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Posted on 11-22-15, 06:30 pm in mysteriouslovely What is love?
Fire Brother
Eugene

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What does 'love' mean?
Please explain to me
Posted on 12-07-15, 02:27 pm in mysteriouslovely What is love?
Fire Brother
Eugene

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Posted by themasterkoopa
1.
an intense feeling of deep affection.

2.
a person or thing that one loves.


Verb


1.
feel a deep romantic or sexual attachment to (someone).








(from google)


Posted on 05-08-16, 09:18 am in NSMB Hacking Resources forum rules. READ THIS FIRST! (rev. 1 by  KingYoshi on 05-08-16, 09:19 am)
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Posted by SuperMarioThree
The awesome uploader doesn't exist anymore


Posted on 05-26-16, 04:33 pm in Post bugs and suggestions in this thread
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Posted by Super-toad 65
I know i am bumping but...


It wouldn't be the first time..

-.-
Posted on 06-04-16, 08:22 pm in Literally everything you need to know about Worldmap editing (rev. 5 by  KingYoshi on 06-04-16, 11:41 pm)
Fire Brother
Eugene

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This is a bit offtopic, but not inimportant (if that even is a word).

Those three letters haven't been blue/purple since.. how long was it? 1 year and 3 months?



You must admit that this is one of the most interesting events happening on a board like NSMBHD (except that Worldmap doc in this thread's first post )
Posted on 07-22-16, 07:25 pm in modern Ask Everyone Anything thread
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Posted on 05-24-19, 07:48 pm in I'm back (first thread in a long time)
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Hello everybody, I'm back.

It's been a while, about 2¾ years since the last time I posted here (or 1¾ years if you count my secondary account). I'm not sure if most people here still know me. Maybe a lot of old members left this board in the mean-time while new ones joined.

I was banned for quite a long time. Long story short: It felt to me that NSMBHD was getting less and less active, so I thought I could become a moderator on this board and then try to change things to make it all more popular again. After being rejected and feeling ignored for the critism I had, I.. somehow started acting like a dick and doing dumb things like making fun of some people. Also, some sort of "fight" started between me and the moderators, which caused tensions. Both sides weren't acting too reasonable or mature to be honest. I'll leave further details to prevent more drama about this.

I can't remember all exact details anyway, because it's been so long. Despite that, I've regretted all this for a long time, since becoming banned after this fight and drama caused me to lose most contact with this community. Eventually, I made my secondary (anonymous) account here ( Bloom, Fairy of Fire) and I got involved in  Gota7's Nitro Studio project. In the end, it was found out it was me on that secondary account, and I got banned again. After some talking with the admins, I was offered a probation period. I had mixed feelings about it, because by that time, I had already been active on my secondary account for a long time without really doing anything wrong. I did want to talk it all out though (rather than pretending like nothing happened), but there was also some stuff in real-life going on I had on my mind. And so I became less and less active again.

It's a shame that I haven't been able to analyse everything that happened (which was quite a lot) earlier. It would've been easier to reflect on my behaviour and everything. Now that it's been so long ago, it feels harder to me to, well, cope with it and let it go. Either way, I do want to apologise for what I did. I guess that's the main point of this post. I was acting jealous and foolish. It's really disappointing that this caused me to not having been involved in the NSMB Hacking scene for the past years, since it was one of my main hobbies. I've changed now, but life is still kinda busy/messy at the moment though. Things are changing, and I'm not sure yet if I'd still be interested in actually getting very active into NSMB Hacking again.

However.. I guess I'm giving it another shot, because I have kind of missed it. It is nice to see this board is still pretty active after these years. Btw, did I miss some major events, besides the new NSMB2 subforum?

I'm not sure yet what I'll be doing here, except for interacting with the board and see what's going on here. Apart from my time and motivation, I also don't know what's still left to do as to hacking though.. I mean, is there anything, besides making a hack? A lot of things were already done before I left, so.. are there any new findings or something? I might give modelling or worldmap hacking a zillionth try sometime. Or maybe I can continue working on the Nitro Studio guide - as soon as  Gota7 finishes the new version of the tool itself.


Anyway, thanks for reading this. I'm not that good with speeches. I hope it wasn't too much, but I've been wanting to get this off my chest for some time. I hope I'm still welcome here, eh.

