Hiccup |
Posted on 09-23-14, 05:22 pm (rev. 4 by Hiccup on 09-23-14, 05:44 pm)
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Birdo
Karma: 2789 Posts: 1057/2091 Since: 06-26-11 |
Thierry |
Posted on 09-23-14, 05:38 pm
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1109/2788 Since: 01-17-13 |
What about the custom tileset used for this? (Jyotyu)
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Hiccup |
Posted on 09-23-14, 05:42 pm
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Birdo
Karma: 2789 Posts: 1058/2091 Since: 06-26-11 |
mario1luigi9 |
Posted on 10-26-14, 06:00 pm
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supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 50/91 Since: 11-30-13 |
1 Day well spent
www.youtube.com/watch?v=Kx9u7nGV8us |
SaturnYoshi |
Posted on 10-26-14, 06:52 pm
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Giant Red Koopa
Karma: 871 Posts: 1016/1315 Since: 11-12-12 |
looks... ok.
I kinda hope that wont be the real 1-1, I mean, it makes no sense, why is there purple water? why are those platforms there? What is the point of the level? And WHY can you climb the clashy smb3 hills |
Hiccup |
Posted on 10-26-14, 06:56 pm (rev. 2 by Hiccup on 10-26-14, 07:15 pm)
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Birdo
Karma: 2789 Posts: 1114/2091 Since: 06-26-11 |
Can you post the level?
EDIT: I agree with Arceus, it is a nice level. |
Arceus |
Posted on 10-26-14, 07:11 pm
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We do what we must because we can
Karma: 5569 Posts: 797/1426 Since: 06-25-13 |
Posted by mario1luigi9 1 Day well spent www.youtube.com/watch?v=Kx9u7nGV8us well, I like this level It has some cool ideas like the climbable hills and is also a nice challenge. If this is 1-1 then I expect a really challenging hack. A few things you could do better: - a bit more decoration (flowers, bushes), sometimes it looks a bit empty. - the sun effect doesn´t fit into this level But all in all it´s good. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
mario1luigi9 |
Posted on 10-26-14, 07:20 pm (rev. 5 by mario1luigi9 on 10-26-14, 07:33 pm)
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supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 51/91 Since: 11-30-13 |
Heres the story: bowser tries to kill off all living things with poison so he can rule the land. yes, it is challanging, and the sunset 3d lighting was the closest I could get to a sun rise. I agree the sunset isn't that good, but the hills aren't clashy, it's just bandicam and it making the contrast brighter, yes, it is 1-1, SATURNYOSHI. I'll post it when I'm finished making it, there is a secret smb3 graphics level in each level and I'm gonna work on the scenery, thamk you arceus, for helpful criticism, thats what I was looking for.
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MarioFanatic64 |
Posted on 10-27-14, 07:55 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 1591/2796 Since: 07-01-11 |
Solid first level you have there. One thing that you and many other newcomers do is make levels with many square-shaped blocks of flat grassland, followed by a brief section of precision jumping until you reach the next block. This isn't a level design problem per se, but it is unappealing to the eye, and for future levels you'll have to get a bit more creative. Try placing tiles in a way that feels organic and natural before you place any sprites, and if there's something in particular that you want to do with a sprite just edit a part of the level to make it work. As for graphics, the SMB3-style hills need work. They don't fit in with the 2.5D NSMB art style, so your choice is to either make the NSMB tilesets 8-bit or update the hills. And you'll need to make Top BG that'll accompany the poison water. I think it should be something dark and bushy, about 96 pixels in height. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
mario1luigi9 |
Posted on 10-27-14, 11:53 am
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supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 52/91 Since: 11-30-13 |
thank you, MarioFanatic, I'll put that on my to-do list.
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SaturnYoshi |
Posted on 10-28-14, 12:58 am
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Giant Red Koopa
Karma: 871 Posts: 1021/1315 Since: 11-12-12 |
Here you go, this is the video
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darthsonic2 |
Posted on 11-14-14, 07:19 pm (rev. 1 by ImageBot on 11-21-16, 03:09 am)
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Karma: 13 Posts: 7/10 Since: 10-25-14 |
So i wanted to show you guys what i have been working on for the past 2 days, i completed 2 levels, 1-1 and 1-3.
DeSmuME was playing up on me, so i took them in the editor instead 1-1 1-3 And the link: https://www.dropbox.com/s/w7rr3opx9pj9ax2/SMR.rar?dl=0 If this gets enough support, i might turn it into a full hack, i already have some people willing to make some levels for me. |
SaturnYoshi |
Posted on 11-14-14, 08:23 pm
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Giant Red Koopa
Karma: 871 Posts: 1071/1315 Since: 11-12-12 |
They look good, I would just add some enemis to 1-3 and make them longer .
