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Posted on 05-02-13, 10:19 pm
Red Goomba


Karma: -128
Posts: 34/37
Since: 10-03-12
I don't really understand what you guys mean lets just take this example:

I want to import a copy a level from nsmbwii for example, so where do i put it?
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New Crazy Mario Bros. Coming at some point!
I'm a Red Goomba!!!
YAY I'VE GOT Luigi's Mansion Dark Moon!!!!
Posted on 05-02-13, 10:27 pm
Fuzzy
Full mod

Karma: 1128
Posts: 659/785
Since: 06-28-11
Posted by All r. Dan
I don't really understand what you guys mean lets just take this example:

I want to import a copy a level from nsmbwii for example, so where do i put it?

If you created a level in NSMB, post it here.
If you created a level in some other game, post it in Misc ROM hacking.
Posted on 05-03-13, 03:45 am
Wendy Koopa
The guy who does things.

Karma: 9730
Posts: 789/2598
Since: 07-01-11
If the level is made in NSMB DS, then you can post it here.

It doesn't matter whether it's a remake of a level from another game, as long as you made it in NSMB DS.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Winning a race is hard, but winning a race where everyone's trying to come 5th would be much harder.
Posted on 05-05-13, 10:39 pm
Red Goomba


Karma: -128
Posts: 35/37
Since: 10-03-12
Posted by MARIOFANATIC64
If the level is made in NSMB DS, then you can post it here.

It doesn't matter whether it's a remake of a level from another game, as long as you made it in NSMB DS.

That is what i mean i import a level from another game IN nsmb
_________________________
New Crazy Mario Bros. Coming at some point!
I'm a Red Goomba!!!
YAY I'VE GOT Luigi's Mansion Dark Moon!!!!
Posted on 05-05-13, 11:24 pm
Wendy Koopa
The guy who does things.

Karma: 9730
Posts: 793/2598
Since: 07-01-11
Posted by All r. Dan
Posted by MARIOFANATIC64
If the level is made in NSMB DS, then you can post it here.

It doesn't matter whether it's a remake of a level from another game, as long as you made it in NSMB DS.

That is what i mean i import a level from another game IN nsmb


You can't "import" a level from another game. You remake it. And if you do that, then yes, you can post it here.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Winning a race is hard, but winning a race where everyone's trying to come 5th would be much harder.
Posted on 05-11-13, 01:15 pm
Red Goomba


Karma: -128
Posts: 36/37
Since: 10-03-12
Posted by MARIOFANATIC64
Posted by All r. Dan
Posted by MARIOFANATIC64
If the level is made in NSMB DS, then you can post it here.

It doesn't matter whether it's a remake of a level from another game, as long as you made it in NSMB DS.

That is what i mean i import a level from another game IN nsmb


You can't "import" a level from another game. You remake it. And if you do that, then yes, you can post it here.

Yeah tht's what i meant remake
_________________________
New Crazy Mario Bros. Coming at some point!
I'm a Red Goomba!!!
YAY I'VE GOT Luigi's Mansion Dark Moon!!!!
Posted on 06-24-13, 08:31 am
Goomba


Karma: -12
Posts: 29/32
Since: 10-10-12
When I was making an hack, I maked a 1-1 level in World 4 and 5 style
Posted on 06-24-13, 08:02 pm
in business again


Karma: 8397
Posts: 994/2450
Since: 06-26-11
* Camera won't go up, and glitches, which is annoying
* Those pipes create an enemy mess, bad design
* What do the red rings do if they don't make coins appear?
* Requires you to use a mini mushroom, bad design. What about if you get a powerup, say from your item slot, AFTER having taken the mini mushroom? You can't continue.
* Castle with a pipe atop it?
* When entering the underground area, red coins activating out of nowhere?! wtf
* You exit the zone by... jumping into the void?! With no indication at all that you're supposed to do that? Most players are going to assume this is a dead end, and try to come back to the area's entrance.
* Unreachable powerup -> not cool. And more enemy mess. That does NOT make the game challenging. It just makes it frustrating.
* The part made of wooden blocks looks lazy. You'd better use ground.

