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Posted on 12-30-12, 06:40 pm
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![]() Karma: 4021 Posts: 2374/2722 Since: 06-26-11 |
Look at 0:16 in your video. DK will drive into a wall.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 12-31-12, 10:46 am
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Karma: 3772 Posts: 1704/2112 Since: 06-28-11 |
Posted by szymbar15 ...wat... There isn't any invisible road. Plus I checked that dumbness research, even asked Freeze for help, he said it's the same problem as on his Grassland Course and even you can't fix it. ![]() ![]() ![]() ![]() |
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Posted on 12-31-12, 10:50 am
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![]() Karma: 4021 Posts: 2375/2722 Since: 06-26-11 |
Oh right, I remember! They were driving in circles, but I think I know what causes the problems:
See a lots of creative DS Hacking hereSome courses have splited up ways where the CPUs can drive two ways. If you try to merge it to ONE way, it will cause some problems. Also, the EPOIs which are for the second way, have a HIGH number. Example: Left way EPOI = 12, 13, 14, 15 and Right way EPOI = 65, 66, 67, 68 _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 12-31-12, 11:46 am
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Karma: 3772 Posts: 1705/2112 Since: 06-28-11 |
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Posted on 01-01-13, 02:15 pm
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Karma: 3772 Posts: 1707/2112 Since: 06-28-11 |
RicBent |
Posted on 01-01-13, 02:59 pm
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Mariomaster
Karma: 8583 Posts: 206/1681 Since: 06-09-12 |
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Posted on 01-01-13, 07:07 pm
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☭ coffee and cream
Karma: 10582 Posts: 880/2795 Since: 06-26-11 |
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Posted on 01-02-13, 09:24 am
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Karma: 3772 Posts: 1708/2112 Since: 06-28-11 |
The camera is weird, because of the turbo. It makes the camera go right behind the player. ![]() ![]() |
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Posted on 01-03-13, 09:55 pm
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Karma: 3772 Posts: 1710/2112 Since: 06-28-11 |
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Posted on 01-03-13, 10:00 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 3052/4458 Since: 06-08-11 |
Nice!
![]() The very-pixelated-texture at the sides of the road needs improving, though ![]() |
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Posted on 01-04-13, 09:25 am
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![]() Karma: 160 Posts: 56/90 Since: 07-10-12 |
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Posted on 01-04-13, 12:11 pm
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☭ coffee and cream
Karma: 10582 Posts: 885/2795 Since: 06-26-11 |
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Posted on 01-04-13, 02:25 pm
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![]() Karma: 4021 Posts: 2377/2722 Since: 06-26-11 |
Posted by Mega-Mario Good track indeed, but hey, is it me or the AI players are glitching/going offtrack? He mentioned this in the video description. It's not only you ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 01-20-13, 09:04 pm
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Karma: 3772 Posts: 1727/2112 Since: 06-28-11 |
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Posted on 01-21-13, 03:41 am
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![]() Full mod Karma: 1183 Posts: 629/785 Since: 06-28-11 |
Wow, that's amazing! You could almost pass that off as an official Mario Kart course if you fixed the little bugs and got a working AI for it. |
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Posted on 01-21-13, 05:04 pm
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Karma: 3772 Posts: 1728/2112 Since: 06-28-11 |
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Posted on 01-21-13, 08:56 pm
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![]() Karma: 375 Posts: 328/401 Since: 10-05-12 |
Awesome ^^ Guess what? I made my own course in SketchUp! I don't think it will work in the game though. But what do you think? ![]() ![]() |
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Posted on 01-21-13, 09:28 pm
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Karma: 3772 Posts: 1730/2112 Since: 06-28-11 |
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Posted on 01-21-13, 10:26 pm
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☭ coffee and cream
Karma: 10582 Posts: 897/2795 Since: 06-26-11 |
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Posted on 01-22-13, 12:49 am (rev. 2 by
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![]() Karma: 375 Posts: 329/401 Since: 10-05-12 |
It's not done though, I just got all the hard things out of the way. It took forever to get the track textured. And the blue tower took a few hours. Now I know how to use arcs properly ![]() Also... I've made my own Rainbow Road! It's small but simple. ![]() ![]() ![]() |