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Posted on 07-12-12, 08:18 am
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![]() Karma: 4021 Posts: 1736/2722 Since: 06-26-11 |
Thanks
See a lots of creative DS Hacking here![]() ![]() Actually I'm using Sketchup Pro, Maya 7+Nitro Plugin, g3dcvtr and MKDS Course Modifier ![]() Take a look at this: http://imgbox.com/aayQBLAb _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-12-12, 09:27 am (rev. 1 by
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![]() Karma: 3316 Posts: 276/2026 Since: 06-28-11 |
Posted by ray Thanks ![]() ![]() Actually I'm using Sketchup Pro, Maya 7+Nitro Plugin, g3dcvtr and MKDS Course Modifier ![]() Take a look at this: http://imgbox.com/aayQBLAb Thanks ray!~ Ill give it a try~ Cant wait to get some tracks in mkds ![]() (& BTW, does the textures has some kind of limit? like filesize, quality, etc) _________________________ |
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Posted on 07-12-12, 09:30 am
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![]() Karma: 4021 Posts: 1738/2722 Since: 06-26-11 |
filesize: One texture shouldnt be over 10 KB. As usualy I have Textures with 1,5 KB size
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-12-12, 09:33 am
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![]() Karma: 3316 Posts: 277/2026 Since: 06-28-11 |
Posted by ray filesize: One texture shouldnt be over 10 KB. As usualy I have Textures with 1,5 KB size ![]() 10kb only??? ![]() Do you know some kind of way to reduce filesize? I dont know how ![]() _________________________ |
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Posted on 07-12-12, 09:40 am
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![]() Karma: 4021 Posts: 1739/2722 Since: 06-26-11 |
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-12-12, 10:07 am (rev. 1 by
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![]() Karma: 3316 Posts: 278/2026 Since: 06-28-11 |
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Posted on 07-12-12, 10:15 am
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![]() Karma: 4021 Posts: 1740/2722 Since: 06-26-11 |
No problem
See a lots of creative DS Hacking here![]() But actually, if you finished the model and you make the CPU's and so on, its getting HARD. Take a look at this. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-12-12, 10:21 am
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![]() Karma: 3316 Posts: 279/2026 Since: 06-28-11 |
Posted by ray No problem ![]() But actually, if you finished the model and you make the CPU's and so on, its getting HARD. Take a look at this. Looks complicated, especially for multilayer tracks...but Ill guess we will eventually manage to get it working ![]() The contents really reminds me of how MKW is also structured (kcl & stuff)... _________________________ |
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Posted on 07-12-12, 10:26 am
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![]() Karma: 4021 Posts: 1741/2722 Since: 06-26-11 |
Yup, because its nearly the same
See a lots of creative DS Hacking here![]() Setting up the NKM in my Rainbow Road was a LOT OF work ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-12-12, 12:14 pm
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![]() Karma: 160 Posts: 10/90 Since: 07-10-12 |
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Posted on 07-13-12, 10:27 pm (rev. 1 by
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![]() Karma: 4021 Posts: 1746/2722 Since: 06-26-11 |
Download in Description
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-14-12, 09:59 pm
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Karma: 3772 Posts: 1305/2112 Since: 06-28-11 |
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Posted on 07-15-12, 08:12 pm
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![]() Karma: 4021 Posts: 1757/2722 Since: 06-26-11 |
Download in Description
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-16-12, 04:28 pm
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Karma: 3772 Posts: 1316/2112 Since: 06-28-11 |
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Posted on 07-16-12, 04:35 pm
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☭ coffee and cream
Karma: 10582 Posts: 527/2795 Since: 06-26-11 |
Nice track, but perhaps a bit short. Also there are still derp collision issues...
As for the texture glitches, that's because the DS has limited precision: texture coordinates are represented in 4:12 fixed-point format. And to make it even worse, they made it so that 1 texcoord unit = 1 pixel instead of the whole texture as it is in OpenGL. The only way around that is to divide large polygons that are glitching into smaller polygons. I had attempted a fix in SM64DSe using texture scaling, but it only works on emulators because texture scaling is done with the same shitty precision on the DS. _________________________ Kuribo64 - zrghij |
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Posted on 07-16-12, 04:44 pm
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Karma: 3772 Posts: 1317/2112 Since: 06-28-11 |
Posted by Mega-Mario
As for the texture glitches, that's because the DS has limited precision: texture coordinates are represented in 4:12 fixed-point format. And to make it even worse, they made it so that 1 texcoord unit = 1 pixel instead of the whole texture as it is in OpenGL. I already know why the texture issues appear. It's because of the Mario Kart DS Course Modifyer's "Fix UV"-button. It is still a bit bugged, you know. And the collision issues are because I failed at modelling. I can fix this really fast. Ray already told me how to do this. ![]() ![]() |
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Posted on 07-16-12, 04:55 pm
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![]() Karma: 4021 Posts: 1767/2722 Since: 06-26-11 |
Yeah, when exporting the model, Maya gives a "UV range over" error. So Geri made a button to fix it, but its not perfect
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-17-12, 01:01 am
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Karma: 3772 Posts: 1320/2112 Since: 06-28-11 |
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Posted on 07-17-12, 08:22 am (rev. 1 by
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![]() Karma: 160 Posts: 11/90 Since: 07-10-12 |
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Posted on 07-17-12, 10:33 am
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Karma: 3772 Posts: 1321/2112 Since: 06-28-11 |