That came out from just watching your level. You need to improve your design.
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 06-26-13, 02:01 pm
Goomba


Karma: -12
Posts: 31/32
Since: 10-10-12
Posted by Mega-Mario
* Camera won't go up, and glitches, which is annoying
* Those pipes create an enemy mess, bad design
* What do the red rings do if they don't make coins appear?
* Requires you to use a mini mushroom, bad design. What about if you get a powerup, say from your item slot, AFTER having taken the mini mushroom? You can't continue.
* Castle with a pipe atop it?
* When entering the underground area, red coins activating out of nowhere?! wtf
* You exit the zone by... jumping into the void?! With no indication at all that you're supposed to do that? Most players are going to assume this is a dead end, and try to come back to the area's entrance.
* Unreachable powerup -> not cool. And more enemy mess. That does NOT make the game challenging. It just makes it frustrating.
* The part made of wooden blocks looks lazy. You'd better use ground.

That came out from just watching your level. You need to improve your design.


Ok...........................................
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Play my hacks!
Posted on 06-26-13, 02:27 pm
Flurry
King of Composers

Karma: -69
Posts: 47/274
Since: 03-15-13
Instead of just sitting there, why don't you make an effort to improve your design? A really cool hack could come out of some hard work
Posted on 07-13-13, 10:37 pm
Doesn't actually do anything.

Karma: 2591
Posts: 187/652
Since: 10-22-12
This is a very late response but I just read it and feel the need to respond.


Posted by Mega-Mario
* Requires you to use a mini mushroom, bad design. What about if you get a powerup, say from your item slot, AFTER having taken the mini mushroom? You can't continue.


I completely disagree that that is bad design. The setup near the mini pipes clearly shows that the mini mushroom is required to continue, and the only way to prevent yourself from continuing is by doing it purposely. As a level designer, I'm not going to go out of my way to prevent those kinds of instances and I wouldn't expect someone to do the same.
♪♫♩♬
Posted on 07-14-13, 12:10 pm
Wendy Koopa
The guy who does things.

Karma: 9730
Posts: 887/2598
Since: 07-01-11
Posted by TRS
This is a very late response but I just read it and feel the need to respond.


Posted by Mega-Mario
* Requires you to use a mini mushroom, bad design. What about if you get a powerup, say from your item slot, AFTER having taken the mini mushroom? You can't continue.


I completely disagree that that is bad design. The setup near the mini pipes clearly shows that the mini mushroom is required to continue, and the only way to prevent yourself from continuing is by doing it purposely. As a level designer, I'm not going to go out of my way to prevent those kinds of instances and I wouldn't expect someone to do the same.


You have a very reasonable point. I'd also like to add that if there is for instance, an area that requires use of the Mini Mushroom be set to appear on the Bottom Screen thus disabling Touch Screen power-ups, just as the original game did.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Winning a race is hard, but winning a race where everyone's trying to come 5th would be much harder.
Posted on 08-02-13, 07:51 pm
Paratroopa


Karma: 365
Posts: 11/143
Since: 07-03-13
i´ve made two level perhaps i make a hack!




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New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-03-13, 01:34 am
Giant Red Koopa


Karma: 751
Posts: 447/1315
Since: 11-12-12
They both look pretty good, but there are some things that could be inproved like:
*Cutoff
*Secrets
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I wanna do something but meh.

Posted on 08-03-13, 12:53 pm
Boomboom
Disgustingly Immature Naive Smartass

Karma: 2341
Posts: 603/1988
Since: 06-26-11
It's not bad, but it's not great.

So, good job, but keep trying.
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WarioWare: D.I.Y. pallete
Posted on 08-03-13, 01:24 pm (rev. 1 by  Pedroalone on 08-03-13, 04:38 pm)
Paratroopa


Karma: 365
Posts: 14/143
Since: 07-03-13
Thanks, some cut offs are fixed, today i will upload one more level!

Here:



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New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-03-13, 05:06 pm
Giant Red Koopa


Karma: 751
Posts: 455/1315
Since: 11-12-12
Nice !

I like what you did for scenery.
Can you make a patch of all your levels so we can play?
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I wanna do something but meh.

Posted on 08-03-13, 05:30 pm
Paratroopa


Karma: 365
Posts: 16/143
Since: 07-03-13
Sure! http://nsmbhd.net/get.php?id=1562
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-03-13, 05:32 pm
Giant Red Koopa


Karma: 751
Posts: 458/1315
Since: 11-12-12
Thank you, Ill play them when Im done my tileseet
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I wanna do something but meh.

Posted on 08-03-13, 07:01 pm
Cheep-cheep


Karma: 162
Posts: 22/190
Since: 06-13-13
Nice level!
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