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Posted on 05-08-16, 06:58 pm in "Co-Op" Bros
Fire Snake
Eugene

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Since: 11-29-11
Posted by Flooper Flario
This is awesome! I looked for something like this since I know nsmb!
What enemy did you take to replace it with goomba ?


These guys.
Posted on 05-13-16, 04:20 pm in game Hit and heal an user
Fire Snake
Eugene

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Since: 11-29-11
Who votes for a new "game leader"? :p
Posted on 05-16-16, 03:21 pm in NSMBDS Tileset in NSMBWii BG (rev. 4 by ImageBot on 11-21-16, 03:20 am)
Fire Snake
Eugene

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When I was looking at some NSMBWii Models, I accidental noticed Nintendo used the NSMBDS Mountain tileset in the NSMBWii Underwater background.

NSMBDS Mountain Tileset


NSMBWii Underwater Background



EDIT: It actually looks more similar to the unused Volcano tileset.

NSMBDS Unused Volcano Tileset
Posted on 05-17-16, 07:08 pm in Hack Name Contest
Fire Snake
Eugene

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Since: 11-29-11
People have to think of a name for their hack by themselves. I mean, only you can think of a name that fits. You just don't go asking people to think of a good name for you.


What's next? Asking people to make your levels too?
Posted on 05-23-16, 05:47 pm in This is NSMBHD in a nutshell. (rev. 1 by  KingYoshi on 05-23-16, 05:47 pm)
Fire Snake
Eugene

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Since: 11-29-11
Posted by Super-toad 65
As that MarioFanatic posted, in these days old threads are coming to revive


wat..


Old threads aren't "coming to revive".
You are just bumping many of them. -,-
Posted on 06-09-16, 06:06 pm in closed2005 demo replica v1 released NSMB Beta Replica project (rev. 1 by  KingYoshi on 06-09-16, 09:36 pm)
Fire Snake
Eugene

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Really nice! They could should have used this level/area in the final game.
Posted on 06-11-16, 04:10 pm in How i can edit the Star Coin model?
Fire Snake
Eugene

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Since: 11-29-11
Posted by Pokezuculento
Where is the Sprite Detabase?


...

-,-


Look at the menu. It's between Main, Forums, Member list, Ranks, Online users, Search, Last posts, Download NSMBe, Calendar, IRC Chat and Wiki, FAQ.
Posted on 06-16-16, 12:21 pm in Literally everything you need to know about Worldmap editing (rev. 2 by  KingYoshi on 06-16-16, 05:06 pm)
Fire Snake
Eugene

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Since: 11-29-11
I did some tests with the Y-shifting of the Worldmap (or the Y-shiftig of the camera, but that's actually the same in this case).

There are two bytes (or: four nybbles) reserved by the Y-shifting. In the original game, YY YY = 'FE FF'. I did five tests, but none of the values I tried affected the game.

Test 1Test 2Test 3Test 4Test 5
FE FF
FF FF
FE FF
FE FF
FE FF
FE FE
FE FF
EE FF
FE EF
ED EE
FE FD
FD FF
DE FF
FE DF
DC DD
FE FC
FC FF
CE FF
FE CF
CB CC
FE FB
FB FF
BE FF
FE BF
BA BB
FE FA
FA FF
AE FF
FE AF
A9 AA
FE F9
F9 FF
9E FF
FE 9F
98 99
etc.etc.etc.etc.etc.
Posted on 06-22-16, 01:07 pm in Misc. patches thread
Fire Snake
Eugene

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Since: 11-29-11
Posted by Sherry
Thanks for these, MeroMero. In particular, the second will be very useful.

Here are the files *.s, you can use these instead of creating one .
wavebg.s
blueshell.s



I don't think those download URLs were really needed. I mean, if you don't know how to make a text doc and change the extention, you shouldn't even try inserting an ASM Hack in NSMBe, using the Template.
Posted on 06-26-16, 07:58 am in The free-to-use SSEQ thread
Fire Snake
Eugene

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Since: 11-29-11
A lot of people find WLMM garbage. You should try Windows Movie Maker from Vista, which is much better. I had both on my computer and I mostly used Movie Maker Vista.
Posted on 06-30-16, 01:17 pm in Level list
Fire Snake
Eugene

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Since: 11-29-11
Posted by themasterkoopa
I wanna make a level to bring this back cuz i wanna see this be continued.


I thought you didn't want to be part of the Community Remix anymore.

Posted by themasterkoopa
ok then fine close it i guess no one will work on this but whatever im out.
Posted on 07-09-16, 08:19 pm in Misc. patches thread
Fire Snake
Eugene

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Since: 11-29-11
A hack that makes it possible to set the Snake Blocks to act like they do in NSMB2 (not waiting for Mario to move and repeating the path) would be cool
Posted on 07-22-16, 10:00 am in download Zoom sprite helper
Fire Snake
Eugene

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Since: 11-29-11
I don't really get why there are a red zone and a green zone in this program (or: *.html file ). Does the zoom sprite make two zoom-zones next to each other?
Posted on 07-22-16, 11:10 am in asm Worldmap icons with 256 colors each (rev. 1 by ImageBot on 11-21-16, 03:22 am)
Fire Snake
Eugene

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Since: 11-29-11
"You got ninja'd"

I was just going to say that
Posted on 07-22-16, 06:01 pm in NSMBe 2.2 (rev. 1 by  KingYoshi on 07-22-16, 06:01 pm)
Fire Snake
Eugene

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Dat graphics mode tho xD

Posted on 07-22-16, 06:12 pm in New Super Mario Bros. 6 An Unknown Journey (rev. 1 by ImageBot on 11-21-16, 03:22 am)
Fire Snake
Eugene

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Since: 11-29-11
Posted by pinet

Those bright colours..


My eyes...
Posted on 07-22-16, 06:35 pm in NSMBe 2.2
Fire Snake
Eugene

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Since: 11-29-11
I really wonder how v1 looked like. :')
Posted on 07-22-16, 06:56 pm in NSMBe 2.2
Fire Snake
Eugene

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Since: 11-29-11
Hm.. I can't find v4.


Offtopic: Wow, this is rare. There's so much activity the list of online users doesn't fit on just one line.



I guess this hasn't happened since VGR.
Posted on 07-30-16, 07:21 pm in Misc. patches thread (rev. 3 by  KingYoshi on 07-30-16, 07:22 pm)
Fire Snake
Eugene

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Since: 11-29-11
Posted by ConorDoesHacks
I want you to do it Skawo


Correction: "I would like you to do it."
Posted on 07-31-16, 02:50 pm in No freezing during power-up/-down animation hack (rev. 1 by  KingYoshi on 08-02-16, 09:34 am)
Fire Snake
Eugene

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Since: 11-29-11
Posted by MeroMero
Interesting case:
_Actor 235 (Large Flamethrower) actually switches off permanently upon level completion, rather than freezing.


I think that's because large Flamethrowers were used in a Bowser Jr. Battle.

EDIT: Changed the thread's name.
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