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Posted on 07-17-12, 12:03 pm
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![]() Karma: 160 Posts: 12/90 Since: 07-10-12 |
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Posted on 07-17-12, 12:59 pm
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Karma: 3772 Posts: 1322/2112 Since: 06-28-11 |
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Posted on 07-18-12, 04:40 am
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![]() Karma: 3316 Posts: 286/2026 Since: 06-28-11 |
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Posted on 07-18-12, 04:53 am
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![]() Karma: 4021 Posts: 1777/2722 Since: 06-26-11 |
CTRL+A -> s (scale)
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-18-12, 05:00 am (rev. 1 by
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![]() Karma: 3316 Posts: 287/2026 Since: 06-28-11 |
Posted by ray CTRL+A -> s (scale) ![]() Thanks! I was worried I had to redo the track all over again. Also, I wonder, is 499 faces (according to sketchup) is good enough? Or is it too much? _________________________ |
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Posted on 07-18-12, 08:13 am
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![]() Karma: 4021 Posts: 1778/2722 Since: 06-26-11 |
Thats absoulutely ok. Max 2048 faces
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-18-12, 08:31 am
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![]() Karma: 160 Posts: 13/90 Since: 07-10-12 |
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LeWario |
Posted on 07-18-12, 04:17 pm (rev. 1 by LeWario on 07-18-12, 04:18 pm)
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Banned for being a complete idiot.
Karma: 529 Posts: 941/987 Since: 07-09-11 |
Posted by Gericom
It is only Max 2048 faces shown at the same moment. So if you have 4096 faces for example it still works. But sometimes some faces dissapear. But it is also possible it will not dissapear. I think you created a contradiction on accident due to not clarifying your statement. If the DS is only capable of rendering 2048 faces per frame, and your model or all models combined add up to 4096, then that means that 2048 faces per frame will not be rendered. So when you say that no faces will dissapear, the only place where that would make sense is if in your view, you only see a section of all the faces. Then it is possible that "no faces dissapear." But if you go above and beyond the 2048 faces per frame limit, then you should probably section the model off so not all faces are rendered every frame. EDIT: I failed at quoting. |
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Posted on 07-18-12, 04:23 pm (rev. 1 by
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 1971/4458 Since: 06-08-11 |
The DS automatically skips polygons that are entirely offscreen. This limits you to 2048 triangles onscreen.
This is why a model with more than 2048 tris works, except when there are too many onscreen. More info at gbatek: http://nocash.emubase.de/gbatek.htm#ds3dpolygondefinitionsbyvertices (see latest paragraph in that section) |
LeWario |
Posted on 07-18-12, 04:26 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 942/987 Since: 07-09-11 |
What does NSMBe for Mono on Linux have to do with this...? (Your link in your post...)
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Posted on 07-18-12, 04:28 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 1972/4458 Since: 06-08-11 |
Oh shit wrong link. Fixed it.
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Posted on 07-18-12, 06:31 pm
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![]() Karma: 3316 Posts: 288/2026 Since: 06-28-11 |
Posted by ray Thats absoulutely ok. Max 2048 faces ![]() Oh great. ![]() Also I wonder. Does it matter that the triangle/polygon is too big? Will it cause problems? I ask this because I have some huge triangles, in order to complete the surrounding terrain and I dont want to leave it sorta empty. _________________________ |
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Posted on 07-18-12, 06:32 pm
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![]() Karma: 4021 Posts: 1780/2722 Since: 06-26-11 |
No isnt a problem
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-18-12, 06:47 pm
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![]() Karma: 3316 Posts: 289/2026 Since: 06-28-11 |
Posted by ray No isnt a problem ![]() Ok. Then Im all set! ![]() That was pretty much all the things I didn't have clear. Thanks for all the answers ^^ _________________________ |
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Posted on 07-18-12, 06:50 pm
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![]() Karma: 4021 Posts: 1781/2722 Since: 06-26-11 |
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 07-18-12, 06:57 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 943/987 Since: 07-09-11 |
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Posted on 07-18-12, 06:58 pm
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![]() Karma: 4021 Posts: 1782/2722 Since: 06-26-11 |
Hmm.... it worked for other people
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 07-18-12, 07:00 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 944/987 Since: 07-09-11 |
Well Google personalizes your results based on your previous search history, your location, and many many other factors. So the chance of the second link being the same for everybody is low.
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Posted on 07-18-12, 07:01 pm
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![]() Karma: 4021 Posts: 1783/2722 Since: 06-26-11 |
Yeah okay
See a lots of creative DS Hacking here![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-22-12, 08:49 pm
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Karma: 3772 Posts: 1337/2112 Since: 06-28-11 |