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Posted on 05-08-16, 06:58 pm in "Co-Op" Bros
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![]() Eugene Karma: 3854 Posts: 770/1161 Since: 11-29-11 |
Posted by Flooper Flario This is awesome! I looked for something like this since I know nsmb! What enemy did you take to replace it with goomba ? These guys. |
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Posted on 05-13-16, 04:20 pm in game Hit and heal an user
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![]() Eugene Karma: 3854 Posts: 772/1161 Since: 11-29-11 |
Who votes for a new "game leader"? :p
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Posted on 05-16-16, 03:21 pm in NSMBDS Tileset in NSMBWii BG (rev. 4 by ImageBot on 11-21-16, 03:20 am)
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![]() Eugene Karma: 3854 Posts: 774/1161 Since: 11-29-11 |
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Posted on 05-17-16, 07:08 pm in Hack Name Contest
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![]() Eugene Karma: 3854 Posts: 778/1161 Since: 11-29-11 |
People have to think of a name for their hack by themselves. I mean, only you can think of a name that fits. You just don't go asking people to think of a good name for you.
What's next? Asking people to make your levels too? |
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Posted on 05-23-16, 05:47 pm in This is NSMBHD in a nutshell. (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 780/1161 Since: 11-29-11 |
Posted by Super-toad 65 As that MarioFanatic posted, in these days old threads are coming to revive wat.. Old threads aren't "coming to revive". You are just bumping many of them. -,- |
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Posted on 06-09-16, 06:06 pm in closed2005 demo replica v1 released NSMB Beta Replica project (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 813/1161 Since: 11-29-11 |
Really nice! They
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Posted on 06-11-16, 04:10 pm in How i can edit the Star Coin model?
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![]() Eugene Karma: 3854 Posts: 815/1161 Since: 11-29-11 |
Posted by Pokezuculento Where is the Sprite Detabase? ... -,- Look at the menu. It's between Main, Forums, Member list, Ranks, Online users, Search, Last posts, Download NSMBe, Calendar, IRC Chat and Wiki, FAQ. |
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Posted on 06-16-16, 12:21 pm in Literally everything you need to know about Worldmap editing (rev. 2 by
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![]() Eugene Karma: 3854 Posts: 828/1161 Since: 11-29-11 |
I did some tests with the Y-shifting of the Worldmap (or the Y-shiftig of the camera, but that's actually the same in this case).
There are two bytes (or: four nybbles) reserved by the Y-shifting. In the original game, YY YY = 'FE FF'. I did five tests, but none of the values I tried affected the game.
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Posted on 06-22-16, 01:07 pm in Misc. patches thread
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![]() Eugene Karma: 3854 Posts: 839/1161 Since: 11-29-11 |
Posted by Sherry Thanks for these, MeroMero. In particular, the second will be very useful. Here are the files *.s, you can use these instead of creating one ![]() wavebg.s blueshell.s I don't think those download URLs were really needed. I mean, if you don't know how to make a text doc and change the extention, you shouldn't even try inserting an ASM Hack in NSMBe, using the Template. |
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Posted on 06-26-16, 07:58 am in The free-to-use SSEQ thread
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![]() Eugene Karma: 3854 Posts: 844/1161 Since: 11-29-11 |
A lot of people find WLMM garbage. You should try Windows Movie Maker from Vista, which is much better. I had both on my computer and I mostly used Movie Maker Vista.
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Posted on 06-30-16, 01:17 pm in Level list
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![]() Eugene Karma: 3854 Posts: 846/1161 Since: 11-29-11 |
Posted by themasterkoopa I wanna make a level to bring this back cuz i wanna see this be continued. I thought you didn't want to be part of the Community Remix anymore. Posted by themasterkoopa ok then fine close it i guess no one will work on this but whatever im out. |
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Posted on 07-09-16, 08:19 pm in Misc. patches thread
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![]() Eugene Karma: 3854 Posts: 858/1161 Since: 11-29-11 |
A hack that makes it possible to set the Snake Blocks to act like they do in NSMB2 (not waiting for Mario to move and repeating the path) would be cool
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Posted on 07-22-16, 10:00 am in download Zoom sprite helper
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![]() Eugene Karma: 3854 Posts: 873/1161 Since: 11-29-11 |
I don't really get why there are a red zone and a green zone in this program (or: *.html file
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Posted on 07-22-16, 11:10 am in asm Worldmap icons with 256 colors each (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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![]() Eugene Karma: 3854 Posts: 877/1161 Since: 11-29-11 |
"You got ninja'd"
I was just going to say that ![]() |
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![]() Eugene Karma: 3854 Posts: 880/1161 Since: 11-29-11 |
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Posted on 07-22-16, 06:12 pm in New Super Mario Bros. 6 An Unknown Journey (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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![]() Eugene Karma: 3854 Posts: 881/1161 Since: 11-29-11 |
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Posted on 07-22-16, 06:35 pm in NSMBe 2.2
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![]() Eugene Karma: 3854 Posts: 882/1161 Since: 11-29-11 |
I really wonder how v1 looked like. :')
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Posted on 07-22-16, 06:56 pm in NSMBe 2.2
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![]() Eugene Karma: 3854 Posts: 886/1161 Since: 11-29-11 |
Hm.. I can't find v4.
Offtopic: Wow, this is rare. There's so much activity the list of online users doesn't fit on just one line. I guess this hasn't happened since VGR. |
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Posted on 07-30-16, 07:21 pm in Misc. patches thread (rev. 3 by
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![]() Eugene Karma: 3854 Posts: 917/1161 Since: 11-29-11 |
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Posted on 07-31-16, 02:50 pm in No freezing during power-up/-down animation hack (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 918/1161 Since: 11-29-11 |
Posted by MeroMero Interesting case: _Actor 235 (Large Flamethrower) actually switches off permanently upon level completion, rather than freezing. I think that's because large Flamethrowers were used in a Bowser Jr. Battle. EDIT: Changed the thread's name. |