As to the admins and moderators, I'm open for it if any of you still feels like talking out the things that happened. I'm glad you allowed me to come back, but I also hope we can be on good terms.
Posted on 08-18-13, 08:33 pm in The single levels thread!
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Posted by Pedroalone
Ghost Airship

maybe we can use this tileset in Community Remix


Hmmm... A Ghost House Background or Purple Clouds (W8-1) would be a good background for this level.
Posted on 10-28-13, 06:37 pm in No freezing during power-up/-down animation hack (rev. 3 by  KingYoshi on 04-21-14, 12:59 pm)
Fire Brother
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I've test what NSMB does at different situations.
Here is a list with situations the game doesn't freeze.

- If Mario takes an item
- If Mario hit an enemy
- If Mario dies (It's funny to see that with Cheep-Chomp, but sometimes, Cheep-Chomp moves 'weird'.)
- If Mario opens a door
- If Mario goes into a pipe

EDIT: But... sadly there's one thing (for now) the game does freeze.
The Rotating Carry-Through-Wall Platform, you only see in W4-GhostHouse.

I don't know why the game freezes here.
But it doesn't matter much to me.
I'm very, very happy with the things where the game doesn't freezes.
Posted on 11-02-13, 03:14 pm in New Logo?
Fire Brother
Eugene

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Maybe it would be nice if NSMBHD get a new logo?
I made one that has to do with NSMBe (the editor )


What do you think?
Maybe someone else has got a better logo?
Posted on 12-23-13, 06:32 pm in how to edit the 2p level icons?
Fire Brother
Eugene

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Oh! Oh! I want to know too how to edit the MvsL Level Icons!
Posted on 01-02-14, 02:06 pm in closed2005 demo replica v1 released NSMB Beta Replica project (rev. 1 by  KingYoshi on 01-02-14, 03:16 pm)
Fire Brother
Eugene

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Blarg. Every old version is lost.
Posted on 09-07-14, 12:33 pm in The thing with the sprite database (rev. 1 by  KingYoshi on 09-07-14, 12:49 pm)
Fire Brother
Eugene

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I would call the sprites like this:
Sushi (shark)
Unagi (eel)

Edit: I was looking at the Sprite Database, and I don't think Venus Fire Trap is a clear name for the Fire Piranha Plant. -.- But that's my opinion.
Posted on 04-01-15, 08:25 pm in not a scam Who can lend me 345€? pls need it!
Fire Brother
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Posted on 06-11-15, 06:57 pm in suggestion Sign for pipe cannon
Fire Brother
Eugene

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Sorry for the bump.

But I was wondering if there's someone planning to, or wants to (with Microsoft Excel or an ASM hack or something like that) check Mario's movement, so that we can continue with this. Then we'll eventually be able to set that you can see Mario's movement, when selected a Pipe Cannon in NSMBe. Because I (still) think this could be a really useful idea. (and I don't think I'm the only one who thinks that.)
Posted on 08-12-15, 06:24 pm in Frozen Boos
Fire Brother
Eugene

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I'm not sure if it's really necessarily to make a thread for this, but I discovered that Boos will freeze when chosen a music with bahps. They won't move anymore as soon as the first 'bahp' has been played. How the Boos look like when frozen depends on how they looked just before the bahp.
Posted on 09-02-15, 08:43 pm in NSMB2 editor upcoming: CoinKiller
Fire Brother
Eugene

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Posted by StapleButter
a) what would the point be?


Well, you also can open non-NSMBDS ROMs with NSMBe. This is very useful if you want to do stuff in the ROM File Browser of other NDS games. I think that's the reason Hiccup asked that.
Posted on 10-11-15, 08:06 am in Newer Super Mario Bros. DS
Fire Brother
Eugene

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Take your time. That's better than rushing it.
Posted on 10-22-15, 10:11 am in Are we EVER going to work on this?
Fire Brother
Eugene

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Posted by themasterkoopa
dont blame me boys


'boys'...? Most of us are between 16 and 20 years old.
Posted on 11-15-15, 08:37 pm in Poisonous water 'decrease' problem
Fire Brother
Eugene

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I won't get the poisonous water to decrease 1 tile. Well, sort of.
The poisonous water decreases, but when done decreasing, the water immediately returns to its height before it started decreasing.

I made an event with a ? Switch with target ID '2'.
I set the following values at the poisonous water's settings:

Trigger ID 1: 0
Trigger ID 2: 2
(I also tried 'ID 1: 2; ID 2: 0', but no difference.)
Unknown 6: 1
Unknown 7: 9
(It doesn't seem to matter if you set these values to '0')
Tiles to rise: 1
Speed: 132

You can also just download this NML file.

Please help. ^^
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