Hiccup |
Posted on 01-02-14, 12:24 pm (rev. 56 by Hiccup on 09-10-21, 10:23 am)
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Birdo
Karma: 2789 Posts: 803/2091 Since: 06-26-11 |
See the new threadxdelta patch for "(USA)" ROM Screenshot gallery News* Sep 06 2016 - 2005 demo replica v1.1 released * Sep 01 2016 - 2005 demo replica v1.0 released Todono rainbow effect when invincible (could be ASM hack) Animationsearly walking animation (used in minigames) falling hat animations (might require ASM) Musicremove "bah" from all tracks (Ambiance 69 said I could use the SSEQs from his Alpha Replica, but currently they don't fully remove the wahs) LevelsRemake castle (WIP) Soundadd retro jump SFX big grounded piranha plants use same sound as small ones (could be ASM hack) ASM (to create)shift flag actor 8 pixels to the right use separate sounds for small mario jump and big mario jump display "Mario Start" graphic at start of level invincible with no music while flying from pipe cannon loose coin (that drops down) produced by enemies hit by invincible mario pipe piranha plants are larger ? switch has "double size" setting switches don't interrupt music (like Red Rings/timed Star Coins/? Switch in Mega Goomba) triple jump requires less speed when touched, red ring spins, turns blue and activates checkpoint without flag ! switch appears in front of mario and is non-solid when presed punch and kick move for mario when super or better. what appears to be the same kick animation is used as one of the enemy combo stomp animations. backflip. maybe one of the existing jump animations is the same as the one used for this. ! blocks early mega mushroom + its ? block ? switch uses 3d model mega goomba that is already big, doesn't require boss sprites and doesn't spawn a key when defeated Releases2005 demo replica v1.1Detailsdesert level moved to slot 1-tower custom desert tileset singleplayer grassland level in slot 1-1, recreated by MarioFanatic64, Hiccup and Theiry mushroom platform textures modified custom underground tileset Download2005 demo replica v1.0Detailssingleplayer desert level in slot 1-Tower, fixed up by Hiccup ASM pack (generic ones, bootscreen, redringv2, nofreezev2, midwaypoint) by MeroMero/dirbaio/skawo desert backgrounds by mrrikihino plain red Goal Pole flag texture Bump-from-below Platform texture by KingYoshi "in the middle of two tiles" used block for flag, in jyotyu tileset blue ! switch white background on top titlescreen early logo DownloadResources2005 demo and othersMisc graphics2005 demo top screen graphics [extract from 2005 demo remake v1.00] TilesetsDesert http://i.imgur.com/983mq6Q.png unknown author Underground http://nsmbhd.net/file/jJKh0mLrPE159eo3/N6PQtpW.png unknown author BackgroundsDesert pyramids [lost] by mrrikihino ActorsBump-from-below Platform https://drive.google.com/open?id=0B_yBl-184usmOGtoRy1BVnFJOGs by KingYoshi Blue ! Switch [extract from 2005 demo remake v1.00] |
KingYoshi |
Posted on 01-02-14, 02:06 pm (rev. 1 by KingYoshi on 01-02-14, 03:16 pm)
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Fire Snake
Eugene Karma: 3810 Posts: 278/1156 Since: 11-29-11 |
Blarg. Every old version is lost.
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Lunarius |
Posted on 01-02-14, 03:27 pm
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I am random… very random.
Karma: 750 Posts: 452/682 Since: 01-17-12 |
I remember that I once found the file for the red ring but I didn't realize that it was until I played it in-game. I don't know what name the file had but its somewhere in the files.
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mrrikihino |
Posted on 01-02-14, 03:31 pm (rev. 1 by mrrikihino on 01-02-14, 03:39 pm)
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Ninji
Karma: 392 Posts: 130/247 Since: 12-18-12 |
I have the file... Wait until i upload it!
Here! http://nsmbhd.net/get.php?id=2612 |
pablixtheyoshi |
Posted on 01-02-14, 03:43 pm (rev. 1 by pablixtheyoshi on 01-02-14, 03:44 pm)
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Goomba
Karma: -38 Posts: 17/27 Since: 12-19-13 |
Cool project. I'll help u searching the red ring
EDIT: Sorry I got ninja'd |
KingYoshi |
Posted on 01-02-14, 04:19 pm (rev. 3 by KingYoshi on 01-02-14, 04:26 pm)
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Fire Snake
Eugene Karma: 3810 Posts: 279/1156 Since: 11-29-11 |
Posted by mrrikihino I have the file... Wait until i upload it! Here! http://nsmbhd.net/get.php?id=2612 Cool! Good job, mrrikihino! But who take part of this? And is someone here 'in charge'? Is Hiccup that? Or won't he do something at this? ... |
Hiccup |
Posted on 01-02-14, 06:33 pm (rev. 3 by Hiccup on 01-02-14, 06:38 pm)
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Birdo
Karma: 2789 Posts: 804/2091 Since: 06-26-11 |
I'm in charge, unless somebody wants to take over and I agree.
