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Posted on 08-06-18, 09:33 pm (rev. 2 by  Shadey21 on 08-07-18, 12:14 am)
Flurry


Karma: 467
Posts: 250/254
Since: 10-14-11
Update 1:

  • Music per level! No longer limited to 2 songs!


  • New Life HUD. You can now keep track of lives easier. (Up to 8 lives).
  • Fixed "background snapping" issue.
  • Fixed desync issue in 1-2.
  • Fixed bug that would cause random crashes, especially on W1-Castle.
  • Fixed bug where powerups and lives would incorrectly carry over each level.
  • Mega Mushroom no longer hurts the other player.
  • Bowser JR now takes more hits to kill.
  • W1-T has been changed significantly to reduce slowdowns.
  • Switches now correctly restart music after use. (Still have glitched graphics!)
  • The Game Over screen will now appear rather than a black screen.
  • Play up to W2-T!

  • (credit to  skawo) Added ability to drop item with SELECT.
  • (credit to  MeroMero) Improved Blue Shell.
  • Posted on 08-07-18, 10:42 am (rev. 1 by  skawo on 08-07-18, 10:43 am)


    Karma: 18415
    Posts: 1082/1086
    Since: 04-02-13
    I'm most interested in how you did the sprite HUD.

    That's the one custom thing I've never been able to get to work - OAM
    Posted on 08-07-18, 10:56 am
    Administrator

    Karma: 6855
    Posts: 1317/1394
    Since: 06-09-12
    I assume he "abused" the coin counter
    _________________________
    GitHub - Kuribo64 - YouTube
    Posted on 08-07-18, 11:33 am
    Flurry


    Karma: 467
    Posts: 251/254
    Since: 10-14-11
    Posted by RicBent
    I assume he "abused" the coin counter

    Exactly that.

    Unfortunately it's only clever placement of the HUD
    Posted on 08-07-18, 12:09 pm
    KingYoshi rereg. under probation

    Karma: 45
    Posts: 38/41
    Since: 12-21-17
    This looks very promising! But what's with the object lava instead of the sprite version?
    Posted on 08-07-18, 12:22 pm (rev. 1 by  Shadey21 on 08-07-18, 12:31 pm)
    Flurry


    Karma: 467
    Posts: 252/254
    Since: 10-14-11
    This looks very promising! But what's with the object lava instead of the sprite version?

    Saves RAM, which is very limited in Multiplayer.
    Posted on 08-07-18, 12:56 pm
    Ninji
    W1 out :)

    Karma: 432
    Posts: 138/225
    Since: 10-22-17
    Looks really cool so far!
    Never thought that a multiplayer like you did was possible and working (talking about lag and things like that)
    _________________________

    New Super Luigi DS v1.0///// YT (mostly music/remixes)
    Posted on 08-07-18, 04:55 pm (rev. 3 by  skawo on 08-07-18, 06:07 pm)


    Karma: 18415
    Posts: 1083/1086
    Since: 04-02-13
    Posted by Shadey21
    Posted by RicBent
    I assume he "abused" the coin counter

    Exactly that.

    Unfortunately it's only clever placement of the HUD


    Aw.


    As far as expanding RAM goes, I'd personally try to move the whole main heap to the Expansion Pak.


    Something like this:

    (.s:)
    repl_02044AE8_main: LDR R0, =GBAHEAP LDR R0, [R0] STR R0, [R1] BX LR


    (.c:)

    u32* GBAHEAP = 0; void hook_02004F48_main() { sysSetBusOwners(true, true); sysSetCardOwner(true); sysSetCartOwner(true); *(vu16*)0x8240000 = 1; *(vu32*)0x9000000 = 1234; if (*(vu32*)0x9000000 == 1234) { GBAHEAP = tryCreateHeap((u32*)0x9000000, 0x800000, 0); } }


    (tryCreateHeap is at 0204540C)



    Pages: « 12