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Posted on 08-12-16, 08:42 pm in Ultra Super Mario Bros.
I Am Not Inteligent

Karma: 834
Posts: 157/379
Since: 03-04-14
no way ! this is the #0 bestest haq evah!1!!

Sarcasm aside, your levels have too many flaws, spanning from camera bugs to bad tiling to utter blandness. I like the idea of making it hard, I can see what you did in some sections, but it's not so well represented. Also, you must create your levels from scratch. Erase everything in the level slots and start from there, so your levels look nothing like the original. You should know this, given the fact that you have to read the rules for posting a new hack here.

Nonetheless, I am looking forward to see your improvements; this is an early alpha, anyways.
Posted on 09-11-16, 02:47 pm in MvL Star in Single player? (rev. 1 by Asprok on 09-11-16, 06:03 pm)
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Posted by MarioKart7z
Yet MORE hardcoded stuff!
Srsly who programmed this game, Captain Hardcode?

You shouldn't really complain about that, it wasn't the developers' intention for the game to be hacked. They never used the Battle Stars in single-player mode nor had any intention to do so, apparently; hence such code to prevent it from being misused in a normal level was made, I think.

I can not…
Posted on 08-03-15, 06:08 am in suggestion Watchlist/favourites
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Posts: 65/379
Since: 03-04-14
I thought it would be a nice feature for this board, since there are posts and threads that I lost, found and don't want to lose them again. So here are the descriptions:

Watchlist: it would be a feature on your profile, beside the Show threads feature. Only you can watch this. You can put threads on your watchlist, so if said threads get new posts and you didn't check, you'd get a message, like this:
Terra has posted on BG Editing How-To.”
Favourites: every thread and post would have a blue star icon beside it. If you clicked it, it'd turn yellow and obviously get added to your favourites. There would be two different features, as said before: favourite posts and favourite threads. You wouldn't get any notifications if somebody posts on a marked thread or if a marked post is deleted.
Others: if you have similar ideas, please, vote this and share them!
Nothing: an additional vote option. Actually, I don't know why I put that… but anyway.

I can not…
Posted on 11-22-15, 07:24 pm in mysteriouslovely What is love?
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Since: 03-04-14

It is a tenet which almost all of us humans have that lets us feel something good yet strong for other people. We can comprehend each other, be companions/friends, among other crap.
IDK, man…

I can not…
Posted on 01-03-16, 05:06 pm in Unused animations
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Since: 03-04-14
So I have found these two animations which seem not to be used at all in the final game:



They use the same palettes as the “4: Sky/mushrooms (world 7 style)” and “39: Tower” tilesets, respectively. Although the lava tile does appear in the tower tileset, it isn't animated or maybe it doesn't work properly due to some misconfiguration or stuff. What do you think? Is there a way to make them work on?

I can not…
Posted on 08-22-16, 04:47 pm in tutorial Simulating a coin-drop effect like in newer games (rev. 1 by Asprok on 08-22-16, 05:35 pm)
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Since: 03-04-14

Step 1


First, build up your room with floating coins and any event-triggering sprite This time we'll use sprite 152, which could serve as an alternative to the POW block. This sprite must have a target ID with whatever n value (of course, remember that n ≠ 0 and that n ≤ 64). Easy, right?

Step 2

Now we have to place the sprite 197 with ‘Block type = Blue coin’, ‘Effect/action = Off/destroy first’, a trigger ID which obviously matches the value you chose in the previous step. These former two settings will prevent any shreds from appearing upon the activation of the sprite. Modify the height and weight of this sprite in a way so it covers all the coins. Use as many as needed and remember to tick the ‘Permanent’ checkbox (although it may not be necessary).

Step 3


Then, you have to put a sprite 192 over each coin and make them all have the same trigger ID value, which should match with the one used in the previous steps.



You're done!


Here the result:


Note: Be careful with the amount of coins you're going to use. The game may lag if too many falling coins are spawned.
Posted on 10-01-16, 07:59 pm in suggestion Hack releases and overall activity (rev. 4 by Asprok on 10-02-16, 01:49 am)
I Am Not Inteligent

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Since: 03-04-14
One of these days, I realized how inactive the ‘Latest News’ section is Over two years of nothingness until  StapleButter's update on registration issues. So, here's my suggestion: each time someone finishes/releases a hack (like when it happened with Newer Wii), a staff member would post it in the aforementioned section so newcomers could see the activity and our potential too. However, these threads should be immediately closed, as the feedback would be posted in the relevant hack's dedicated thread, and this is the only disadvantage I find with the idea.

