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Posted on 01-02-14, 12:24 pm (rev. 56 by  Hiccup on 09-10-21, 10:23 am)
Birdo


Karma: 2789
Posts: 803/2091
Since: 06-26-11

See the new thread





xdelta patch for "(USA)" ROM

Screenshot gallery

News


* Sep 06 2016 - 2005 demo replica v1.1 released
* Sep 01 2016 - 2005 demo replica v1.0 released

Todo


no rainbow effect when invincible (could be ASM hack)

Animations


early walking animation (used in minigames)
falling hat animations (might require ASM)

Music


remove "bah" from all tracks (Ambiance 69 said I could use the SSEQs from his Alpha Replica, but currently they don't fully remove the wahs)

Levels


Remake castle (WIP)

Sound


add retro jump SFX
big grounded piranha plants use same sound as small ones (could be ASM hack)

ASM (to create)


shift flag actor 8 pixels to the right
use separate sounds for small mario jump and big mario jump
display "Mario Start" graphic at start of level
invincible with no music while flying from pipe cannon
loose coin (that drops down) produced by enemies hit by invincible mario
pipe piranha plants are larger
? switch has "double size" setting
switches don't interrupt music (like Red Rings/timed Star Coins/? Switch in Mega Goomba)
triple jump requires less speed
when touched, red ring spins, turns blue and activates checkpoint without flag
! switch appears in front of mario and is non-solid when presed
punch and kick move for mario when super or better. what appears to be the same kick animation is used as one of the enemy combo stomp animations.
backflip. maybe one of the existing jump animations is the same as the one used for this.
! blocks
early mega mushroom + its ? block
? switch uses 3d model
mega goomba that is already big, doesn't require boss sprites and doesn't spawn a key when defeated

Releases


2005 demo replica v1.1


Details


desert level moved to slot 1-tower
custom desert tileset
singleplayer grassland level in slot 1-1, recreated by MarioFanatic64, Hiccup and Theiry
mushroom platform textures modified
custom underground tileset

Download



2005 demo replica v1.0


Details


singleplayer desert level in slot 1-Tower, fixed up by Hiccup
ASM pack (generic ones, bootscreen, redringv2, nofreezev2, midwaypoint) by MeroMero/dirbaio/skawo
desert backgrounds by mrrikihino
plain red Goal Pole flag texture
Bump-from-below Platform texture by KingYoshi
"in the middle of two tiles" used block for flag, in jyotyu tileset
blue ! switch
white background on top titlescreen
early logo

Download



Resources


2005 demo and others


Misc graphics


2005 demo top screen graphics
[extract from 2005 demo remake v1.00]

Tilesets


Desert
http://i.imgur.com/983mq6Q.png
unknown author

Underground
http://nsmbhd.net/file/jJKh0mLrPE159eo3/N6PQtpW.png
unknown author

Backgrounds


Desert pyramids
[lost]
by mrrikihino

Actors


Bump-from-below Platform
https://drive.google.com/open?id=0B_yBl-184usmOGtoRy1BVnFJOGs
by KingYoshi

Blue ! Switch
[extract from 2005 demo remake v1.00]
Posted on 01-02-14, 02:06 pm (rev. 1 by  KingYoshi on 01-02-14, 03:16 pm)
Fire Snake
Eugene

Karma: 3810
Posts: 278/1156
Since: 11-29-11
Blarg. Every old version is lost.
Posted on 01-02-14, 03:27 pm
I am random… very random.

Karma: 750
Posts: 452/682
Since: 01-17-12
I remember that I once found the file for the red ring but I didn't realize that it was until I played it in-game. I don't know what name the file had but its somewhere in the files.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 01-02-14, 03:31 pm (rev. 1 by  mrrikihino on 01-02-14, 03:39 pm)
Ninji


Karma: 392
Posts: 130/247
Since: 12-18-12
I have the file... Wait until i upload it!
Here! http://nsmbhd.net/get.php?id=2612
Posted on 01-02-14, 03:43 pm (rev. 1 by  pablixtheyoshi on 01-02-14, 03:44 pm)
Goomba


Karma: -38
Posts: 17/27
Since: 12-19-13
Cool project. I'll help u searching the red ring
EDIT: Sorry I got ninja'd
Posted on 01-02-14, 04:19 pm (rev. 3 by  KingYoshi on 01-02-14, 04:26 pm)
Fire Snake
Eugene

Karma: 3810
Posts: 279/1156
Since: 11-29-11
Posted by mrrikihino
I have the file... Wait until i upload it!
Here! http://nsmbhd.net/get.php?id=2612

Cool! Good job,  mrrikihino!


But who take part of this?
And is someone here 'in charge'?
Is Hiccup that? Or won't he do something at this?
...
Posted on 01-02-14, 06:33 pm (rev. 3 by  Hiccup on 01-02-14, 06:38 pm)
Birdo


Karma: 2789
Posts: 804/2091
Since: 06-26-11
I'm in charge, unless somebody wants to take over and I agree.

You can contribute any way you want to. But they must be of be high quality. Level remakes must be block for block exact and no mixing of different game prototype versions.

