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Posted on 08-31-23, 09:28 pm in wip Goombatlas - The NSMB Worldmap Editor
Porcupo
I do things sometimes

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to my understanding the world map paths only exist in the games code, so if you wanted to "edit" them youd basically have to recreate them in goombatlas first
Posted on 09-09-23, 07:14 am in wip Goombatlas - The NSMB Worldmap Editor
Porcupo
I do things sometimes

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Since: 08-07-17
first would require you (or someone else) to make a code hack for it. as for the second thing, see here. additionally, use this version of nsmbe to decompress the overlay, since certain other versions dont have a functional "decompress overlay" button
Posted on 10-02-23, 02:21 am in Best way to edit menu icon + text?
Porcupo
I do things sometimes

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you mean the lil game icon right? have you tried this?
Posted on 01-27-24, 04:43 am in Graphics/Background problem
Porcupo
I do things sometimes

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then its probably caused by either the dedicated graphics per area code or dedicated graphics per view code, if you used either if those
Posted on 02-08-24, 09:15 pm in Tileset randomization
Porcupo
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here. have fun counting
Posted on 02-28-24, 09:21 pm in New Mini Super Mario Bros. developement thread
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Posted by Mr. Ztardust
My idea is to make an SMB3-Styled Titlescreen, we can do this by disabling the Titlescreen cutscene. Anyway, I don't think I can get it to work, I wanted to add some curtains on the Top background, but both the Top and Bottom Background of the Titlescreen have animations, and any Background that is imported on Titlescreen Top Background looks glitchy... also, I wanted replace the movable flowers with the SMW flower to make a kind of cameo/reference to Rph, but I don't know exactly how to replace those flowers...
i think mario 3s title screen with the curtains feels a bit more in place due to the whole game having a sorta play/theatre aesthetic. as for the flowers, the files for em are mentioned here
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