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Posted on 08-07-12, 11:30 pm
Cheep-cheep


Karma: 6
Posts: 31/182
Since: 07-02-12
Don't really want to make a full hack? Just want to post your NSMB Levels? Here is where you go!

This thread is approved by Dirbaio
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Community Remix Stuff:

World 3-C: 99% Complete (Released)

World 4-Tower: Not started yet
Posted on 08-08-12, 06:30 am (rev. 3 by  gridatttack on 08-08-12, 06:50 am)
Boomboom


Karma: 2877
Posts: 426/1948
Since: 06-28-11
I swear I was going to make a similar thread, but I always forgot. <_<

Anyway, here is 2 levels from world 4 - Far East, in my another NSMB hack. Shows some really old WIP backgrounds and stuff.

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Posted on 08-12-12, 03:09 am
Morton Koopa
The guy who does things.

Karma: 9246
Posts: 429/2499
Since: 07-01-11
Maybe some levels posted here could be in the NSMB Community Remix.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Here's a little lesson in trickery, this is going down in history...
Posted on 08-22-12, 11:46 pm (rev. 1 by  gridatttack on 08-22-12, 11:52 pm)
Boomboom


Karma: 2877
Posts: 548/1948
Since: 06-28-11
Another level I had made a while ago. Featuring a more decorated grassland tileset:


Feedback would be appreciated
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Posted on 08-23-12, 12:05 am
in business again


Karma: 7484
Posts: 634/2287
Since: 06-26-11
It's too hard. Would almost be frustrating.

Also one of the good design rules is broken: coins should indicate a safe path, not send the player to their death.
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 08-23-12, 12:08 am
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7600
Posts: 2357/4383
Since: 06-08-11
Well, I actually like this level overall
Nice decoration, and it has a consistent theme.

Posted by Mega-Mario
It's too hard. Would almost be frustrating.

Agreed. The jumps where you have to jump again and again on the bullet bills. I'd remove (or make easier) just that, the rest is fine IMO

Posted by Mega-Mario
Also one of the good design rules is broken: coins should indicate a safe path, not send the player to their death.

Well, the only place I've seen that is in the pits at the beginning... It's not that bad IMO, but yea it wouldn't hurt to remove them.
Posted on 08-23-12, 12:20 am
Boomboom


Karma: 2877
Posts: 549/1948
Since: 06-28-11
Posted by Dirbaio
Well, I actually like this level overall
Nice decoration, and it has a consistent theme.

Posted by Mega-Mario
It's too hard. Would almost be frustrating.

Agreed. The jumps where you have to jump again and again on the bullet bills. I'd remove (or make easier) just that, the rest is fine IMO

Posted by Mega-Mario
Also one of the good design rules is broken: coins should indicate a safe path, not send the player to their death.

Well, the only place I've seen that is in the pits at the beginning... It's not that bad IMO, but yea it wouldn't hurt to remove them.


Yep. I think is too hard for 1-5, so I will probably move it to 7-5. Also, regarding the jumps. I made them easier. This was about some time ago since I uploaded the level, because I failed many times. I made them shorter now.

Also, I don't think the coins look that bad there in the pits. Its obviously that falling there is death, so they are some kind of risky to get coins. I should probably remove the first ones on the first pit, since they are more difficult than the other.

Anyway, thanks for the feedback

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Posted on 08-31-12, 03:33 am


Karma: 30
Posts: 9/9
Since: 08-29-12
Well, I've finally finished my first level in a while. It's quite a challenge, so I'm pretty sure it's not going to be 1-1. Nonetheless, it was fun to make, and I think it's just as fun to play. But I'll let you guys be the judge of that!


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Posted on 08-31-12, 04:42 am
Boomboom


Karma: 2877
Posts: 607/1948
Since: 06-28-11
Great level  BulletBillTime!

