Posted on 12-30-12, 06:40 pm
Roy Koopa


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Look at 0:16 in your video. DK will drive into a wall.
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Posted on 12-31-12, 10:46 am


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Posted by szymbar15
...wat... There isn't any invisible road. Plus I checked that dumbness research, even asked Freeze for help, he said it's the same problem as on his Grassland Course and even you can't fix it.

 ray: You remember when you tried to do the EPOI on my Grass-Mountain track? At the end of the 3rd lap the CPUs started to act completely dumb. You told me that you did the EPOI for me, but could not fix that.
Posted on 12-31-12, 10:50 am
Roy Koopa


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Oh right, I remember! They were driving in circles, but I think I know what causes the problems:
Some courses have splited up ways where the CPUs can drive two ways. If you try to merge it to ONE way, it will cause some problems. Also, the EPOIs which are for the second way, have a HIGH number.
Example: Left way EPOI = 12, 13, 14, 15 and Right way EPOI = 65, 66, 67, 68
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Posted on 12-31-12, 11:46 am


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I also told that szymmy, but it did not fix the problem. He has only one EPAT.
Posted on 01-01-13, 02:15 pm


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Wooden Sky Road RC1:

Posted on 01-01-13, 02:59 pm
Administrator

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This track looks realy cool!

I have to play it
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Posted on 01-01-13, 07:07 pm
☭ communist leader ☭


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Nice track design, aside from a few issues:

* the Start line seems misplaced, it triggers too late
* the camera is a little weird when entering the tunnel part
* when you fall off that looping, you fall for hours
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Posted on 01-02-13, 09:24 am


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 StapleButter: I can fix the start line and the looping thing.
The camera is weird, because of the turbo. It makes the camera go right behind the player.
Posted on 01-03-13, 09:55 pm


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I have made a new Custom Track! What do you think?
Rainy Mountain RC1:

Posted on 01-03-13, 10:00 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Nice!
The very-pixelated-texture at the sides of the road needs improving, though
Posted on 01-04-13, 09:25 am
Shyguy


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Very nice!
Posted on 01-04-13, 12:11 pm
☭ communist leader ☭


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Good track indeed, but hey, is it me or the AI players are glitching/going offtrack?
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Posted on 01-04-13, 02:25 pm
Roy Koopa


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Posted by Mega-Mario
Good track indeed, but hey, is it me or the AI players are glitching/going offtrack?


He mentioned this in the video description. It's not only you
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Posted on 01-20-13, 09:04 pm


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My new Custom Track. What do you think?

Posted on 01-21-13, 03:41 am
Fuzzy
Full mod

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Wow, that's amazing!

You could almost pass that off as an official Mario Kart course if you fixed the little bugs and got a working AI for it.
Posted on 01-21-13, 05:04 pm


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Thanks.
This is just a beta version. I will make the Release Candidate 2 soon.
Posted on 01-21-13, 08:56 pm
Nipper Plant


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Awesome ^^

Guess what? I made my own course in SketchUp! I don't think it will work in the game though. But what do you think?

Posted on 01-21-13, 09:28 pm


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Why shouldn't it work? If you scale it properly...
Posted on 01-21-13, 10:26 pm
☭ communist leader ☭


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Interesting design though, it'd be nice to see it ingame
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Posted on 01-22-13, 12:49 am (rev. 2 by  TheTicklishYoshi on 01-22-13, 12:59 am)
Nipper Plant


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It's not done though, I just got all the hard things out of the way. It took forever to get the track textured. And the blue tower took a few hours. Now I know how to use arcs properly

Also... I've made my own Rainbow Road! It's small but simple.