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Posted on 10-07-18, 04:57 pm


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Since: 03-31-13
So here's a new glitch I've found:
Posted on 10-10-18, 06:42 pm


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Since: 04-02-13
Is this something that can actually occur in the real game, though?
Posted on 10-13-18, 05:53 pm (rev. 1 by Soig on 10-13-18, 05:58 pm)


Karma: 167
Posts: 45/46
Since: 03-31-13
Posted by skawo
Is this something that can actually occur in the real game, though?

It's similar with the glitch found by hartmann. But throw a hammer instead of being shell this time. Become normal state from a shell while y speed is 0, and then it will work.

I want to test the limit height that glitch could achieve, so create that map which is in the video.
Posted on 10-17-18, 02:47 pm (rev. 1 by  J0hnn0 on 05-28-19, 05:21 pm)
Shyguy
Lul

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Posts: 1/88
Since: 10-17-18
.
_________________________
I'm working on a new project!
Posted on 11-01-18, 03:32 pm (rev. 3 by Soig on 11-01-18, 03:38 pm)


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Posts: 46/46
Since: 03-31-13

So fix it please.
Posted on 11-02-18, 02:19 am
Banned: Being a derp

Karma: 57
Posts: 32/33
Since: 02-04-17
Checked with Skawo and Roadrunner just now. The Windows, MacOS, and Linux versions have all been updated and checked. Each download is now at 1.07. Thanks for describing the issue.
Posted on 11-13-18, 12:11 pm, deleted by  Arceus: The board's language is english
Posted on 03-26-19, 09:03 pm


Karma: 11
Posts: 8/9
Since: 01-01-18
Hey there! I found a few glitches while doing an 100% run, so I put them together here. Hope it's useful!
Posted on 03-26-19, 09:49 pm
Boo
Available on all current platforms.

Karma: 1826
Posts: 828/923
Since: 02-12-16
0:00 Pretty sure Mega Mario is supposed to be vulnerable to lava.
0:09 I don't see any glitches there.
0:48 More of a level design issue than a glitch, but still an issue.
1:43 I also don't see any glitches there.
Nice finds though, especially the last one.

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 03-27-19, 01:01 am


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Posts: 9/9
Since: 01-01-18
The glitch at 0:00 is that Mega Mario doesn't shrink when he's killed by the lava. When he goes into normal lava, he does first, but he stays big for the wave lava. The one at 0:09 is Mini Luigi constantly being pushed out of the pipe because collision, which just kind of looks wonky, but not the biggest issue. Other than that you're right!
Posted on 03-27-19, 03:36 am
Once upon a time there was a tiger.

Karma: 4753
Posts: 2547/2591
Since: 01-17-13
for the first one, glitch or not it's a faster and cooler death that way.

as for the other one, that's how it's supposed to be. it pushes you out just fine if you stand right under the pipe and doesn't let you phase through the tile.
Posted on 04-08-19, 02:58 pm
Newcomer
hey there im using NSMBHD!

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Posts: 1/3
Since: 04-08-19
i love this hack its the best to me
Posted on 05-06-19, 07:06 pm


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Posts: 1/1
Since: 05-06-19
I like this hack!
Posted on 05-21-19, 02:30 pm
Super Koopa
Swagmaster

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Posts: 833/850
Since: 04-24-18
So, just for fun, decided to try 100% Newer DS on a Windows XP desktop. I just restored a 2004 HP Pavilion a520n tower with Windows XP Service Pack 3 and 448 MB of Ram. So, I didn't use Desmume since it's software requires a lot of ram to run, even 2 GB is laggy. Anyways, I decided to use no$gba to see how it would run. On the world map, the bottom screen was completely white LOL except for the world map icons. No biggie. Nevertheless, the game didn't lag that much but I did notice a little bit of frame skip to make it run faster. It was very playable on this tower and I beat the game this morning 100% on it. Just a fun thing to see what XP is capable of.
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 05-21-19, 03:07 pm
Once upon a time there was a tiger.

Karma: 4753
Posts: 2578/2591
Since: 01-17-13
the bottom screen appearing all white (or orange, depending on graphic edits) is a known glitch in no$gba and has nothing to do with winXP.

it's honestly no surprise this emulator works smooth on basically everything.
Posted on 05-21-19, 11:32 pm
Boo
Available on all current platforms.

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Since: 02-12-16
I think you could even use desmume in XP, or melonDS.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 05-22-19, 12:25 am
Super Koopa
Swagmaster

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Since: 04-24-18
You could, but Desmume's software requires a lot of Ram to run. I've tried and it barely functions. Also, I know the bottom screen is something with no$gba because I've used it on Windows 10 too


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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 05-28-19, 12:20 pm
Boomerang Brother
under probation

Karma: 3283
Posts: 995/1007
Since: 11-29-11
I finally continued playing NewerDS where I left off and I beat the Final Boss (eventually). I'm really impressed by the hack. Those last few levels, like W8-A, and the Final Castle and especially the Final Boss were so creative and awesome. You showed us what high levels NSMBDS Hacking can go to. You showed us there's such a lot of stuff possible, which proofs that NSMBDS Hacking doesn't have as much limits as we thought. The Final Boss fight you gave us was so much better than the kind of pathetic short fight the original game gave us.

I mostly just want to say thank you! Thank you for this amazing hack!
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