Posted on 06-23-21, 12:32 pm (rev. 1 by  poudink on 06-23-21, 04:40 pm)
Giant Red Paratroopa
Not Edible

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Are you having issues with file overlap, by any chance? File overlaps can be fixed by saving you ROM with other Nintendo DS editors like Every File Explorer. You should be able to replace the SDAT just fine without experiencing file corruption then.
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Posted on 06-23-21, 02:21 pm (rev. 1 by  Skylander on 06-23-21, 02:21 pm)
Giant Paratroopa
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Actually I’ve had that bug myself. It’s in Desmume’s emulation settings. Make sure that Advanced Bus Level Timing is on and Use Dynamic Recompiling is off.
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Posted on 06-23-21, 03:21 pm
The boy who always has something up his sleeve

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a question skylander, what will your next hack be, you have not thought about it or yes


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Posted on 06-23-21, 04:43 pm
Giant Paratroopa
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I've actually thought about doing a Star Wars themed NSMB hack that matches the original Star Wars stories. I dont know if I wanna go into that yet though
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Posted on 06-23-21, 06:53 pm, deleted by  Arceus: irrelevant
Posted on 06-23-21, 07:03 pm, deleted by  Arceus
Posted on 06-24-21, 02:44 am
Giant Paratroopa
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NSMBU DS Update!

So uh, good news and bad news. The good news is that all the level intros are done, and Im about halfway through the end credits. All levels are DONE. Everything I can think of.

The bad news is, there's another setback. The final boss room crashes for some reason and will need investigated. Sorry guys
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Posted on 06-24-21, 04:17 am, deleted by  Arceus: that's liretally what he just posted
Posted on 06-24-21, 10:26 am
The boy who always has something up his sleeve

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final release of NSMBU DS, this is great, although what you did for the final battle was screwed, maybe the ASM, on my DS I tried the minigames mode and they are well screwed
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Posted on 06-24-21, 10:37 am, deleted by  Arceus: dafug?
Posted on 06-24-21, 10:47 am
The boy who always has something up his sleeve

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Skylander, you have some problems with the inputs, sometimes you forget to configure them, that is what I noticed as a beta tester, although I did not continue testing his hack because the levels were with gliches, that was a month ago, that he sent me a demo
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Posted on 06-24-21, 02:04 pm
Giant Paratroopa
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The mini games are fine
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Posted on 06-24-21, 04:53 pm
The boy who always has something up his sleeve

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then they are not screwed anymore, well and how did you fix them, and you plan to make a Mario VS Luigi mode
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Posted on 06-24-21, 06:23 pm
Giant Paratroopa
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That all works now. you'll have to ask Ed_IT. He's the ASM guy behind the game.
By the way, the final boss room only crashed once. I dont know why, but it's completely random. The release will proceed as planned
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Posted on 06-25-21, 03:45 pm (rev. 1 by  BL4ZED on 06-25-21, 03:45 pm)
Beezo
something that resembles the blaze of a fire

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Posted by poudink
Are you having issues with file overlap, by any chance? File overlaps can be fixed by saving you ROM with other Nintendo DS editors like Every File Explorer. You should be able to replace the SDAT just fine without experiencing file corruption then.


Thank you, it worked!


About the hack: there are two problems:

- Some of the slopes are broken, because you're going up one, and when the horizontal ground comes, you stop running sometimes;
- The dark castle from sub nohara (the secret way one), on the right-down side of the graphic, is glitched, because it seems to appear the original castle part there.

Hope I've been helpful
Posted on 06-25-21, 05:24 pm
Giant Red Paratroopa
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Posted by BL4ZED
- Some of the slopes are broken, because you're going up one, and when the horizontal ground comes, you stop running sometimes;
That's probably because the ground next to the slopes don't have the slope edge tile behavior.
Posted by BL4ZED
- The dark castle from sub nohara (the secret way one), on the right-down side of the graphic, is glitched, because it seems to appear the original castle part there.

That's probably because some polygon_unit files haven't been edited.
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Posted on 06-25-21, 07:22 pm
Giant Paratroopa
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Yeah, we're gonna try to fix them before release too.
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Posted on 06-26-21, 09:55 am
Beezo
something that resembles the blaze of a fire

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Posted by Skylander
Yeah, we're gonna try to fix them before release too.


But other than that, is really well made and has very original levels.
Posted on 06-26-21, 01:10 pm, deleted by RicBent: you are literally copying the post above...
Posted on 06-28-21, 09:23 pm


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Hey Skylander, can you post a video of how the hack is doing?