Posted on 08-22-12, 05:19 pm
Shyguy


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I don't know what's the problem. Maybe when I release my new mkds course modifier it will work again.
Posted on 08-24-12, 01:25 pm
Shyguy


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I made a new custom track: Garden Falls



No download, the track isn't finished.
Posted on 08-24-12, 03:45 pm


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This track looks really epic. How do you make the water animated?
Posted on 08-24-12, 04:22 pm
Roy Koopa


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It looks nice (mostly because the vertex colors. Would be nice if you could explain how to do). But the track itself is wwwaaaayyyy too empty I think...

Posted by NsmB_PrO
How do you make the water animated?


With nsbta
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Posted on 08-24-12, 04:26 pm
Birdo


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Nice track Gericom. Apart from what ray said, I only find 1 problem with it. At 0:23 seconds in the video, I didn't knew where to go. So it might be a little misleading for first time players. Other than that, it looks awesome.
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Posted on 08-24-12, 05:55 pm
Shyguy


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Posted by gridatttack
Nice track Gericom. Apart from what ray said, I only find 1 problem with it. At 0:23 seconds in the video, I didn't knew where to go. So it might be a little misleading for first time players. Other than that, it looks awesome.
I will add some scenery. And a signboard. I make the animation in maya.
Posted on 08-25-12, 01:15 pm


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Fr33ze's Curcuit. This time with download: http://www.mediafire.com/?9j46mxrbm2ny6t5

The Custom Track also does some advertisment for NSMBHD and CW-Games.
Posted on 08-25-12, 01:24 pm
Super Mario
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Whoa... Wow.
This is getting nicer and nicer!

Now, if only we could get a tool that would calculate the vertex colors so the models look properly shaded... There are places where it's hard to see the shape of the circuit because lack of shading. (Not much in this particular track, but in others it's very noticeable)
Posted on 08-25-12, 01:26 pm


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Geri knows how to do the Vertex Colors, I think. Just watch his track.
Posted on 08-25-12, 01:29 pm
Super Mario
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Well, yeah. I think he's setting them from the 3D editor manually or something.
But it still looks weird. For example, the walls have the exact very same color as the ground. That's what causes confusion when looking at the track.
Posted on 08-25-12, 01:32 pm (rev. 1 by  Freeze on 08-25-12, 01:39 pm)


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Hm yeah. But his track still looks less confusing than others. It is already a beginning.

EDIT: I think my CT looks more awsome from another view. ^.^

Posted on 08-25-12, 04:52 pm
Birdo


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Looks better now with more detail. Props to the fact that us a multilayer track, which is supposed to be difficult to set up.
(also, can we post image of the tracks in sketchup here? At least I could show you guys what I am planning to do when I get the fixUV working )
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Posted on 08-25-12, 05:43 pm
Shyguy


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Posted by Dirbaio
Well, yeah. I think he's setting them from the 3D editor manually or something.
But it still looks weird. For example, the walls have the exact very same color as the ground. That's what causes confusion when looking at the track.

Yes, I set them manually up in maya.
Posted on 08-31-12, 08:29 pm (rev. 2 by  ray on 08-31-12, 08:30 pm)
Roy Koopa


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Tada! I'll try to make some Light Effects if I can figure out Vertex Colors in Maya
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Posted on 08-31-12, 08:44 pm
Porcupo
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Nice track ray. I like it, especially the secret routes.
Yeah, light effects will make it better, maybe you can make a rooftop window or something
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Posted on 08-31-12, 09:22 pm
Birdo


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i dont know...I dont like this track as much your others
Either way the concept is nice.

Also, is there some way to avoid the UV error? I really want to get onto trying my CT ive made...
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Posted on 08-31-12, 10:00 pm
Roy Koopa


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I have no idea what you can do
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Posted on 08-31-12, 10:29 pm
Super Mario
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Whoa wow that's a very nice track.

Why do all (or most of the) custom tracks have the "wrong" circuit data, so the "turn around lakitu" appears? Is it hard to set up?

Also you gotta make sure there are no game-breaking shortcuts like the ones they fixed in MK7...
Posted on 08-31-12, 11:00 pm
Roy Koopa


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Posted by Dirbaio
Whoa wow that's a very nice track.

Why do all (or most of the) custom tracks have the "wrong" circuit data, so the "turn around lakitu" appears? Is it hard to set up?

Also you gotta make sure there are no game-breaking shortcuts like the ones they fixed in MK7...


Thanks
Yes it IS hard to set up But this is alpha, I just made the model + collision
And no, there won't be game-breaking shortcuts
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Posted on 09-01-12, 09:11 am
Shyguy


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Posted by gridatttack
i dont know...I dont like this track as much your others
Either way the concept is nice.

Also, is there some way to avoid the UV error? I really want to get onto trying my CT ive made...

In the new mkds course modifier I am working on, the uv fix is much better!