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MPG |
Posted on 11-17-14, 08:51 pm (rev. 1 by ImageBot on 11-21-16, 03:10 am)
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Red Koopa
Karma: 57 Posts: 35/130 Since: 10-17-14 |
Posted by darthsonic2 So i wanted to show you guys what i have been working on for the past 2 days, i completed 2 levels, 1-1 and 1-3. DeSmuME was playing up on me, so i took them in the editor instead 1-1 1-3 And the link: https://www.dropbox.com/s/w7rr3opx9pj9ax2/SMR.rar?dl=0 If this gets enough support, i might turn it into a full hack, i already have some people willing to make some levels for me. Looking nice. Just try making the levels longer. They seem short. Other than that, it's really great. |
SaturnYoshi |
Posted on 11-18-14, 06:02 pm (rev. 1 by SaturnYoshi on 11-18-14, 06:11 pm)
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Giant Red Koopa
Karma: 871 Posts: 1095/1315 Since: 11-12-12 |
Here's a level I made today.
(To import copy that text and click "Import Clipboard".) The only reason I made this level was to practice and improve my skills, I want to eventually be as good of a level designer as Skawo, even though thats impossible (But hey, its good to set impossible goals fot yourself, right?) Also, I have finally started to place blocks, coins, and pipes more, too. I think this may be one of the best NSMB levels I have made, but it's defenitly the most Nintendo styled one I have made. Also yay, I broke my Paragoomba curse. EDIT: Also, if you play, I would like any feedback you can offer. ANY. |
thereturnofdoritosxD |
Posted on 11-18-14, 07:48 pm (rev. 3 by ImageBot on 11-21-16, 03:10 am)
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Karma: 608 Posts: 205/218 Since: 02-27-14 |
Why didn't you make a .nmt for the level, instead of that long code? It stretches horribly the whole page and it's almost impossible to copy that code. It would also save much time. Also, made a video for the courtesy of this page, the ones that want to have a brief look at the level and me.
The level is pretty nice and it would be a great presentation for an hack, but there're some things that you could improve... Well, you didn't gave much hints for the entrances for the 1st and 3rd starcoins' bonus areas. For the first one, you probably could've put other different pipes near the red one. Or some other sprites to indicate that the pipe leads to a starcoin. Same thing goes for the 2nd screenshot. The bonus areas for the starcoins are a bit...empty. You probably could've put some other stuff to make the starcoins a bit more difficult to pick. You also could've putted starcoins in the main area. |
Thierry |
Posted on 11-18-14, 08:19 pm (rev. 2 by Thierry on 11-18-14, 08:21 pm)
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1218/2788 Since: 01-17-13 |
Just tested it. It's good, you improved a lot since when you made the first level you ever did make for the NSMB community remix. Not Swako design, but NSMBWii design. It'd be good enough for a Wii port. Also, you could of used the zoom sprite.
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SaturnYoshi |
Posted on 11-18-14, 09:02 pm (rev. 2 by SaturnYoshi on 11-18-14, 09:03 pm)
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Giant Red Koopa
Karma: 871 Posts: 1099/1315 Since: 11-12-12 |
Posted by Thierry but NSMBWii design Wow! Awesome! Thanks a TON! You reaslly think its Nintendo quality?!? Posted by Thierry you could of used the zoom sprite. I was gonna, but I dont know how. Posted by thereturnofdoritosxD Why didn't you make a .nmt for the level, instead of that long code? It stretches horribly the whole page and it's almost impossible to copy that code. It would also save much time. Also, made a video for the courtesy of this page, the ones that want to have a brief look at the level and me. I find it faster, actually. Also, thanks for that video! Was that your first time playing? Posted by thereturnofdoritosxD Well, you didn't gave much hints for the entrances for the 1st and 3rd starcoins' bonus areas. For the first one, you probably could've put other different pipes near the red one. Or some other sprites to indicate that the pipe leads to a starcoin. Same thing goes for the 2nd screenshot. The first one is hidden in the only red pipe, but I guess your right, because the player hasn't seen that many pipes in the level yet so they would not know it would be the only one. I kinda liked the way I placed the third one, but you're also right. Posted by thereturnofdoritosxD The bonus areas for the starcoins are a bit...empty. You probably could've put some other stuff to make the starcoins a bit more difficult to pick. You also could've putted starcoins in the main area. I know, I was just worried of making it too much. |
Thierry |
Posted on 11-18-14, 09:53 pm (rev. 1 by Thierry on 11-18-14, 09:53 pm)
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1220/2788 Since: 01-17-13 |
Woah, such a long post for these small answers.
Posted by SaturnYoshi You reaslly think its Nintendo quality?!? You know, Nintendo quality isn't really hard to reach. Just, decent design, good ideas, variety. And a good level. |
SaturnYoshi |
Posted on 11-18-14, 10:11 pm (rev. 1 by SaturnYoshi on 11-18-14, 10:11 pm)
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Giant Red Koopa
Karma: 871 Posts: 1100/1315 Since: 11-12-12 |
Posted by Thierry Woah, such a long post for these small answers. Posted by SaturnYoshi You reaslly think its Nintendo quality?!? You know, Nintendo quality isn't really hard to reach. Just, decent design, good ideas, variety. And a good level. Says Thierry Well hey, Nintendo quality is still good and a lot better than I used to be. |