|
Posted on 05-12-14, 06:32 am (rev. 1 by
|
![]() Karma: 392 Posts: 155/247 Since: 12-18-12 |
i resized the screenshot to make you guys can ripp it in exact size! ![]() |
|
Posted on 05-12-14, 05:32 pm (rev. 1 by
|
![]() Eugene Karma: 3853 Posts: 334/1159 Since: 11-29-11 |
Look what I found! o.O
http://mfgg.net/index.php?act=resdb¶m=02&c=1&id=29916 |
Thierry |
Posted on 05-12-14, 05:58 pm
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 709/2794 Since: 01-17-13 |
Good. But btw, I think we already got this.
Maybe. ![]() |
|
Posted on 05-12-14, 06:14 pm
|
a
Karma: 1589 Posts: 766/1290 Since: 02-12-13 |
Is there any graphics I can do?
|
Thierry |
Posted on 05-12-14, 06:34 pm
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 710/2794 Since: 01-17-13 |
Ripping the complete set of those blocks, maybe? |
|
Posted on 05-12-14, 06:46 pm
|
a
Karma: 1589 Posts: 767/1290 Since: 02-12-13 |
Posted by Thierry Ripping the complete set of those blocks, maybe? ![]() |
|
Posted on 05-13-14, 09:14 am
|
![]() Karma: 156 Posts: 54/159 Since: 05-06-14 |
Posted by KingYoshi Look what I found! o.O http://mfgg.net/index.php?act=resdb¶m=02&c=1&id=29916 you found my submission ![]() Posted by Thierry Ripping the complete set of those blocks, maybe? I did it for the bonus, http://nsmbhd.net/get.php?id=3139 |
|
Posted on 05-13-14, 10:05 am (rev. 1 by
|
a
Karma: 1589 Posts: 768/1290 Since: 02-12-13 |
Posted by Simpson55
I did it for the bonus, http://nsmbhd.net/get.php?id=3139 derr WAT THE UNDERWATER ONE IS TOO |
|
Posted on 05-13-14, 10:41 am
|
![]() Karma: 156 Posts: 55/159 Since: 05-06-14 |
at least, the underwater tileset didn't change
![]() |
Thierry |
Posted on 05-13-14, 10:51 am (rev. 2 by ImageBot on 11-21-16, 03:00 am)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 711/2794 Since: 01-17-13 |
![]() Posted by mrrikihino Hey! do you remember the beta final boss door that has x on it? Here's the pic without the 'x', i found it: ![]() Also, this tileset has more tileset... just like in this screenshot: ![]() ![]() Correct like this. Not like this, tough. |
|
Posted on 05-13-14, 11:10 am (rev. 1 by
|
![]() Karma: 156 Posts: 56/159 Since: 05-06-14 |
Super Mario 64x4 demo looks very different than in the final...
but back to the beta, are you going to use this background? |
Thierry |
Posted on 05-15-14, 08:21 pm
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 713/2794 Since: 01-17-13 |
It will be in the next beta, indeed.
I already imported it, so it is ready. |
|
Posted on 05-15-14, 09:09 pm
|
![]() Karma: 156 Posts: 57/159 Since: 05-06-14 |
The beta coins were the szame in SM64DS. I should also restore them in SM64DS. are you also going to make a beta replica of mario 64*4? |
Thierry |
Posted on 05-16-14, 11:50 am
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 714/2794 Since: 01-17-13 |
Yes, I already started restoring some texture, by the way.
But this is a different project, so, I will go back on-topic. |
|
Posted on 05-16-14, 01:54 pm
|
![]() Karma: 392 Posts: 156/247 Since: 12-18-12 |
Posted by Simpson55 Super Mario 64x4 demo looks very different than in the final... but back to the beta, are you going to use this background? it must be look like this: i choose the exact bg from the official game, but... the hills... where do you get it? do you make it, or you found it? i think it looks good but, i dont know where the exact place to placing the hills behind the background ![]() |
Thierry |
Posted on 05-16-14, 02:22 pm (rev. 2 by Thierry on 05-16-14, 02:23 pm)
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 715/2794 Since: 01-17-13 |
When looking to this image...
It looks more to be like this one: But we should have both in 2 different slots. Could be useful. Posted by mrrikihino Posted by Simpson55 Super Mario 64x4 demo looks very different than in the final... but back to the beta, are you going to use this background? it must be look like this: i choose the exact bg from the official game, but... the hills... where do you get it? do you make it, or you found it? i think it looks good but, i dont know where the exact place to placing the hills behind the background ![]() 'must'? Not necessarily. Look at how the beta one is. By the way, I guess Oh, and please improve a bit your grammar. ![]() ![]() |
|
Posted on 05-16-14, 03:02 pm
|
![]() Karma: 392 Posts: 157/247 Since: 12-18-12 |
Posted by Thierry 'must'? Not necessarily. Look at how the beta one is. By the way, I guess Oh, and please improve a bit your grammar. ![]() ![]() i'm sorry, i will improve my grammar ![]() ![]() |
Thierry |
Posted on 05-16-14, 03:12 pm
|
この記号は… 解読できないよ…
Karma: 6445 Posts: 716/2794 Since: 01-17-13 |
Hey dude, you know the meaning of 'both'?
![]() If you do, then you can guess what I will do. ![]() |
|
Posted on 05-16-14, 03:24 pm
|
![]() Karma: 156 Posts: 58/159 Since: 05-06-14 |
why do you think the bushes on rocks are better?on the picture, there's absolutly no rocks and the level is appently in world 1, not 6, and even if it was in world 6, the world 6 theme was "machine"
|
|
Posted on 05-16-14, 03:29 pm
|
![]() Karma: 2799 Posts: 847/2091 Since: 06-26-11 |
Since when do world one backgrounds exclude rocks?
It looks better this way, and why does it matter if it is hidden by foreground graphics? |