Do you agree? Please, share your opinions on this and point out good things about it if carried into effect, or otherwise problems that it may cause. Have a nice day, everybody!
Posted on 11-06-16, 03:20 pm in super mario bros Super Mario Bros
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Since: 03-04-14
oh god no
where did the originality go

There's already a hack dedicated to remake the game, published years ago. Also, why did you tag the thread with the title? That's redundant.

I can not…
Posted on 05-18-14, 04:14 pm in Help/Question Asking Thread (rev. 3 by Asprok on 06-14-14, 09:20 pm)
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Finally, SKJmin told me the tile behaviour for the solid "un-wallkickable" block: 00 70 01 00
Also, an ice block of the castle tileset has this parameter (see Object 58).

I can not…
Posted on 06-13-14, 01:58 pm in 1-Letter Swap Game!
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Since: 03-04-14
Waluigi in Super Mario 64 DS is FAKE.

I can not…
Posted on 08-23-15, 07:31 pm in level good in editor and in emulator/ds bad (rev. 2 by Asprok on 08-24-15, 10:15 pm)
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Since: 03-04-14
Maybe you messed up randomisation? I don't really know. Maybe this will help.
You must check ‘Scroll vertically’ option in the View settings. Then, to make the camera start from the top-left corner of the view, do this.
Now, if you have trouble with slopes, this is what you have to do to make a continuous slope object:


I can not…
Posted on 10-17-15, 04:37 pm in The Bestest Mario level!
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Since: 03-04-14
If you're bored it doesn't mean we all have to know. This site is not meant for people to post random things when they're bored.

I can not…
Posted on 01-03-16, 05:12 pm in Unused animations (rev. 2 by Asprok on 01-03-16, 05:15 pm)
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Since: 03-04-14
You just read my mind. I was about to post that. xD Though I wonder why they ‘removed’ it.

I can not…
Posted on 01-03-16, 10:33 pm in Unused animations
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Since: 03-04-14
No, it is unused. The animation for the lava tile in the castle tileset does work, it is stored in d_2d_TEN_I_yakata_ncg.bin, but the one we were talking about was the tower one, which does not work.

I can not…
Posted on 01-07-16, 02:46 am in cancelled Super Mario Story (rev. 25 by Asprok on 10-19-16, 12:35 am)
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Cancelled


Posted on 01-12-16, 10:27 pm in Super Mario: Endless Earth (rev. 1 by Asprok on 08-15-16, 03:02 am)
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Posted by MattCrafter
Nice. Is the maze brick- thing from the NSMB2 tileset? I mean the bricks that make up the walls.

I think those blocks, as well as the background, are from New Super Mario Bros. Wii.
BTW, nice idea,  MarioFanatic64! I like your creativity. :D

I can not…
Posted on 03-18-16, 05:33 pm in tutorial Fixing 'already opened' files (rev. 2 by Asprok on 06-26-16, 06:32 pm)
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Since: 03-04-14
This is a great and useful tutorial. Thank you very much.
Even though, as far as I can remember, there were some NSBTX files which couldn't be opened, such as I_mizu.nsbtx (the water tile). What do you do in those cases?

EDIT: Still haven't gotten any answers…

I can not…
I Am Not Inteligent

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Posts: 121/379
Since: 03-04-14
Maybe this can help?

I can not…
Posted on 03-25-16, 03:10 pm in solved Score number files?
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NCG (image): \root\obj\I_score_l_ncg.bin
NCL (palette): \root\uiStudio\UI_O_1P_game_in_o_ud_ncl.bin

I can not…
Posted on 04-17-16, 11:17 pm in New Super Mario Dash
I Am Not Inteligent

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Posts: 128/379
Since: 03-04-14
LMFAO. I see you did it! How many levels have you made? Or how many are you currently working on? So are the Star Coins going to be scrapped? If not, then you could put them in difficult places like Geometry Dash (just a thought).

I can not…
Pages: 123 »