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Sad Egg 45 |
Posted on 10-28-20, 04:54 am
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Red Paragoomba
Karma: 154 Posts: 37/52 Since: 09-08-18 |
Just a real quick question would you say it’s bad level design to have a level not related with its spot on the map? e.g. having an underground course on a level node that’s not above a hole on the world map.
_________________________ New Super Mario Bros. The Next Adventure |
Keeper |
Posted on 10-28-20, 07:56 am
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Porcupo
I do things sometimes Karma: 829 Posts: 127/318 Since: 08-07-17 |
Bad design? Yes. It hinders world building by putting an out of place level somewhere with no visual indication and implies contradictory details regarding the level theme. It's like putting a harmless grassland level in the middle of a threatening molten lava land, albeit to a much less extreme degree depending on context.
Bad level design? No. The world map and the level in question are two separate entities, and while directly connected to each other most problems that apply to one don't necessarily apply to the other. If it's something you can't get around, or if the effort put in to getting around it isn't worth it then it's not really a big deal. It's a NSMB hack after all (tho still something worth keeping in mind). |
Sad Egg 45 |
Posted on 10-28-20, 09:14 am
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Red Paragoomba
Karma: 154 Posts: 38/52 Since: 09-08-18 |
Yea that's what i thought. thank you
_________________________ New Super Mario Bros. The Next Adventure |
poudink |
Posted on 10-28-20, 02:25 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1145/1447 Since: 02-12-16 |
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