Hiccup |
Posted on 05-26-14, 05:43 pm
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Birdo
Karma: 2789 Posts: 849/2091 Since: 06-26-11 |
Thanks for the info about the demo Simpson55!
I will get round to updating the first post someday... |
mrrikihino |
Posted on 05-28-14, 06:07 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
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Ninji
Karma: 392 Posts: 167/247 Since: 12-18-12 |
Posted by Simpson55 why do you think the bushes on rocks are better?on the picture, there's absolutly no rocks and the level is appently in world 1, not 6, and even if it was in world 6, the world 6 theme was "machine" compare my BG with this screenshot at e3 2005: (actually, i just found it a minute ago after seeing hiccup profile at tcrf.net) anyway... can someone rip the BG hills from that screenshot? resource from this: http://tcrf.net/User:Hiccup/Prerelease:New_Super_Mario_Bros. http://themushroomkingdom.net/nsmb_ss.shtml |
Simpson55 |
Posted on 05-28-14, 06:54 am
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Paratroopa
Karma: 156 Posts: 67/159 Since: 05-06-14 |
compare my BG with this screenshot at e3 2005: i didn't see this screenshot since a long time, or maybe never... and thank you for claiming it's your BG whereas you only put these bushes on mine |
mrrikihino |
Posted on 05-28-14, 11:54 am (rev. 3 by mrrikihino on 05-29-14, 12:24 pm)
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Ninji
Karma: 392 Posts: 168/247 Since: 12-18-12 |
here: i cant do the clouds, can you do that?
or... |
Simpson55 |
Posted on 05-28-14, 03:16 pm (rev. 1 by Simpson55 on 05-28-14, 04:18 pm)
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Paratroopa
Karma: 156 Posts: 68/159 Since: 05-06-14 |
So in game, that's what it looks like
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Thierry |
Posted on 05-29-14, 08:23 am
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この記号は… 解読できないよ…
Karma: 6330 Posts: 746/2785 Since: 01-17-13 |
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GamePixel |
Posted on 05-29-14, 10:44 am
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Karma: 44 Posts: 11/16 Since: 03-28-13 |
That looks pretty clashing. I would recommend to remove the darker hills on the left one.
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Thierry |
Posted on 05-29-14, 10:58 am
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この記号は… 解読できないよ…
Karma: 6330 Posts: 748/2785 Since: 01-17-13 |
Where do we have it from, anyway?
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snake block |
Posted on 05-29-14, 11:53 am
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a
Karma: 1589 Posts: 810/1290 Since: 02-12-13 |
Any tilesets you want me to rip? Not backgrounds though...
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Simpson55 |
Posted on 05-29-14, 12:00 pm
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Paratroopa
Karma: 156 Posts: 69/159 Since: 05-06-14 |
maybe we can find a way to make the 32x32 red switch in the castle, or make the animation of the 3D flag, i'd like to do it, but i don't know how to modify a nsbca file, i can only see the animation in mkdse
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Thierry |
Posted on 05-29-14, 12:00 pm (rev. 1 by Thierry on 05-29-14, 12:02 pm)
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この記号は… 解読できないよ…
Karma: 6330 Posts: 749/2785 Since: 01-17-13 |
Posted by Hiccup Thanks for the info about the demo Simpson55! I will get round to updating the first post someday... -----Fisrt Post----- I have decided to "open-source" this project, to prevent losing things and to allow more people to contribute. There is not a current version, but there will be enough resources are collected together on and a plan on how to combine them is made. -----/First Post----- |
Simpson55 |
Posted on 05-29-14, 12:22 pm
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Paratroopa
Karma: 156 Posts: 70/159 Since: 05-06-14 |
also, i don't know if you did it but i found the way to change the castle pallette and keep the lava tiles uncorupted
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Thierry |
Posted on 05-29-14, 12:23 pm (rev. 1 by Thierry on 05-29-14, 12:24 pm)
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この記号は… 解読できないよ…
Karma: 6330 Posts: 750/2785 Since: 01-17-13 |
Yeah, I know it.
But some other people don't. You can show them. |
mrrikihino |
Posted on 05-29-14, 12:29 pm (rev. 1 by mrrikihino on 05-29-14, 12:33 pm)
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Ninji
Karma: 392 Posts: 170/247 Since: 12-18-12 |
Posted by Thierry anyway here- anyway, i just mix the beta hills with simpson55 hills... |
Thierry |
Posted on 05-29-14, 12:50 pm
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この記号は… 解読できないよ…
Karma: 6330 Posts: 751/2785 Since: 01-17-13 |
Without blurriness and dark left hill...
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snake block |
Posted on 05-29-14, 01:28 pm
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a
Karma: 1589 Posts: 811/1290 Since: 02-12-13 |
Simpson55 |
Posted on 05-29-14, 01:39 pm
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Paratroopa
Karma: 156 Posts: 71/159 Since: 05-06-14 |
it looks nice, and i noticed something, now i'm wondering if the demo contained an underground level, look at this from the trailer,
The top screen says "field", so i think it's a part of the field level and not an individual level |
snake block |
Posted on 05-29-14, 01:42 pm (rev. 1 by snake block on 05-29-14, 01:44 pm)
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a
Karma: 1589 Posts: 812/1290 Since: 02-12-13 |
OKAY, CAN I RIP?!
edit: but how it's too blurry, is there another screenshot which is not blurry you got? |
Thierry |
Posted on 05-29-14, 02:01 pm
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この記号は… 解読できないよ…
Karma: 6330 Posts: 752/2785 Since: 01-17-13 |
Use the E3 vid.
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snake block |
Posted on 05-29-14, 02:14 pm
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a
Karma: 1589 Posts: 813/1290 Since: 02-12-13 |
...
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