SLG3 |
Posted on 12-12-20, 03:52 pm
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Flurry
Drink Coffee, it's great :P Karma: 13 Posts: 221/250 Since: 09-24-19 |
I didn't hack my 2DS to get TWiLight Menu++, I don't even know how to hack it.
_________________________ I make SM64 Based videos (Machinimas), subscribe! My YouTube Channel |
poudink |
Posted on 12-12-20, 04:10 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1179/1447 Since: 02-12-16 |
Markyyyy22 |
Posted on 01-04-21, 07:27 am
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Newcomer
The SHOWCASER Karma: 1 Posts: 1/1 Since: 01-04-21 |
Can u make 1 ds can play with 2 players like in the Super Mario 64 DS Coop?
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Shellbarbecue63 |
Posted on 01-04-21, 01:53 pm (rev. 1 by Shellbarbecue63 on 01-04-21, 01:54 pm)
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Paratroopa
Beginner Karma: 128 Posts: 153/154 Since: 05-21-20 |
Posted by Markyyyy22 Can u make 1 ds can play with 2 players like in the Super Mario 64 DS Coop? _________________________ My 2 current NSMB Hacking projects, NSMB Adventure DS, and NSMB Adventure Wii. Download NSMB Adventure here |
Ndymario |
Posted on 01-04-21, 08:05 pm
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 742/833 Since: 04-11-15 |
That's not inherently true. The player clone sprite can be assigned a player number. So while some asm is needed, I don't think it would need "heavy" ASM.
Wouldn't expect it anytime soon. _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
CohenDaPro |
Posted on 01-20-21, 10:15 pm
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Karma: 1 Posts: 1/2 Since: 01-20-21 |
I'm having problems with multiplayer my thoughts are your going with the same idea that apply to the new super bros. series my ideas are 1. add the ability for both players to get power ups from a single block. 2. add a continue system like they added in Wii where when you run out of lives you get 5 more. 3. finally my last idea is adding an extra 10 seconds for grabbing the flag pole after the first person.
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CohenDaPro |
Posted on 01-27-21, 04:08 pm
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Karma: 1 Posts: 2/2 Since: 01-20-21 |
Will there be more power-ups out of ?blocks for our plumbers
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poudink |
Posted on 01-27-21, 07:42 pm (rev. 1 by poudink on 01-27-21, 07:46 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1204/1447 Since: 02-12-16 |
Daniel505465 |
Posted on 02-09-21, 06:07 pm
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Karma: 22 Posts: 11/76 Since: 12-22-20 |
Why don't you also add the physical Checkpoint Flag?
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Arceus |
Posted on 02-09-21, 10:27 pm (rev. 1 by Arceus on 02-09-21, 10:27 pm)
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We do what we must because we can
Karma: 5569 Posts: 1397/1426 Since: 06-25-13 |
Posted by Daniel505465 Why don't you also add the physical Checkpoint Flag? Because this hack adds a co-op version of the original NSMB, nothing else _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Hexagon |
Posted on 02-18-21, 02:43 pm
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Karma: 1 Posts: 1/2 Since: 02-18-21 |
This doesn't work on DSi Twilight Menu?
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poudink |
Posted on 02-18-21, 06:25 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1213/1447 Since: 02-12-16 |
mdm1 |
Posted on 03-08-21, 05:36 am
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Karma: 1 Posts: 1/1 Since: 03-08-21 |
I'm having some trouble connecting another DS via DLP to the one with the hack running on it. Any ideas?
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Daniel505465 |
Posted on 03-08-21, 08:08 pm
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Karma: 22 Posts: 21/76 Since: 12-22-20 |
You can't run it with DLP, Both devices must have NSMB Co-op or it won't work, trust me... I've tried.
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Le |
Posted on 03-08-21, 11:54 pm
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Karma: -3 Posts: 4/5 Since: 12-10-20 |
My suggestion for the next update (if it's going to happen):
Select to...select World map just like Newer DS Make the *bottom screen* levels/sections appear on top screen |
Daniel505465 |
Posted on 03-09-21, 07:33 pm
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Karma: 22 Posts: 22/76 Since: 12-22-20 |
This hack, like the creator said, is only for co-op, it wont have anything else that isn't original.
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poudink |
Posted on 03-10-21, 03:23 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1239/1447 Since: 02-12-16 |
You can apply both patches to the co-op mod yourself, though I can't guarentee either of them will work.
Worldmap select comes with the NewerDS source, so it's a headache to get working and it's less likely to be compatible with the co-op patch, in the sense that it may be hard to separate from the rest of the Newer DS source and said source is sure to have at least a few incompatibilities with the co-op code. Or at least, I would think so. Can't say I've actually tried to mix the two. Disabling bottom screen gameplay can either be done through simple level editing or a simple hex edit. The hex patch is extremely unlikely to interfere with the co-op patch, and even in the one in a million chance it does interfere, doing it through level editing will work. Doing it through level editing is probably better anyway, since the hex patch will still disable the reserve item. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Doughboi |
Posted on 03-11-21, 08:38 am
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Karma: 1 Posts: 1/1 Since: 03-11-21 |
I’m new to this stuff and I wanted to see if there was a way to play this mod on 2 3ds’s
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Le |
Posted on 03-12-21, 12:52 pm (rev. 1 by Le on 03-12-21, 12:55 pm)
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Karma: -3 Posts: 5/5 Since: 12-10-20 |
...anything else that isn't original"
I thought the creator was accepting those suggestions after I saw the item box update, and I would like touchscreen being totally optional on this one, but anyway now I get it |
Daniel505465 |
Posted on 03-24-21, 01:21 am (rev. 1 by Daniel505465 on 03-24-21, 01:21 am)
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Karma: 22 Posts: 25/76 Since: 12-22-20 |
I've found a bug, using the cannon softlocks the game, and can you bring back the original player collisions, where you can't walk through each other, and also while you're at it, can you remove death from other players ground pounding/throwing fire balls at Tiny Mario/Luigi?
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