You might want to contribute to http://tcrf.net/User:Hiccup/Prerelease:New_Super_Mario_Bros.. It is a page on prerelease materials of NSMB.
Posted on 01-02-14, 07:12 pm (rev. 4 by ImageBot on 11-21-16, 02:39 am)
Fire Snake
Eugene

Karma: 3810
Posts: 280/1156
Since: 11-29-11
Maybe someone who's very good at graphics hacking and making tilesets,
could make a full desert-tileset with this screenshot?


And I saw the Spin Blocks would be Spindrifts at first.

Someone who's good at 3d-model hacking, could change this. ^^

Posted by Hiccup
I'm in charge, unless somebody wants to take over and I agree.

I think it's good that you're in charge. This whole idea is your idea.
I don't even want to be in charge of this...
Posted on 01-02-14, 09:23 pm (rev. 1 by ImageBot on 11-21-16, 02:39 am)
Inactive, don't bother

Karma: 1285
Posts: 221/377
Since: 10-07-12


Posted by KingYoshi
Maybe someone who's very good at graphics hacking and making tilesets,
could make a full desert-tileset with this screenshot?



Done:


Should i do the pyramids desert Background as well?
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 01-02-14, 09:50 pm
Fire Snake
Eugene

Karma: 3810
Posts: 281/1156
Since: 11-29-11
Can you do that? That would be great!
But there are enemies, blocks and other stuff like that.
Can you do that then?
Posted on 01-03-14, 12:42 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1218/2796
Since: 07-01-11
I know how to change the Red Coin Ring blue!

-Go to the /enemy folder in the editor and export obj_e3_ring.nsbmd
-Open the nsbmd with a Hex Editor
-Go to offset 0x00000487 and change "31" into "32". Next, go to offset 0x00000497 and change "32" into "31". Next, go to offset 0x000004F7 and change "31" into "32". And finally, go to offset 0x00000507 and change "32" into "31".
-Save, import back into NSMB.

Orengefox taught me that little trick.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-03-14, 07:00 am (rev. 3 by  mrrikihino on 01-03-14, 07:56 am)
Ninji


Karma: 392
Posts: 131/247
Since: 12-18-12
Posted by MarioFanatic64
I know how to change the Red Coin Ring blue!

-Go to the /enemy folder in the editor and export obj_e3_ring.nsbmd
-Open the nsbmd with a Hex Editor
-Go to offset 0x00000487 and change "31" into "32". Next, go to offset 0x00000497 and change "32" into "31". Next, go to offset 0x000004F7 and change "31" into "32". And finally, go to offset 0x00000507 and change "32" into "31".
-Save, import back into NSMB.

Orengefox taught me that little trick.

orangefox tell you that?! in my uploaded hack in nmp file (that i already uploaded here) i'm doing this :go to open obj_e3_ring.nsbmd with NSMBe and i just edit the texture with the second texture and there are red, green, blue, and red and green... first time i see this i though the red if the blue check point its mario who passed it, and green i think its luigi that passed it, andthenandthenandthenandthenandthenandthenandthenandthenandthen...... the red and green one its if the mario and luigi passed the blue ring together.... and the blue one is the check point that never passed by the bros....
and you want to know something.... the pokey the real is facing to the screen... not to the bros also... the beta underground sprites! the unblack version is from the official sprites, so the beta one just have that tileset that are black...
Posted on 01-03-14, 12:05 pm
a

Karma: 1589
Posts: 706/1290
Since: 02-12-13
I'm working on:

1. Ripping and extending the desert tileset and probably other tilesets too (and modifying them a bit so they look better)

2. Ripping the background and a few other things

They will be free to use. I'm done halfway.
Posted on 01-04-14, 06:22 am
I am random… very random.

Karma: 750
Posts: 453/682
Since: 01-17-12
I think I still have the E3 grassland, desert and castle tilesets somewhere in my Windows 8 PC… I'll search for it later.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 01-11-14, 01:23 pm (rev. 1 by  mrrikihino on 07-22-19, 10:18 pm)
Ninji


Karma: 392
Posts: 132/247
Since: 12-18-12
In the credit, there are riskydrawer... the real is rizkydrawer just change the s to z because its my deviantart account where i post nsmb2 tileset paper mario sticker star stickers and other... why no one though of this if i already told that in2012 in nsmb2 thread? Maybe you guys pretty lazy to read all comment of a thread
Posted on 01-11-14, 04:51 pm
Birdo


Karma: 2789
Posts: 809/2091
Since: 06-26-11
I will change it, sorry for the misspelling.
Posted on 01-11-14, 11:35 pm
Ninji


Karma: 392
Posts: 133/247
Since: 12-18-12
Thats ok, i just telling...
Posted on 01-12-14, 06:38 pm
a

Karma: 1589
Posts: 735/1290
Since: 02-12-13
I found the beta NSMB Koopa... It's nokonoko.nsbmd.

I'm gonna try and do more discoveries and post them here.
Posted on 01-12-14, 07:17 pm
I am random… very random.

Karma: 750
Posts: 462/682
Since: 01-17-12
E3 Grassland Tilesets
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 01-13-14, 01:56 am
Ninji


Karma: 392
Posts: 135/247
Since: 12-18-12
WHY I CANT EDIT THE OBJ_E3_RING.NSBMD IN THE EDITOR????!!!! ITS ALWAYS SAYS IT ALREADY BEING EDITED BUT I"M DOING ANYTHING WITH IT!!!
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