Posted on 05-09-14, 08:21 pm (rev. 2 by ImageBot on 11-21-16, 03:00 am)
この記号は… 解読できないよ…


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Posted by LakituGames
Posted by Thierry
I already took care of this (not even hard to find a solution). The last blue ring in the remaked levels is now kinda a flag pole. (you will be able to check this in the next beta)


But the blue ring isn't supposed to be the flagpole. It acts like a midway point, allowing you to respawn in an alernate location if you die after touching it.

Posted by Thierry
I will see if I can hex-shit this...


thnx. Best of luck.


I typed wrong, I meant Midway Point.


Posted by Simpson55
oh, forget my question, in fact, i made the 3D files too little so i saw some floating pixels in game but now it's good..
Also, i don't know if the flag is aldready reversed or if i'm the first who did it?


it is not animated



Did you changed anything of the nsbca file?
Posted on 05-09-14, 09:26 pm (rev. 1 by  Simpson55 on 05-09-14, 09:26 pm)
Paratroopa


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no i changed the 3D model (nsbmd), i tried to edit the "bones" to make the animation but i don't know how to do
Posted on 05-09-14, 10:59 pm
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Posted on 05-10-14, 06:30 am (rev. 3 by  mrrikihino on 05-10-14, 06:33 am)
Ninji


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can you make the pl_mario_LZ.bin to be like this?
http://www.youtube.com/watch?v=KyR7DC4s4M4
just like this: the Beta Kick is in the data ---->root---->player---->pl_ttl_LZ.bin
then copied the Hex code into the pl_mario_LZ.bin data
it says: when you play, mario goes like in the beta video.
can you do that and give me the pl_mario_LZ.bin file? because i can't do it...
Posted on 05-10-14, 07:10 am
Roy Koopa
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Posted by Thierry



Ah, very good. Much better than my version.

How'd you change Mega Mario's walking animation?
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Posted on 05-10-14, 09:20 am (rev. 1 by Thierry on 05-10-14, 09:21 am)
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To change Mega Mario's animations, I hex edited it but I had to start over after the I made video, because I got a crash.

BTW, I changed Mega-Mario's animations to make him look llike in the beta.
Posted on 05-10-14, 09:36 am (rev. 1 by  KingYoshi on 05-10-14, 09:37 am)
Fire Brother
Eugene

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Can you also make that Normal Mario's walk loiks like Mega Mario's walk?
I think that would have a funny result. xD

EDIT: Oh, I'm sorry. This is a little bit off-topic, I think.
Posted on 05-10-14, 09:59 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
Ninji


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the center of your ripped background must be like this:

and my ripped sprites:

the desert background is unfinished...
Posted on 05-10-14, 10:00 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
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Posted by KingYoshi
Can you also make that Normal Mario's walk loiks like Mega Mario's walk?
I think that would have a funny result. xD

EDIT: Oh, I'm sorry. This is a little bit off-topic, I think.



I could, but it'd be hard.

Btw, I forgot which animation is the walk of Mega-Mario, in pl2.

It really annoys me.

Posted by mrrikihino
the center of your ripped background must be like this:

hamza said he will take care of it.
Posted on 05-10-14, 12:29 pm
a

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Here you go. I'm done.

Is it fine? Sorry if the grass is a bit different
Posted on 05-10-14, 01:21 pm
Fire Brother
Eugene

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Hmm... I don't know why, but that beta background reminds me of NSMBWii.
Posted on 05-10-14, 02:00 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)
Paratroopa


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For the flag, here's the file: http://www.sendspace.com/file/w96848

Also, do you know how to make a 64x64px [?] block?
Posted on 05-10-14, 04:11 pm (rev. 1 by  mrrikihino on 05-10-14, 04:14 pm)
Ninji


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Posted by hamza62240

Here you go. I'm done.

Is it fine? Sorry if the grass is a bit different

it is NOT like that!
from all the screenshot that have this bg, it must be look like this:

Ta-Da--!

why i'm always talking about this beta BG? because it is not look like what it have to be like in the beta, when i'm editing it... i'm not draw it, just place it
Posted on 05-10-14, 06:34 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
Goomba


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Posted by Simpson55
For the flag, here's the file: http://www.sendspace.com/file/w96848

Also, do you know how to make a 64x64px [?] block?


Please use the onsite uploader in the future. thnx

Also, I believe its only 32x32px. Someone needs to rip it from SM64DS if they haven't already.
I'm not sure how to make 4 tiles act as one, but we'll figure it out eventually.
Maybe this would work:
1. import 4 16x16 sections of the image into the files. There are specific parts of the jyotyu tileset that are hardcoded to be replaced with animated versions stored in the gamefiles.
2. edit the jyotyu tileset object list.

idk I haven't tried it. It may be that there aren't enough slots available. Also, idk how would the object behaviors would work.
Posted on 05-10-14, 07:01 pm
Fire Brother
Eugene

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When there comes a beta of the NSMB Beta Replica?
Posted on 05-10-14, 07:11 pm
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http://nsmbhd.net/get.php?id=3109 by Thierry
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Posted on 05-10-14, 07:26 pm
Birdo


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Please stop submitting patches on their own without any separate files or even and explanation!
Posted on 05-10-14, 08:13 pm
Paratroopa


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i managed to make the animation of the castle background but it causes glitches to the tileset
Posted on 05-10-14, 08:28 pm (rev. 1 by Thierry on 05-10-14, 08:31 pm)
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It was the patch of "NSMB Beta Replica V.Thierry".


By the way, I still updates it. A new version will come when there will be more content to show/when I will be done hex-editing Mega-Mario.


Posted by Simpson55
i managed to make the animation of the castle background but it causes glitches to the tileset


I already took care of the animations, and I'd prefer us to give up losing time on trying to set them right.
Posted on 05-10-14, 09:00 pm
Paratroopa


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ok, what else to do now?