Tierage |
Posted on 11-21-14, 05:01 am
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Karma: 1753 Posts: 501/658 Since: 05-14-14 |
Here is a level I made because I was bored. It's for 1-1, area 1. It uses the default grassland tileset. Thoughts? I might end up making more little levels like this.
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Posted on 11-27-14, 06:50 am
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![]() The guy who does things. Karma: 12764 Posts: 1622/2796 Since: 07-01-11 |
Oh hey who put this here. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 11-27-14, 09:14 pm
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![]() Karma: 871 Posts: 1124/1315 Since: 11-12-12 |
Looks great! Only thing I'd suggest is adding coins to that room with the big ''300th level'' text.
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Posted on 11-28-14, 05:38 am
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![]() The guy who does things. Karma: 12764 Posts: 1624/2796 Since: 07-01-11 |
Posted by SaturnYoshi Looks great! Only thing I'd suggest is adding coins to that room with the big ''300th level'' text. That was how I originally intended to display the text, but it would be a real easy way to spam 1-ups. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 11-28-14, 08:30 pm
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![]() Karma: 871 Posts: 1132/1315 Since: 11-12-12 |
How?
I mean, just add a trail of coins don't make it out of coins. |
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Posted on 12-06-14, 12:19 pm
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Death by cuteness
Karma: 6609 Posts: 180/598 Since: 05-01-13 |
Not a level per say, but I thought it would be nice to showcase some cool things Bowser Jr. can do. Everyone is free to borrow the idea. Also if "Impossible to stomp on" is enabled, Bowser Jr. will try to flee during the 3rd phase ; if he manages to do so, you will have to throw yourself into a pit and lose a life. |
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Posted on 12-06-14, 03:57 pm
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![]() Karma: 871 Posts: 1169/1315 Since: 11-12-12 |
Oh, really cool!
You should add that to the spriteDB, it could be useful. |
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Posted on 12-07-14, 02:20 am
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![]() The guy who does things. Karma: 12764 Posts: 1632/2796 Since: 07-01-11 |
Posted by Sharks Also if "Impossible to stomp on" is enabled, Bowser Jr. will try to flee during the 3rd phase ; if he manages to do so, you will have to throw yourself into a pit and lose a life. Sounds like a cool idea. I would imagine that could be used in-game. Say you get half-way through the battle, he runs away, you have to leave the Boss Room, go through more of the Tower and find him again. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 12-07-14, 02:44 pm
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Death by cuteness
Karma: 6609 Posts: 181/598 Since: 05-01-13 |
I don't think it's possible though, because that behavior is supposed to be a glitch, not the rule.
But something like that should be feasible with other means, for example: |
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Posted on 12-10-14, 04:48 pm (rev. 1 by
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![]() Karma: -30 Posts: 16/19 Since: 11-29-14 |
The first level of my new hack with no name has been made.
Here are some screenshots: ![]() ![]() ![]() Download: [ROM LINK REMOVED. ~ _________________________ My Hacks Last updated: 05:29 PM 07/12/2014 |
Thierry |
Posted on 12-10-14, 05:09 pm (rev. 1 by Thierry on 12-10-14, 05:09 pm)
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1325/2797 Since: 01-17-13 |
Posted by Sharks I don't think it's possible though, because that behavior is supposed to be a glitch, not the rule. Hey, using glitches is allowed in hacking. ![]() But if it, like, make the game crash, I agrees with you there. Also |
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Posted on 12-10-14, 06:12 pm
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Death by cuteness
Karma: 6609 Posts: 182/598 Since: 05-01-13 |
Posted by Thierry
Hey, using glitches is allowed in hacking. ![]() But if it, like, make the game crash, I agrees with you there. Never in my post did I imply that a glitch can't be used on the sole basis of being… a glitch. Just so you know, I'm one to advocate clever uses of bugs. Read carefully the post of Annoying in the sense that, while it doesn't crash the game, it has a real possibility of preventing further progression until/unless you're lucky thus has the potential to frustrate the player and ruining game experience. Plus never in my post did I say MF64 couldn't use the glitch, merely told him that I thought what he was asking for shouldn't be possible within the realm of the game, that all there is to it. |
Thierry |
Posted on 12-10-14, 06:15 pm (rev. 3 by Thierry on 02-03-15, 12:55 pm)
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1326/2797 Since: 01-17-13 |
Posted by Sharks Annoying in the sense that, while it doesn't crash the game, it has a real possibility of preventing further progression until/unless you're lucky thus has the potential to frustrate the player and ruining game experience. Unless you just put another Bowser Jr. after the one that 'left' to make as if he ran away to another room to rest and so you have to hit him three times once more. Also yeah, just did reread. |
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Posted on 12-10-14, 08:50 pm
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We do what we must because we can
Karma: 5606 Posts: 831/1430 Since: 06-25-13 |
Those "new" features for Bowser Jr. are very interesting in my opinion. I'm pretty sure that I will use them.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
Thierry |
Posted on 12-10-14, 09:16 pm (rev. 1 by Thierry on 12-10-14, 09:18 pm)
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1327/2797 Since: 01-17-13 |
Yep, they are. I used a unused sprite data recently (a little before
Give it a try. ![]() Posted by Arceus Those "new" features You should call them 'newer discovered sprite data' or something. ![]() |
Soig |
Posted on 02-03-15, 01:54 am (rev. 1 by Soig on 02-03-15, 02:00 am)
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Karma: 201 Posts: 20/49 Since: 03-31-13 |
Here's my one level-hack. "Hack For TAS"
In this level, you must use TAS to complete it. Limit control and limit time. Also need MiniMario to use walljump. Also, I've TASed it and upload to YouTube. You can watch it and play it with TAS then. File Download. In .zip, there are normal version and fast version. .dsm is fast version's movie. Used 0.9.10. Advanced Bus-Level Timing is OFF and Dynamic Recompiler is OFF. If you want to patch fast version, remember to patch Area 2.nml in normal browser! (Normal Area 2.nml is same as fast one.) Movie Watching online: |
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Posted on 02-03-15, 02:05 am
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Doesn't actually do anything.
Karma: 3042 Posts: 537/653 Since: 10-22-12 |
That level is pretty cool there. I wonder if that TAS can be improved. What is the scrolling for, by the way? ♪♫♩♬ |
Soig |
Posted on 02-03-15, 03:39 am
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Karma: 201 Posts: 21/49 Since: 03-31-13 |
Posted by TRS What is the scrolling for, by the way? To decorate view. Maybe it looks better, I think. ![]() |
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Posted on 02-03-15, 01:44 pm
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![]() Karma: 871 Posts: 1254/1315 Since: 11-12-12 |
That's a neat idea,well done!
It's nice to see you returning here, and I actually saw your Mario's Adventure (SMB3 hack) TAS recently. |
Soig |
Posted on 02-03-15, 02:55 pm (rev. 1 by Soig on 02-03-15, 02:57 pm)
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Karma: 201 Posts: 22/49 Since: 03-31-13 |
Posted by SaturnYoshi That's a neat idea,well done! It's nice to see you returning here, and I actually saw your Mario's Adventure (SMB3 hack) TAS recently. Thank you very much! And I'm hacking Mario Adventure into NSMB during these days. Until now, I've finished world 1 and most levels of world 2. Also, there are 2 different versions. One is normal, another is exploratory. Same levels but different way to find starcoins. (= 6 starcoins in each level) Hope you'll like it~ |