acmfan |
Posted on 07-23-12, 06:20 pm
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Paragoomba
Karma: 42 Posts: 45/66 Since: 04-28-12 |
a bit out of the line here, but, can i post my custom SMK tracks here?
_________________________ NSMB-Hard Edition, I'm working on it! |
Arisotura |
Posted on 07-23-12, 06:21 pm
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☭ coffee and cream
Karma: 10415 Posts: 548/2768 Since: 06-26-11 |
Dirbaio |
Posted on 07-23-12, 06:41 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 1987/4457 Since: 06-08-11 |
Gericom: I made a test program to show what Mega-Mario says.
http://dirbaio.net/d/texscalefail.zip (NDS and source included) Press Up and Down to change how many times the texture is repeated. Run it in an emulator, and in the DS, and see the difference. The DS fails when you reach 16 repeats, while on an emulator it doesn't. So you're limited to texcoords in the range of (-2048, 2048). Even if you use texture scaling. |
Gericom |
Posted on 07-23-12, 07:41 pm
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Shyguy
Karma: 160 Posts: 17/90 Since: 07-10-12 |
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Arisotura |
Posted on 07-23-12, 07:46 pm
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☭ coffee and cream
Karma: 10415 Posts: 549/2768 Since: 06-26-11 |
ray |
Posted on 07-23-12, 07:51 pm (rev. 1 by ray on 07-23-12, 07:51 pm)
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Roy Koopa
Karma: 4011 Posts: 1811/2722 Since: 06-26-11 |
Posted by Mega-Mario Basically, the only 100% working fix to this issue (preserving the texture quality) is to split large polygons into smaller polygons. Doing that automatically is likely going to be hard, so that task should be left to the modeller. -> Posted by ray Actually no. If you have a polygon connected to the other one, and it uses the same texture, you'll get the errors, too. So you can try to copy the material and then if you think its enough, you create a polygon with the copied texture. The use won't see a difference, but in real you stopped the UV mapping of the texture. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 07-23-12, 07:55 pm
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☭ coffee and cream
Karma: 10415 Posts: 550/2768 Since: 06-26-11 |
ray |
Posted on 07-23-12, 08:01 pm
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Roy Koopa
Karma: 4011 Posts: 1812/2722 Since: 06-26-11 |
Yeap. So lets say you have two traingles next to each other with the same texture. It won't stop the UV mapping They get merged to "one".
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 07-23-12, 08:02 pm
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☭ coffee and cream
Karma: 10415 Posts: 551/2768 Since: 06-26-11 |
Freeze |
Posted on 07-23-12, 08:17 pm
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Karma: 3752 Posts: 1344/2112 Since: 06-28-11 |
Posted by Mega-Mario That shit sucks. Isn't there a way to disable that? Probably yes, but we haven't found it yet. We fix this right now by just creating two textures instead of one. Then the textures are different and it won't be "repeated". |
gridatttack |
Posted on 07-24-12, 04:09 am (rev. 3 by gridatttack on 07-24-12, 05:28 am)
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Birdo
Karma: 3304 Posts: 301/2021 Since: 06-28-11 |
I think I figured out my problem. Its my computer. I tried other application and some couldn't read some files on a directory. May it be a read only related thing that's causing my problem? They would get stuck on the loading screen. Will try on another computer.
EDIT: well I tried on another computer and the fixUV thing still doesn't finish. _________________________ |
Freeze |
Posted on 07-24-12, 09:11 am
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Karma: 3752 Posts: 1348/2112 Since: 06-28-11 |
ray |
Posted on 07-24-12, 10:22 am
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Roy Koopa
Karma: 4011 Posts: 1814/2722 Since: 06-26-11 |
Lol Fr33ze, sometimes you dont care about readin He already said that he gave it to me and for me it finished after a second^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Shadey |
Posted on 07-24-12, 12:44 pm
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Flurry
Karma: 724 Posts: 108/258 Since: 10-14-11 |
if you edited a track that can be played in ds download play , will it still work like luigis mansion?
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Gericom |
Posted on 07-24-12, 12:55 pm
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Shyguy
Karma: 160 Posts: 18/90 Since: 07-10-12 |
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Arisotura |
Posted on 07-24-12, 03:20 pm
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☭ coffee and cream
Karma: 10415 Posts: 557/2768 Since: 06-26-11 |
ray |
Posted on 07-24-12, 03:24 pm (rev. 1 by ray on 07-24-12, 03:24 pm)
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Roy Koopa
Karma: 4011 Posts: 1821/2722 Since: 06-26-11 |
No he means scaling in Sketchup (that actually works, but it will look more bad as bigger it is)
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 07-24-12, 03:27 pm
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☭ coffee and cream
Karma: 10415 Posts: 559/2768 Since: 06-26-11 |
gridatttack |
Posted on 07-24-12, 07:50 pm
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Birdo
Karma: 3304 Posts: 306/2021 Since: 06-28-11 |
Posted by NsmB_PrO Then you probably have a bad .imd? Upload the imd please. Probably it works for me. Here is the .imd if you want to poke around it. It worked for ray. Even thought I think it might be my computer, or some weird setting my win7 has. Im going to try on another version of windows... _________________________ |
Freeze |
Posted on 07-24-12, 08:07 pm (rev. 1 by Freeze on 07-24-12, 08:08 pm)
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Karma: 3752 Posts: 1355/2112 Since: 06-28-11 |