Pages: « 1234
Posted on 01-21-25, 10:51 am in Slope control (rev. 1 by  Keeper on 01-22-25, 04:22 am)
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 367/387
Since: 08-07-17
NSMBe's slope tile object previewer tends to be somewhat touchy, only really accurately rendering slope setups used in the retail game, so I made this thread to try and give a broad overview of how the control tiles n things used in slopes work— those being control tiles 80 through 85 as well as control byte 4.

Slope control tiles

These make the tiles tile all diagonal-y.

80 --- Tiles up right starting from bottom left; examples:

tile object
in-game






























81 --- Horizontal flip of 80; Tiles up left starting from bottom right; examples:































82 --- Vertical flip of 80 (this also flips fill-in tiles); Tiles down right starting from top left; examples:































83 --- Vertical flip of 81 (this also flips fill-in tiles); Tiles down left starting from top right; examples:































Slope fill-in tilers

These tile tiles relative to the diagonal-y tiles.

84 --- Slope fill-in tiler above (seemingly unused); examples:





























(as you can see control tiles 82 and 83 cause it to effectively tile below)






















85 --- Slope fill-in tiler below; examples:





























(as you can see control tiles 82 and 83 cause it to effectively tile above)






















Additionally, you can use both tilers 84 & 85 at the same time:









would prolly be useful for slopes thatre meant to have bg tiles under them

Control byte 4

As far as I can tell, this makes the tile only tile once horizontally. It doesn't have any sort of icon in NSMBe, so I've given it a green diamond. Examples:




























While I'd imagine the practicality of all this is probably offset by the confused in-editor previews, hopefully this might still be useful in making smarter or easier-to-use slope tile objects.
Posted on 02-06-25, 08:45 am in New Super Mario World: The New Journey
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 370/387
Since: 08-07-17
Posted by Staryu Trek
Posted by Keeper
- 1-2 lacks the soundset for whomps
Myeah, any way to fix that without changing the music?
the soundset is different from the music; you can change it by going to the level options from the palette tab. this is a good list of what actors need which soundsets. since whomps are in group five, youd need to use a soundset with group five--- 9 would probs work
Posted on 02-17-25, 01:14 am in v1.10 New Super Mario Bros. U DS
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 371/387
Since: 08-07-17
Posted by Staryu Trek
Just curious. I always admire code hackers.

could take a peek at IllyCat's hack or somea the stuff Will Smith coded for sakura super mario bros
Posted on 03-05-25, 09:50 pm in Zoom actor
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 373/387
Since: 08-07-17
this was more or less the setup that i recommended to someone else

the zoom actor has two areas that set two different zoom ammounts, so by making one that zooms to the default zoom ammount on the left side and the desired zoom ammount on the right side it effectively makes a vertical line of sorts that zooms out when you pass it from left to right and resets the zoom when you go back. then you can make another zoom that zooms to the default zoom on the right n zooms to the desired zoom on the left to make an area of sorts that when entered zooms out and when exited resets the zoom. youll also probs wanna add a delay
Posted on 03-10-25, 08:09 pm in helpcameralevel editing Help with camera panning to the right
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 374/387
Since: 08-07-17
uploader: https://nsmbhd.net/uploaderlist/?cat=7
Posted on 03-10-25, 08:14 pm in helpcameralevel editing Help with camera panning to the right
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 375/387
Since: 08-07-17
those red tiles prevent the camera from entering the 16x16 chunks
Posted on 03-30-25, 12:57 pm in graphics
Buzzy Beetle
I do things sometimes

Karma: 1166
Posts: 378/387
Since: 08-07-17
thread for any original graphics i make. may add more eventually

Pipes

zip comes with nsbtx files for pipes/mini pipes/pipe joints as well as replacement enemy palettes for the pipe fragments. no credit needed
download
Pages: « 1234