Posted on 04-28-15, 06:05 pm in Misc. patches thread


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Yes.
Posted on 05-04-15, 10:04 am in release Super Mario: Endless Earth (rev. 1 by  skawo on 05-04-15, 10:04 am)


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gelbdammitIwantedtodothatfornewerdstreetower.png

Looks nice, though.
Posted on 05-04-15, 08:24 pm in Sprite database overhaul


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Well, I don't know about those, but it makes actually using the editor far more annoying
Posted on 05-05-15, 01:40 pm in Sprite database overhaul (rev. 3 by  skawo on 05-05-15, 01:44 pm)


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I frankly don't see how a list is more intuitive or logical than two checkboxes. Just because they're grouped together? So what, the checkboxes can be right next to each other, that's also grouped.

Also, practicality > all. It takes a second to learn an "unintuitive" thing (even though I'd disagree it is), it takes a few seconds off every time you go place a sprite if it's unpractical.
Posted on 05-05-15, 02:10 pm in Sprite database overhaul


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Seriously? You're gonna call me a teenager now for trying to change something back?

Fine. Whatever.

Posted on 05-10-15, 06:05 pm in DS New Flashcard


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DSTWO are the best around.


Um... no. No they aren't. They have a number of things screwed up, including but not limited to causing slowdown in games:

https://www.youtube.com/watch?v=lqquQAGOGJM
Posted on 05-22-15, 05:36 pm in Newer Super Mario Bros. DS


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The Toad Houses will be unchanged.
Posted on 06-05-15, 08:57 am in Newer Super Mario Bros. DS


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Progress update

Lately, I decided to put the Space World on hold, and moved on to ghost-themed World 4. So far it's going well, with 4 levels, a new theme and tileset made already. You can see them in this video: https://www.youtube.com/watch?v=w_GbDLDAuh8

Overall progress up to this point:
World 1 is complete
World 2 is complete
World 4 has 4/10 levels complete
World 5 is complete, minus the ghost house
World 6 has 4/10 levels complete

34 overall out of 80
Posted on 06-06-15, 12:50 pm in How to edit credit text?


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Posted on 06-18-15, 05:18 pm in NSMB Worldmap Editor


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That's pretty nice. Keep up the good work.
Posted on 06-23-15, 12:05 pm in Newer Super Mario Bros. DS


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Huh? I... did respond to that comment. I think.

But, uh, no, not really. Maybe one level. Not sure.
Posted on 06-24-15, 05:28 pm in Newer Super Mario Bros. DS


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Posted by WhatTheHack
P.S. Congratulations on ~%50 development completion,  skawo!


Thanks. Hopefully the second half will be more speedy.
Posted on 07-26-15, 08:35 pm in tutorial Adding custom bahp points


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Yes.

Not the best example, but this showcases it:
https://www.youtube.com/watch?v=zPsdf3_NRU0
Posted on 08-04-15, 05:20 pm in Newer Super Mario Bros. DS


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I don't know. I don't really have much motivation to work on anything productive right now.
Posted on 08-15-15, 09:04 pm in suggestion 'Invisible' pipes


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The latter. All 2D graphics are on the same layer.
Posted on 08-17-15, 07:13 am in Transparency on the Seesaw Texture (rev. 1 by  skawo on 08-17-15, 07:13 am)


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Probably the latter. Since the model does not have animations, though, you could remake it to do so.
Posted on 08-26-15, 03:04 pm in Misc. patches thread


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Updated patch #3 so that the inventory gets grayed out when disabled; not tested thoroughly, so be careful.
Posted on 11-24-15, 09:42 am in lifephilosophypassionimportantoccasions Most important thing in life


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Certainly not any of the above
Posted on 11-24-15, 10:13 pm in Misc. patches thread (rev. 1 by  skawo on 11-24-15, 10:14 pm)


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Posted by Shadey21
Any idea where the delay for after Mario dies is? (The time before the Bowser icon appears)


0x21b753C in memory.

s there a solution for the 'how many times do I have to hit the boss' bug already? I mean:


Nope, sorry. I'll look into it when I'm hacking the bosses for Newer DS.
Posted on 11-28-15, 10:01 am in Misc. patches thread


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4C229FE50130A0E3 -> 4C229FE50030A0E3
70219FE50130A0E3 -> 70219FE50030A0E3