Pages: 1
Posted on 02-06-18, 03:37 am
Dazed and confused.

Karma: 12
Posts: 24/26
Since: 01-13-18
Let me start off by saying: this is not an idea thread. This is about what inspires you to make levels and where you get ideas.

Yeah, basically what I just said. What inspires you? What gives you ideas? For me it's real life places and the 3D Mario games.(Yes, all of them.)
Currently working on:
Unnamed NSMB hack
Posted on 02-06-18, 09:00 am
Mostly harmless

Karma: 9
Posts: 2/7
Since: 11-06-17
I get my ideas from the sprites, as I'll mix and match them according to theme or an idea I've thought up, but sometimes if I want to make a castle level, I'll make one.
... and they all lived happily ever after.
Posted on 02-07-18, 02:33 am

Karma: 128
Posts: 19/21
Since: 01-22-17

I watch twitch and I scroll through threads. Eventually this leads to one thing or another and I have found some cool concepts I can put into a level. I start off simple then use them in more complex ways. Then I test the hell out of the level and figure out if that was a good part or not. At that point if its not good, I will tweak it and delete it if I it's to much of a hassle. Note, I make hard/kaizo levels.
Posted on 02-07-18, 10:07 am
Roy Koopa
The guy who does things.

Karma: 12044
Posts: 2671/2780
Since: 07-01-11
I listen to music, preferably through high-quality headphones. Brings out my creative side.

My design philosophy tends to stem from mixing two different assets and seeing how they interact, and how I can use them to compliment one another.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-07-18, 03:28 pm

Karma: 603
Posts: 168/212
Since: 01-03-16
I usually draw some lines and then start drawing different ideas out until I can "prove" it if that makes sense.

I use things like papers and pencils or Mario Maker as a scratch pad to flesh out different kinds of things.
"I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017
Posted on 02-07-18, 04:55 pm
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 629
Posts: 97/205
Since: 06-28-17
For me, I look at the original levels before building. I also check the wiki clever level ideas and mix everything into something new.

Also I've never used a scratch paper or anything. I just test it a million times on DeSmuME.
Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 02-08-18, 01:09 am
Red Super Koopa
Available on all current platforms.

Karma: 1793
Posts: 560/877
Since: 02-12-16
I just get inspiration out of nowhere when I'm bored (mostly in class) basically.
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 02-09-18, 10:24 pm
W1 out :)

Karma: 442
Posts: 36/226
Since: 10-22-17
I think i played so much Mario games in my life that I know what could be a cool level idea and what not. And then I test until it fits my imagination.


New Super Luigi DS v1.0///// YT (mostly music/remixes)
Posted on 02-10-18, 01:41 am
Red Goomba

Karma: 18
Posts: 18/44
Since: 12-29-17
I draw my inspiration from playing other peoples levels. Then I try and find ideas.
Working on something.
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