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Posted on 10-28-20, 04:54 am
Red Paragoomba


Karma: 154
Posts: 37/52
Since: 09-08-18
Just a real quick question would you say it’s bad level design to have a level not related with its spot on the map? e.g. having an underground course on a level node that’s not above a hole on the world map.
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New Super Mario Bros. The Next Adventure
Posted on 10-28-20, 07:56 am
Porcupo
I do things sometimes

Karma: 829
Posts: 127/318
Since: 08-07-17
Bad design? Yes. It hinders world building by putting an out of place level somewhere with no visual indication and implies contradictory details regarding the level theme. It's like putting a harmless grassland level in the middle of a threatening molten lava land, albeit to a much less extreme degree depending on context.
Bad level design? No. The world map and the level in question are two separate entities, and while directly connected to each other most problems that apply to one don't necessarily apply to the other.

If it's something you can't get around, or if the effort put in to getting around it isn't worth it then it's not really a big deal. It's a NSMB hack after all (tho still something worth keeping in mind).
Posted on 10-28-20, 09:14 am
Red Paragoomba


Karma: 154
Posts: 38/52
Since: 09-08-18
Yea that's what i thought. thank you
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New Super Mario Bros. The Next Adventure
Posted on 10-28-20, 02:25 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1145/1447
Since: 02-12-16
I'd say it is, but then most stages in 3D Land and 3D World completely disregarded the world's theme and nobody seemed to pay it any mind.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

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