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Posted on 02-09-16, 10:02 pm in NSMB2 editor upcoming: CoinKiller
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![]() Eugene Karma: 3854 Posts: 630/1161 Since: 11-29-11 |
Looks really cool! Can't wait 'til the final release
![]() You may be proud of yourself being one of the CoinKiller developers, Mariomaster. I'm sure many people will use it and find it awesome ![]() |
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Posted on 02-22-16, 07:54 pm in music hacking SSAR files (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 637/1161 Since: 11-29-11 |
Is it already possible to unpack SSARs (SSEQ Archives) and replacing files in SSARs?
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Posted on 03-01-16, 11:01 am in The Topic That Isn't Going Off-topic (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 641/1161 Since: 11-29-11 |
In this thread we'll discuss about what the topic of this thread should be.
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Posted on 03-01-16, 08:05 pm in The Topic That Isn't Going Off-topic (rev. 1 by ImageBot on 11-21-16, 03:19 am)
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![]() Eugene Karma: 3854 Posts: 645/1161 Since: 11-29-11 |
I need moar FREE memory on my computer!!!1!
*Downloading RAM* *Downloaded RAM not working* Hm.. I guess Ill have to delete something then *deleting \system32* *pc not working anymore* :'( Just kidding, as if I would delete the \system32 folder. I mean, of course I would, because I need moar memory, but my dad was mean and he set that folder to be hidden. But he's not smart enough to know that I'll delete some other folder... I got a new processor which can handle 64 bits, so dat means that there's a \system64 folder. I'm gonna delete that folder ![]() *searching for \system64 folder* There's no \system64 folder ![]() |
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Posted on 03-05-16, 02:46 pm in guide Tilesets and textures (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 655/1161 Since: 11-29-11 |
Interesting. So basically, you're 'overwriting' the Sub Nohara tiles, but they're not overwritten permanently. Only in the areas where you're using 256×144 tilesets.
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Posted on 03-21-16, 05:41 am in I need a little bit of help with the In-Level Top Screen Hud
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![]() Eugene Karma: 3854 Posts: 678/1161 Since: 11-29-11 |
I assume you mean "UI_O_1P_game_in_u.bncl" and "UI_O_1P_game_in_d.bncl" in the UIStudio folder).
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Posted on 03-21-16, 07:40 pm in The obligatory introduction thread (rev. 1 by ImageBot on 11-21-16, 03:19 am)
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![]() Eugene Karma: 3854 Posts: 683/1161 Since: 11-29-11 |
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![]() Eugene Karma: 3854 Posts: 690/1161 Since: 11-29-11 |
Posted by Thierry such jokes I'd call shitjokes, tend to make you look nooby. I was just going to say that. A guide like this is a good idea, but yeah.. There's too much shitjokes IMO. |
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Posted on 04-01-16, 04:54 am in Really Old Super Mario Bros.
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![]() Eugene Karma: 3854 Posts: 695/1161 Since: 11-29-11 |
It's so.. beautiful! This really is one of the very few awesome hacks which also remind me of the good ol' original New Super Mario Bros. All those feelings coming back..
Thank you, MarioFanatic64. Thank you. |
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Posted on 04-05-16, 04:31 pm in NSBMD conversion problem
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![]() Eugene Karma: 3854 Posts: 708/1161 Since: 11-29-11 |
Posted by Arctus Platner Did you happen to check every single face that is textured, because I get this error message sometimes(when making custom tracks), and when I look at the model in sketchup, I would more than likely find a solid colored face, which upon closer inspection, is really a texture that had the UV mapping screwed up. Er.. I don't really get what you mean. |
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Posted on 04-11-16, 03:42 pm in cancelled Super Mario Bros. - The New Worlds 2
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![]() Eugene Karma: 3854 Posts: 722/1161 Since: 11-29-11 |
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Posted on 04-16-16, 03:08 pm in Additional boot credit
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![]() Eugene Karma: 3854 Posts: 723/1161 Since: 11-29-11 |
It's a shame that we're still not able to modify the Nintendo intro screen. I mean, there is enough space left to add your own name there. If we were able to modify that, we wouldn't need this extra screen that makes that the player has to wait a bit longer for the real game starts.
Anyway, one really good thing of this hack is that we won't have the "How should we mention all people whose tilesets/backgrounds/musics/etc. we used for this hack?" problem, like MF64, who had to give up W8 Tower-2 to be able to give those people credits. |
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Posted on 04-17-16, 02:41 pm in Editing the Boot Screen
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![]() Eugene Karma: 3854 Posts: 726/1161 Since: 11-29-11 |
People here thought this was hard-coded, and now Skawo made a simple tutorial to modify this :')
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Posted on 04-19-16, 05:32 pm in BROBLE 4 - WAIT WHAT, THERES MORE?
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![]() Eugene Karma: 3854 Posts: 735/1161 Since: 11-29-11 |
Posted by PixelFox ![]() "Shitwave"... "Noob"... *Sigh* I'm worthless to this site. I just wanted to make hacks... ya' know? ![]() Really. I'm just... I'm sorry. ![]() Posted by PixelFox I know that. Why do you think I don't. I just wanted to have a bit of fun here. I don't need a "hint", so stop being so rude. Er.. Personal issues? |
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Posted on 04-26-16, 07:28 pm in FUCK NSMBHD (rev. 1 by ImageBot on 11-21-16, 03:20 am)
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![]() Eugene Karma: 3854 Posts: 743/1161 Since: 11-29-11 |
His karma is -73 already
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Posted on 04-26-16, 08:10 pm in FUCK NSMBHD (rev. 2 by ImageBot on 11-21-16, 03:20 am)
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![]() Eugene Karma: 3854 Posts: 744/1161 Since: 11-29-11 |
Maybe he will start his own NSMB Hacking Domain now.
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Posted on 04-26-16, 08:24 pm in FUCK NSMBHD
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![]() Eugene Karma: 3854 Posts: 745/1161 Since: 11-29-11 |
Posted by skawo I like how this is the most active thread in some time. I know right. It seems this is the most interesting event of 2016 on NSMBHD :') |
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Posted on 04-26-16, 11:31 pm in FUCK NSMBHD
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![]() Eugene Karma: 3854 Posts: 747/1161 Since: 11-29-11 |
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Posted on 04-27-16, 12:05 pm in FUCK NSMBHD
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![]() Eugene Karma: 3854 Posts: 750/1161 Since: 11-29-11 |
Wait, just let him make a new account. Don't ban it.
I'm wondering what's his plan if he successes making a new account, since he said he'd leave NSMBHD. :p |
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Posted on 04-30-16, 10:08 am in not solved Minigames character icon Location
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![]() Eugene Karma: 3854 Posts: 759/1161 Since: 11-29-11 |