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Posted on 04-28-15, 06:05 pm in Misc. patches thread
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Karma: 19817 Posts: 142/1100 Since: 04-02-13 |
Yes.
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Posted on 05-04-15, 10:04 am in release Super Mario: Endless Earth (rev. 1 by
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Karma: 19817 Posts: 151/1100 Since: 04-02-13 |
gelbdammitIwantedtodothatfornewerdstreetower.png
Looks nice, though. |
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Posted on 05-04-15, 08:24 pm in Sprite database overhaul
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Karma: 19817 Posts: 154/1100 Since: 04-02-13 |
Well, I don't know about those, but it makes actually using the editor far more annoying
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Posted on 05-05-15, 01:40 pm in Sprite database overhaul (rev. 3 by
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Karma: 19817 Posts: 155/1100 Since: 04-02-13 |
I frankly don't see how a list is more intuitive or logical than two checkboxes. Just because they're grouped together? So what, the checkboxes can be right next to each other, that's also grouped.
Also, practicality > all. It takes a second to learn an "unintuitive" thing (even though I'd disagree it is), it takes a few seconds off every time you go place a sprite if it's unpractical. |
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Posted on 05-05-15, 02:10 pm in Sprite database overhaul
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Karma: 19817 Posts: 157/1100 Since: 04-02-13 |
Seriously? You're gonna call me a teenager now for trying to change something back?
Fine. Whatever. |
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Posted on 05-10-15, 06:05 pm in DS New Flashcard
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Karma: 19817 Posts: 158/1100 Since: 04-02-13 |
DSTWO are the best around. Um... no. No they aren't. They have a number of things screwed up, including but not limited to causing slowdown in games: https://www.youtube.com/watch?v=lqquQAGOGJM |
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Posted on 05-22-15, 05:36 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 166/1100 Since: 04-02-13 |
The Toad Houses will be unchanged.
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Posted on 06-05-15, 08:57 am in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 167/1100 Since: 04-02-13 |
Progress update
Lately, I decided to put the Space World on hold, and moved on to ghost-themed World 4. So far it's going well, with 4 levels, a new theme and tileset made already. You can see them in this video: https://www.youtube.com/watch?v=w_GbDLDAuh8 Overall progress up to this point: World 1 is complete World 2 is complete World 4 has 4/10 levels complete World 5 is complete, minus the ghost house World 6 has 4/10 levels complete 34 overall out of 80 |
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Posted on 06-06-15, 12:50 pm in How to edit credit text?
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Karma: 19817 Posts: 168/1100 Since: 04-02-13 |
The credits are in Overlay 8;
http://nsmbhd.net/thread/810-end-credits-editor-suggestion/?from=20#10732 |
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Posted on 06-18-15, 05:18 pm in NSMB Worldmap Editor
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Karma: 19817 Posts: 172/1100 Since: 04-02-13 |
That's pretty nice. Keep up the good work.
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Posted on 06-23-15, 12:05 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 174/1100 Since: 04-02-13 |
Huh? I... did respond to that comment. I think.
But, uh, no, not really. Maybe one level. Not sure. |
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Posted on 06-24-15, 05:28 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 175/1100 Since: 04-02-13 |
Posted by WhatTheHack
P.S. Congratulations on ~%50 development completion, Thanks. Hopefully the second half will be more speedy. |
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Posted on 07-26-15, 08:35 pm in tutorial Adding custom bahp points
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Karma: 19817 Posts: 180/1100 Since: 04-02-13 |
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Posted on 08-04-15, 05:20 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 183/1100 Since: 04-02-13 |
I don't know. I don't really have much motivation to work on anything productive right now.
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Posted on 08-15-15, 09:04 pm in suggestion 'Invisible' pipes
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Karma: 19817 Posts: 188/1100 Since: 04-02-13 |
The latter. All 2D graphics are on the same layer.
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Posted on 08-17-15, 07:13 am in Transparency on the Seesaw Texture (rev. 1 by
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Karma: 19817 Posts: 190/1100 Since: 04-02-13 |
Probably the latter. Since the model does not have animations, though, you could remake it to do so.
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Posted on 08-26-15, 03:04 pm in Misc. patches thread
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Karma: 19817 Posts: 193/1100 Since: 04-02-13 |
Updated patch #3 so that the inventory gets grayed out when disabled; not tested thoroughly, so be careful.
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Posted on 11-24-15, 09:42 am in lifephilosophypassionimportantoccasions Most important thing in life
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Karma: 19817 Posts: 214/1100 Since: 04-02-13 |
Certainly not any of the above
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Posted on 11-24-15, 10:13 pm in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 215/1100 Since: 04-02-13 |
Posted by Shadey21 Any idea where the delay for after Mario dies is? (The time before the Bowser icon appears) 0x21b753C in memory. s there a solution for the 'how many times do I have to hit the boss' bug already? I mean: Nope, sorry. I'll look into it when I'm hacking the bosses for Newer DS. |
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Posted on 11-28-15, 10:01 am in Misc. patches thread
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Karma: 19817 Posts: 217/1100 Since: 04-02-13 |
4C229FE50130A0E3 -> 4C229FE50030A0E3
70219FE50130A0E3 -> 70219FE50030A0E3 |