You can contribute any way you want to. But they must be of be high quality. Level remakes must be block for block exact and no mixing of different game prototype versions. You might want to contribute to http://tcrf.net/User:Hiccup/Prerelease:New_Super_Mario_Bros.. It is a page on prerelease materials of NSMB. |
KingYoshi |
Posted on 01-02-14, 07:12 pm (rev. 4 by ImageBot on 11-21-16, 02:39 am)
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Fire Snake
Eugene Karma: 3810 Posts: 280/1156 Since: 11-29-11 |
Maybe someone who's very good at graphics hacking and making tilesets,
could make a full desert-tileset with this screenshot? And I saw the Spin Blocks would be Spindrifts at first. Someone who's good at 3d-model hacking, could change this. ^^ Posted by Hiccup I'm in charge, unless somebody wants to take over and I agree. I think it's good that you're in charge. This whole idea is your idea. I don't even want to be in charge of this... |
Wesley |
Posted on 01-02-14, 09:23 pm (rev. 1 by ImageBot on 11-21-16, 02:39 am)
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Inactive, don't bother
Karma: 1285 Posts: 221/377 Since: 10-07-12 |
Posted by KingYoshi Maybe someone who's very good at graphics hacking and making tilesets, could make a full desert-tileset with this screenshot? Done: Should i do the pyramids desert Background as well? New Super Holiday Bros - Mario Kart GTA San Andreas |
KingYoshi |
Posted on 01-02-14, 09:50 pm
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Fire Snake
Eugene Karma: 3810 Posts: 281/1156 Since: 11-29-11 |
Can you do that? That would be great!
But there are enemies, blocks and other stuff like that. Can you do that then? |
MarioFanatic64 |
Posted on 01-03-14, 12:42 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 1218/2796 Since: 07-01-11 |
I know how to change the Red Coin Ring blue! -Go to the /enemy folder in the editor and export obj_e3_ring.nsbmd -Open the nsbmd with a Hex Editor -Go to offset 0x00000487 and change "31" into "32". Next, go to offset 0x00000497 and change "32" into "31". Next, go to offset 0x000004F7 and change "31" into "32". And finally, go to offset 0x00000507 and change "32" into "31". -Save, import back into NSMB. Orengefox taught me that little trick. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
mrrikihino |
Posted on 01-03-14, 07:00 am (rev. 3 by mrrikihino on 01-03-14, 07:56 am)
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Ninji
Karma: 392 Posts: 131/247 Since: 12-18-12 |
Posted by MarioFanatic64 I know how to change the Red Coin Ring blue! -Go to the /enemy folder in the editor and export obj_e3_ring.nsbmd -Open the nsbmd with a Hex Editor -Go to offset 0x00000487 and change "31" into "32". Next, go to offset 0x00000497 and change "32" into "31". Next, go to offset 0x000004F7 and change "31" into "32". And finally, go to offset 0x00000507 and change "32" into "31". -Save, import back into NSMB. Orengefox taught me that little trick. orangefox tell you that?! in my uploaded hack in nmp file (that i already uploaded here) i'm doing this :go to open obj_e3_ring.nsbmd with NSMBe and i just edit the texture with the second texture and there are red, green, blue, and red and green... first time i see this i though the red if the blue check point its mario who passed it, and green i think its luigi that passed it, andthenandthenandthenandthenandthenandthenandthenandthenandthen...... the red and green one its if the mario and luigi passed the blue ring together.... and the blue one is the check point that never passed by the bros.... and you want to know something.... the pokey the real is facing to the screen... not to the bros also... the beta underground sprites! the unblack version is from the official sprites, so the beta one just have that tileset that are black... |
snake block |
Posted on 01-03-14, 12:05 pm
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a
Karma: 1589 Posts: 706/1290 Since: 02-12-13 |
I'm working on:
1. Ripping and extending the desert tileset and probably other tilesets too (and modifying them a bit so they look better) 2. Ripping the background and a few other things They will be free to use. I'm done halfway. |
Lunarius |
Posted on 01-04-14, 06:22 am
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I am random… very random.
Karma: 750 Posts: 453/682 Since: 01-17-12 |
mrrikihino |
Posted on 01-11-14, 01:23 pm (rev. 1 by mrrikihino on 07-22-19, 10:18 pm)
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Ninji
Karma: 392 Posts: 132/247 Since: 12-18-12 |
In the credit, there are riskydrawer... the real is rizkydrawer just change the s to z because its my deviantart account where i post nsmb2 tileset paper mario sticker star stickers and other... why no one though of this if i already told that in2012 in nsmb2 thread? Maybe you guys pretty lazy to read all comment of a thread
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Hiccup |
Posted on 01-11-14, 04:51 pm
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Birdo
Karma: 2789 Posts: 809/2091 Since: 06-26-11 |
I will change it, sorry for the misspelling.
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mrrikihino |
Posted on 01-11-14, 11:35 pm
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Ninji
Karma: 392 Posts: 133/247 Since: 12-18-12 |
Thats ok, i just telling...
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snake block |
Posted on 01-12-14, 06:38 pm
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a
Karma: 1589 Posts: 735/1290 Since: 02-12-13 |
I found the beta NSMB Koopa... It's nokonoko.nsbmd.
I'm gonna try and do more discoveries and post them here. |
Lunarius |
Posted on 01-12-14, 07:17 pm
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I am random… very random.
Karma: 750 Posts: 462/682 Since: 01-17-12 |
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mrrikihino |
Posted on 01-13-14, 01:56 am
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Ninji
Karma: 392 Posts: 135/247 Since: 12-18-12 |
WHY I CANT EDIT THE OBJ_E3_RING.NSBMD IN THE EDITOR????!!!! ITS ALWAYS SAYS IT ALREADY BEING EDITED BUT I"M DOING ANYTHING WITH IT!!!
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