Posted on 05-10-14, 09:16 pm (rev. 2 by ImageBot on 11-21-16, 03:00 am)
この記号は… 解読できないよ…


Karma: 6330
Posts: 703/2786
Since: 01-17-13
Maybe rip more stuff, if we can.

Hum. I will stop hex editing Mega-Mario for now, because looking at him becoming crazy is annoying.

By the way, I asked something to the current Projects Organisers some time ago.


Posted on 05-10-14, 09:22 pm (rev. 1 by  Simpson55 on 05-11-14, 01:08 am)
Paratroopa


Karma: 156
Posts: 47/159
Since: 05-06-14
i want to rip graphics but the unseen64 page which contains a lot of good pictures is down!
I forgot to ask how to upload files?
Posted on 05-11-14, 03:16 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1386
Posts: 824/950
Since: 11-13-11
Posted by Simpson55
i want to rip graphics but the unseen64 page which contains a lot of good pictures is down!
I forgot to ask how to upload files?


You can upload files via the board's uploader here. You can also click on "Uploader" at the navigation bar.
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 05-11-14, 07:38 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
Ninji


Karma: 392
Posts: 154/247
Since: 12-18-12
Hey!
do you remember the beta final boss door that has x on it?
Here's the pic without the 'x', i found it:

Also, this tileset has more tileset... just like in this screenshot:
Posted on 05-11-14, 10:49 am
a

Karma: 1589
Posts: 765/1290
Since: 02-12-13
Any tilesets you got for me to remake?
Posted on 05-11-14, 12:09 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
banned for pulling same old drama antics

Karma: -87
Posts: 35/173
Since: 04-15-14
Posted by mrrikihino
Hey!
do you remember the beta final boss door that has x on it?
Here's the pic without the 'x', i found it:

Also, this tileset has more tileset... just like in this screenshot:

So, going by the Japanese on the left picture that says 'nokonoko mario', was the Blue Shell called 'Koopa Troopa Mario' originally?
Posted on 05-11-14, 01:14 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)
Inactive, don't bother

Karma: 1285
Posts: 234/377
Since: 10-07-12


Posted by Luigi442wii
Posted by mrrikihino
Hey!
do you remember the beta final boss door that has x on it?
Here's the pic without the 'x', i found it:

Also, this tileset has more tileset... just like in this screenshot:

So, going by the Japanese on the left picture that says 'nokonoko mario', was the Blue Shell called 'Koopa Troopa Mario' originally?


From looking at the screenshot from my perspective, the question mark at the end seems to be indicating that the screenshot could had been edited by a Japanese review company. So the person who edited the screenshot asks "is mario a Koopa Troopa?"
Because i don't think that Nintendo asks "is mario a Koopa Troopa?" when they implemented it ingame.

Edit: So i don't think that they call him like that because it was a question.
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 05-11-14, 01:19 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
Paratroopa


Karma: 156
Posts: 48/159
Since: 05-06-14
I ripped the tileset and background from this picture

tileset: http://nsmbhd.net/get.php?id=3139
background : http://nsmbhd.net/get.php?id=3138
Posted on 05-11-14, 01:22 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)


Karma: 44
Posts: 6/16
Since: 03-28-13
This project seems to be quite amazing piece of work, and also I'm very happy that you guys did use some of the my restored beta graphics.

To get my help started, I have done these desert tiles in a month ago, but never released to the public. So I'll go and submit these tiles.

Posted on 05-11-14, 01:45 pm
Paratroopa


Karma: 156
Posts: 49/159
Since: 05-06-14
this tileset is better than my desert tileset, even if the rocks are missing.

I made the background of this picture:
Posted on 05-11-14, 01:49 pm
Fire Snake
Eugene

Karma: 3810
Posts: 331/1156
Since: 11-29-11
Cool tileset. But wait... I think there are two beta tilesets of desert.
I have seen the tileset GamePixel has placed here in a screenshot, but I have also seen another one.
Here's a link: http://mfgg.net/index.php?act=resdb&param=03&c=1&id=29121.

Which tileset do we have to use in the Beta Replica?
One of these two? Or both?
Posted on 05-11-14, 01:51 pm (rev. 2 by GamePixel on 05-11-14, 01:55 pm)


Karma: 44
Posts: 7/16
Since: 03-28-13
Posted by KingYoshi
Cool tileset. But wait... I think there are two beta tilesets of desert.
I have seen the tileset GamePixel has placed here in a screenshot, but I have also seen another one.
Here's a link: http://mfgg.net/index.php?act=resdb&param=03&c=1&id=29121.

Which tileset do we have to use in the Beta Replica?
One of these two? Or both?


I think we should use both, but use the older desert tileset in water levels. Since the older desert tileset looks suitable for underwater levels. And we could try mixing with rock/coral tileset with sand tileset.
Posted on 05-11-14, 02:04 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)
Fire Snake
Eugene

Karma: 3810
Posts: 332/1156
Since: 11-29-11
Posted by GamePixel

I think we should use both, but use the older desert tileset in water levels. Since the older desert tileset looks suitable for underwater levels. And we could try mixing with rock/coral tileset with sand tileset.


Hmm... that could work.

I've another image found with beta stuff. http://mfgg.net/index.php?act=resdb&param=03&c=1&id=25483

Maybe someone can rip the backgrounds from these screenshots:

Posted on 05-11-14, 02:07 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
Paratroopa


Karma: 156
Posts: 50/159
Since: 05-06-14
I aldready made the second
Posted on 05-11-14, 02:15 pm
Fire Snake
Eugene

Karma: 3810
Posts: 333/1156
Since: 11-29-11
Which ?-Blocks and Brick Blocks are we going to use?
There are several beta-blocks made.
Posted on 05-11-14, 03:26 pm
Paratroopa


Karma: 156
Posts: 51/159
Since: 05-06-14
as i said 2 times, i don't think it's a good idea to mix elements from different betas, like these blocks, and it's better to use the block from the E3 because the other one doesn't works like we can see in the 2004 beta video
Posted on 05-11-14, 05:08 pm (rev. 2 by ImageBot on 11-21-16, 03:00 am)
この記号は… 解読できないよ…


Karma: 6330
Posts: 704/2786
Since: 01-17-13
<- Very early
<- Early
<- Kinda late

We are remaking mostly the middle one. But also some of the others. But not too much.

I will try to un-mix all the versions to get it right.

(I will clarify this later)
Posted on 05-11-14, 05:48 pm
Paratroopa


Karma: 156
Posts: 52/159
Since: 05-06-14
For now i have questions to do something for the beta
-how to modify fireballs? and how to insert no music?
Posted on 05-11-14, 06:39 pm
この記号は… 解読できないよ…


Karma: 6330
Posts: 705/2786
Since: 01-17-13
The fireballs are stored in a 2D file.

Image: /obj/I_fireball_ncg.bin
Pallet: /obj/I_enemy_ncl.bin (or I_enemy_B_ncl.bin, I_enemy_R_ncl.bin, I_enemy_W_ncl.bin)


And the music is in the view settings.
Posted on 05-11-14, 06:50 pm (rev. 1 by  Simpson55 on 05-11-14, 08:59 pm)
Paratroopa


Karma: 156
Posts: 53/159
Since: 05-06-14
thanks for the fireball, but for the music i know where it is, i asking how to do to put NO music, i tried the "none" but it's a speed version of Grassland (alt)
EDIT: finally, not important... i made a recreation of the 2004 alpha footage, is that good? (no sound)