in New Super Mario Bros. Wii Adventure (CANCELLED) (rev. 1 by  Skylander on 12-10-19, 05:45 pm)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 646/1379
Since: 04-24-18

Y'know the secret project? Not a secret anymore!
Introducing New Super Mario Bros. Wii Adventure!

This is going to be a full NSMBW hack using the original game, and not newer. It will have retextured maps, new levels, and new graphics. I also already got a couple custom music tracks.

Screenshots









World 1: Pine Tree Plains
World 2: Drybone Dunes + Shroombottom Sewers
World 3: Frostbite Fields
World 4: Sunshine Beach
World 5: Honeycomb Forest + Drybone Graveyard
World 6: Mushroom Mountain
World 7: Starry Skies
World 8: Bowser's Lava Land


Total Progress:
2%
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Posted on 12-08-18, 03:59 am in grand opening! Texture Shop (rev. 2 by  Skylander on 12-09-18, 07:33 pm)
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 673/1379
Since: 04-24-18

Welcome Shoppers! This is the Texture Shop! The place where you can browse sprite textures for your hack! Similiar to the logo shop, but with textures.

I will texture almost anything upon request. Any sprite, screen, HUD Icon, you name it! You can also upload your own content here! I will! Everything I post for download is free to use and I would recommend adding credit, but you dont have to.

So, anyone need anything? Ask down below.

Featured Products:



NSMBU Ground Swell Sprite. Replaces I_suna.nsbtx.
https://nsmbhd.net/file/deyg3JmZqG2wXkDE/I_suna.nsbtx
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Posted on 03-22-19, 03:54 pm in As seen on TV!
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 792/1379
Since: 04-24-18
Are you tired of homework? So much homework, that you're stressed and don't want to do it?

Introducing the dog! It eats your homework! No batteries are needed! Just take him out every day and give him water!
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