Thierry |
Posted on 05-09-14, 08:21 pm (rev. 2 by ImageBot on 11-21-16, 03:00 am)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 697/2794 Since: 01-17-13 |
Posted by LakituGames Posted by Thierry
I already took care of this (not even hard to find a solution). The last blue ring in the remaked levels is now kinda a flag pole. (you will be able to check this in the next beta) But the blue ring isn't supposed to be the flagpole. It acts like a midway point, allowing you to respawn in an alernate location if you die after touching it. Posted by Thierry
I will see if I can hex-shit this... thnx. Best of luck. I typed wrong, I meant Midway Point. Posted by Simpson55 oh, forget my question, in fact, i made the 3D files too little so i saw some floating pixels in game ![]() Also, i don't know if the flag is aldready reversed or if i'm the first who did it? ![]() it is not animated Did you changed anything of the nsbca file? |
|
Posted on 05-09-14, 09:26 pm (rev. 1 by
|
![]() Karma: 156 Posts: 43/159 Since: 05-06-14 |
no i changed the 3D model (nsbmd), i tried to edit the "bones" to make the animation but i don't know how to do
|
Thierry |
Posted on 05-09-14, 10:59 pm
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 698/2794 Since: 01-17-13 |
![]() |
|
Posted on 05-10-14, 06:30 am (rev. 3 by
|
![]() Karma: 392 Posts: 150/247 Since: 12-18-12 |
can you make the pl_mario_LZ.bin to be like this?
http://www.youtube.com/watch?v=KyR7DC4s4M4 just like this: the Beta Kick is in the data ---->root---->player---->pl_ttl_LZ.bin then copied the Hex code into the pl_mario_LZ.bin data it says: when you play, mario goes like in the beta video. can you do that and give me the pl_mario_LZ.bin file? because i can't do it... ![]() |
|
Posted on 05-10-14, 07:10 am
|
![]() The guy who does things. Karma: 12764 Posts: 1378/2796 Since: 07-01-11 |
Posted by Thierry ![]() Ah, very good. Much better than my version. How'd you change Mega Mario's walking animation? New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Thierry |
Posted on 05-10-14, 09:20 am (rev. 1 by Thierry on 05-10-14, 09:21 am)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 699/2794 Since: 01-17-13 |
To change Mega Mario's animations, I hex edited it but I had to start over after the I made video, because I got a crash.
BTW, I changed Mega-Mario's animations to make him look llike in the beta. |
|
Posted on 05-10-14, 09:36 am (rev. 1 by
|
![]() Eugene Karma: 3853 Posts: 327/1159 Since: 11-29-11 |
Can you also make that Normal Mario's walk loiks like Mega Mario's walk?
I think that would have a funny result. xD EDIT: Oh, I'm sorry. This is a little bit off-topic, I think. |
|
Posted on 05-10-14, 09:59 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
|
![]() Karma: 392 Posts: 151/247 Since: 12-18-12 |
the center of your ripped background must be like this:
![]() and my ripped sprites: the desert background is unfinished... |
Thierry |
Posted on 05-10-14, 10:00 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 700/2794 Since: 01-17-13 |
Posted by KingYoshi Can you also make that Normal Mario's walk loiks like Mega Mario's walk? I think that would have a funny result. xD EDIT: Oh, I'm sorry. This is a little bit off-topic, I think. I could, but it'd be hard. ![]() Btw, I forgot which animation is the walk of Mega-Mario, in pl2. It really annoys me. ![]() Posted by mrrikihino the center of your ripped background must be like this: ![]() hamza said he will take care of it. ![]() |
|
Posted on 05-10-14, 12:29 pm
|
a
Karma: 1589 Posts: 764/1290 Since: 02-12-13 |
![]() Here you go. I'm done. Is it fine? Sorry if the grass is a bit different ![]() |
|
Posted on 05-10-14, 01:21 pm
|
![]() Eugene Karma: 3853 Posts: 329/1159 Since: 11-29-11 |
Hmm... I don't know why, but that beta background reminds me of NSMBWii.
|
|
Posted on 05-10-14, 02:00 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)
|
![]() Karma: 156 Posts: 44/159 Since: 05-06-14 |
For the flag, here's the file: http://www.sendspace.com/file/w96848
![]() Also, do you know how to make a 64x64px [?] block? |
|
Posted on 05-10-14, 04:11 pm (rev. 1 by
|
![]() Karma: 392 Posts: 152/247 Since: 12-18-12 |
Posted by hamza62240 ![]() Here you go. I'm done. Is it fine? Sorry if the grass is a bit different ![]() it is NOT like that! from all the screenshot that have this bg, it must be look like this: Ta-Da--! ![]() why i'm always talking about this beta BG? because it is not look like what it have to be like in the beta, when i'm editing it... i'm not draw it, just place it ![]() |
LakituGames |
Posted on 05-10-14, 06:34 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
|
![]() Karma: 120 Posts: 26/31 Since: 03-27-14 |
Posted by Simpson55 For the flag, here's the file: http://www.sendspace.com/file/w96848 ![]() Also, do you know how to make a 64x64px [?] block? Please use the onsite uploader in the future. thnx ![]() Also, I believe its only 32x32px. Someone needs to rip it from SM64DS if they haven't already. I'm not sure how to make 4 tiles act as one, but we'll figure it out eventually. Maybe this would work: 1. import 4 16x16 sections of the image into the files. There are specific parts of the jyotyu tileset that are hardcoded to be replaced with animated versions stored in the gamefiles. 2. edit the jyotyu tileset object list. idk I haven't tried it. It may be that there aren't enough slots available. Also, idk how would the object behaviors would work. |
|
Posted on 05-10-14, 07:01 pm
|
![]() Eugene Karma: 3853 Posts: 330/1159 Since: 11-29-11 |
When there comes a beta of the NSMB Beta Replica?
![]() |
|
Posted on 05-10-14, 07:11 pm
|
![]() Karma: 182 Posts: 75/190 Since: 06-13-13 |
http://nsmbhd.net/get.php?id=3109 by Thierry
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
|
Posted on 05-10-14, 07:26 pm
|
![]() Karma: 2799 Posts: 846/2091 Since: 06-26-11 |
Please stop submitting patches on their own without any separate files or even and explanation!
|
|
Posted on 05-10-14, 08:13 pm
|
![]() Karma: 156 Posts: 45/159 Since: 05-06-14 |
i managed to make the animation of the castle background but it causes glitches to the tileset
![]() |
Thierry |
Posted on 05-10-14, 08:28 pm (rev. 1 by Thierry on 05-10-14, 08:31 pm)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 702/2794 Since: 01-17-13 |
Posted by New Super Wario2 http://nsmbhd.net/get.php?id=3109 by Thierry It was the patch of "NSMB Beta Replica V.Thierry". By the way, I still updates it. A new version will come when there will be more content to show/when I will be done hex-editing Mega-Mario. Posted by Simpson55 i managed to make the animation of the castle background but it causes glitches to the tileset ![]() I already took care of the animations, and I'd prefer us to give up losing time on trying to set them right. |
|
Posted on 05-10-14, 09:00 pm
|
![]() Karma: 156 Posts: 46/159 Since: 05-06-14 |
ok, what else to do now?
|