Id say its not that hard, and would be suitable in level 1-5.
I love how you used the ascending/descending platforms here.
The only thing wrong I see is in the bonus area, the ? block should not have been placed beneath the rising platforms, but instead in one of the sideways pipes to prevent what happened to you.

Otherwise, nice level!

(I wonder, why does the background looks weird? It looks too bright...)

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Posted on 08-31-12, 09:03 am


Karma: 3542
Posts: 1472/2112
Since: 06-28-11
Wow  BulletBillTime!
You have great level designing skills. I would be glad if someone like you would start to contribute to the Community Remix.
Posted on 08-31-12, 11:47 am
in business again


Karma: 7484
Posts: 651/2287
Since: 06-26-11
Yeah, this level is awesome. Aside from the bonus area part. It's too risky imo. Players can't die in Nintendo's cloudy bonus areas iirc...
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 08-31-12, 05:17 pm
Boomboom


Karma: 2877
Posts: 608/1948
Since: 06-28-11
Here is it, other of my old levels from 2009:



Common problem is that I used the vine block as some kind of shrub. IIRC, back then we couldn't edit the tilesets easily, so know, obviously, they have been removed.
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Posted on 09-01-12, 09:56 pm


Karma: 17
Posts: 10/12
Since: 08-27-12

I opened up the NSMB editor and decided to work on a level.
It's not a perfect level, but hey... At least I'm having fun!


Put something here.

Posted on 09-02-12, 02:31 am
Buzzy Beetle
I am UO, not UFO.

Karma: 279
Posts: 348/393
Since: 08-28-11
Hey that's a cool level, all you need to improve is don't place starcoin on the way(the third one), it is absolutely not a good idea.
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NSMB6: Beta Testers Wanted!!!
Posted on 09-02-12, 11:24 am
in business again


Karma: 7484
Posts: 656/2287
Since: 06-26-11
As unknown object said. The level path should also be indicated more clearly, for example with coins. There are places where I wouldn't know where to go, you follow a path up when there'd be other possible paths, or you jump down and look like you're gonna die...
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 09-02-12, 12:14 pm


Karma: 3542
Posts: 1476/2112
Since: 06-28-11
It's a really nice level. It has no graphical glitches. (the most people's first level is a glitched one)
But I am missing some things in that level:
  • It is always nice to make some secret rooms or just rooms on the way that contain stuff like coins and invisible blocks and so on...
  • Some stuff that keeps you playing like a Red-Coin-Ring and some sprites that are used in a cool way, so the level does not get boring so fast

Otherwise a really good level for your first time.
Posted on 09-02-12, 05:46 pm
Boomboom


Karma: 2877
Posts: 615/1948
Since: 06-28-11
Another old level of mine. I was trying out to figure out dorrie.


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Posted on 09-03-12, 10:51 am
in business again


Karma: 7484
Posts: 657/2287
Since: 06-26-11
Nice but the sky doesn't really fit with the beach theme, making it kinda weird. Also the abuse of Boomerang Bros would get on my nerves. It's almost enemyhellish at places.

Also, seems like Dorrie was only meant to swim in poison water, seeing its splash effect...
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 09-04-12, 06:23 am
Cheep-cheep


Karma: 6
Posts: 78/182
Since: 07-02-12
I was creating a remake of 5-6 from New Super Mario Bros. 2, but ultamitly failed.
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Community Remix Stuff:

World 3-C: 99% Complete (Released)

World 4-Tower: Not started yet
Posted on 10-20-12, 07:42 pm (rev. 4 by  CreativiPie on 01-01-13, 09:13 pm)
Pokey
Not actually really dead.

Karma: 671
Posts: 20/694
Since: 09-24-12
My future hack's w1-5 cannon level:

http://nsmbhd.net/?page=uploaderlist&cat=3

Select the file from py_hacker (me).

EDIT: Or, to download the file directly: http://nsmbhd.net/get.php?id=564
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And I did fix the bugs in that level in my hack.
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this is a post. Posts are rare these days.
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