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Posted on 07-01-20, 09:43 am in Rips from Newer NSMB Titles (rev. 1 by  Keeper on 07-09-20, 08:00 pm)
Paratroopa
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NSMBU Airship with SMM2 extras - Four palettes and extended


Note: Certain tiles are sorta stitched together in order to fit everything on the sheet. Also my first tileset port so it might be messy. Credit to Random Talking Bush for the original rips.
Download

Better NSMB2 Lift

If you want the old one for some reason it's still in the uploader.
Download
Posted on 07-09-20, 07:58 pm in Rips from Newer NSMB Titles (rev. 2 by  Keeper on 07-25-20, 06:45 am)
Paratroopa
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Couple more ports. None tilesets this time though.

NSMB2 Rickshaw Lift

The pivot or whatever only shows when the platforms are 3 tiles wide
Download

NSMB2 Burner Base

Also includes a lava variant
Download

NSMB2-esque Stone Lift

Had to make some edits to the sprites for them to actually mesh well together, making it slightly less accurate.
Download

NSMBU Bullet Bill Blaster

Credit to AboodXD and mrbengtsson for the rips.
Download

NSMBU Bouncy Cloud

Goes over the bouncy mushroom platform. Credits to AboodXD and mrbengtsson for the rip. Also, while not shown in the screenshot, I recently fixed it's centering, so I would recommend redownloading it.
Download

I also updated the link for the NSMB2 lift as I improved it, so I'd recommend downloading it again if you have the old one.
Posted on 02-15-18, 06:43 am in tilesets NSMBU Coins (rev. 2 by  Keeper on 06-27-19, 02:03 am)
Paratroopa
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Turns out people still want these, so I fixed the links. I would suggest not using 'em though as they're old and lazy (I didn't even remove the extra edited tiles). However, if you still want them, here. No credit needed or wanted.
https://nsmbhd.net/file/hQ4VwM7Xco5SIWEM/d_2d_A_J_jyotyu_ncg.bin
https://nsmbhd.net/file/X0elzMLIRn8VI5H2/d_2d_TEN_A_J_jyotyu_ncg.bin
https://nsmbhd.net/file/1lkrIXS3SzDjPE0F/A_block_ncg.bin
Posted on 10-18-20, 07:49 pm in NSLU2
Paratroopa
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i dont think anyone owns the concept of recreating one nsmb game in another, nor is it a particularly original concept in itself. no need to act like youre the only one that can do something like this, aquarirus. nslu is a different game from nsmbu, anyway
Posted on 06-09-20, 06:30 am in Baldi In NSMB DS
Paratroopa
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Dude, you gotta stop asking people to replace Mario and stuff. That's a pretty untouched part of nsmb hacking, so no one is just gonna do it for you. If you want something like this done you're probably gonna have to research and experiment as there isn't a proper tutorial on this stuff.
Paratroopa
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Tmk there isnt any sort of documentation of what each model is but you can figure out what most are by looking at the textures or their names. While i don't remember which model is for Mario off the top of my head, as mentioned before here replacing Mario's model has only been done a very few times and it isn't really documented. I'd recommend reading older forum posts as the head's been replaced once before so there are some mentions of how that was done.
Posted on 06-28-20, 03:50 am in v1.06 demo New Super Mario Bros. U DS
Paratroopa
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Tried applying the xdelta patch to a fresh US nsmb rom but it doesn't seem to work. Do you by any chance know why?
Posted on 06-30-20, 02:49 pm in Hello is this possible?
Paratroopa
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Not sure about NSMB2 hacking but replacing music, graphics, and sound effects are all possible in NSMBDS. Replacing the character model is also """possible""" but the subject isn't very well researched or documented (it's only been done a couple times really).
Paratroopa
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whats the error message
Posted on 09-02-20, 08:46 pm in problem with player editing
Paratroopa
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That's because the head model is separate from the body. Do you think you could send it here so I could take a look?
Posted on 09-12-20, 11:52 pm in could i remake smb
Paratroopa
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you can if you want I guess but its not the most original concept
Posted on 10-28-20, 07:56 am in Question about bad design
Paratroopa
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Bad design? Yes. It hinders world building by putting an out of place level somewhere with no visual indication and implies contradictory details regarding the level theme. It's like putting a harmless grassland level in the middle of a threatening molten lava land, albeit to a much less extreme degree depending on context.
Bad level design? No. The world map and the level in question are two separate entities, and while directly connected to each other most problems that apply to one don't necessarily apply to the other.

If it's something you can't get around, or if the effort put in to getting around it isn't worth it then it's not really a big deal. It's a NSMB hack after all (tho still something worth keeping in mind).
Posted on 11-03-20, 11:45 pm in A few questions about starting up the editor
Paratroopa
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Also, just for reference, the US version of NSMB is the standard for hacking. Most ASM patches and documentation are built around it.
Posted on 11-04-20, 01:21 am in A few questions about starting up the editor
Paratroopa
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"Other means" basically just means downloading the game off some website, so I'm not sure why John was so cryptic about that. However, we can't link a site where you can download the game or post it here as it'd be against the board's rules. Dumping a ROM basically means copying it off of the game cartridge. It's not something I know how to do so I can't really give any advice on that.
Posted on 11-07-20, 11:57 am in "Heads up- expect a global cleanup soon."
Paratroopa
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Ah, that's great to hear. The site could really benefit from some sort of centralization of information and hopefully it'll encourage newbies to continue NSMB hacking.
Posted on 02-27-21, 04:08 pm in Does anyone know how to design an own icon for a hack (rev. 1 by  Keeper on 02-27-21, 04:15 pm)
Paratroopa
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Wait, do you want to know how to design an icon for your rom hack, or change an icon on your PC? Because those are 2 relatively different things.
Paratroopa
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well do you need tips for designing one or do you already have one ready and you just need to put it in the game?
Paratroopa
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well usually you can just scale down a render of marios head, clean it up, and use that as the icon. Alternatively, you can use sprites from other games, like Mario 3 or something, and scale them up to fit the size of the icon. You could also make a sprite of your own, too. To add the icon to your rom pretty sure you have to open the file called banner.bin, select 4bpp mode, and click the import bitmap and recreate palette button.
Paratroopa
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The icon is 32 pixels in width and height and can only use 16 colours total, one of which is reserved for transparency. You can use any image editor to make the icon, but id recommend one with transparency support. Probably just use the one you made your hack logo with so you dont have to download another program needlessly. Thanks banner.bin file in the rom file browser tab in nsmbe. Its not in any of the folders so it shouldnt be too hard to find.
Paratroopa
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you double click it in nsmbe. if i recall correctly, that should open it in the graphics editor.
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