Mario vs Luigi

Contents
1. Working Sprites & Tiles & their Data/Behaviour
    1.1. Both
    1.2. Without "sprite" hack
    1.3. With sprite hack
2. Misc

The Ultimate Mario Vs Luigi No More Sprite Limitation ASM! (Old: No more sprite set limitation in MvsL!)
list Locations of MvsL Graphics Files
Coop experiment: Getting 1-1 into multiplayer
tutorial The Ultimate MvsL hacking guide!
mvsl The "Official" MvsL Hacking Thread!
mvsl The Comprehensive MvsL Sprite Compatibility List


FAQ:
- Lava does work however when you lose a life and respawn, the lava acts like water (that doesn't happen if you use the Lava Object of the Castle Tileset)
- As of now, it is confirmed that only Bowser Jr and Goomboss work ~~Ndymario
- Only one view can be used.
- Some warps can crash the game ~~HD Erick Games
- Zones do work in Mario vs. Luigi ~~Ndymario
- ? Red Block crashes the game.
Enlarge the MvsL FAQ section below"

1. Working Sprites & Tiles & their Data/Behaviour

This is a list of sprites, sprite data and objects that work in Mario VS Luigi mode.

• including Download Play
• not including sprites that only work with Dirbaio's sprite enabling hack
• not including sprites/data/objects used in Mario vs Luigi (because you can see that they work from the levels)

Thanks to contributors to the old list (see sprites MvsL Hacking)



1.1. Both



1.2. Without "sprite" hack


Course Actors
SPR NO.ACT NO.NameWorks?S. DataSoundGraphics
68/69161/162Vertical and Horizontal Moving PlatformYes, but spawns a second later on some camera setups and is invisible in others.Yes, events not tested--
NA/252?/249Banzai Bill and it's LauncherYes-Uses same as bullet bill launcher-
3740SpinyYesYes--
18684ParatroopaYesNot tested--
28764Enemy-in-pipe generatorYesYes--
243143Roof SpinyYes-No-
23/24/25/2623/24/25/26All Directions of Piranha-Plant-in-pipeYesYes--
5766CoinYesYes, apart from bubble--
5766ParagoombaYesNot Tested--
189202Pipe CannonYes, but can un-sync the DS consoles under some circumstances, there might be a way of using them while preventing this (e.g. rooms dedicated to the pipe cannon)Not testedNo-
8449Zoom-Not tested--
189202Pipe CannonYes, but can un-sync the DS consoles under some circumstances, there might be a way of using them while preventing this (e.g. rooms dedicated to the pipe cannon)Not testedNo-

S. Data
SpriteDataWorks
Moving Stone Block With SpikesSpikesYes
Piranha-Plant-in-pipeFire-ShootingYes. Fires at nearest player. Unknown what happens when both players are exactly the same distance from the plant.

Objects
NameWorks?GraphicsSoundSpecial VS Interaction
5 Coin blockYesYes-
10 Coin blockYesYes-
Coin Outline (Turns into coin when touched)YesYesNo
Mini PipeYesNo (White rectangle, try using normal pipe with mini mario passage above it)-
Vine Block/VineYes but Mario does not do his climbing animation - just previous animation before pressing upYesNo
1-Up BlockYes, but does not add livesYesNo
Mushroom Only BlockYes--
Mushroom Only If Small BlockYes--
PoleYes, but no animations and glitchy with Mini-Mario (dunno why)YesYes, because uses same sound as slipping on iceNone, other than the player can push the other player slowly while on the pole
Conveyor BeltYesYes--
FenceYes, but no animationsNo (white rectangle)NoNone, other than the player can push the other player slowly while on the fence
Horizontal RopeYes, but no animationsYesNoNone, other than the player can push the other player slowly while on the rope
SpikesYesYes--
LavaYes, but Mario isn't facing the screen when he does his 'getting burnt' animationYesNo-
SlopesYes, but no animations so uses previous animation before pressing down-Not tested-

Exits
ExitWorks?GraphicsSound
Normal (as exit from other entrance)Yes--


1.3. With sprite hack

Course Actors
SPR NO.ACT NO.NameWorks?S. DataSoundGraphics
6473WhompYes?No-
226?ScuttlebugYesYesNono "string"
226?MoneybagYes, but sometimes doesn't move.-Only "hit by fireball"Yes
??TightropeYesYesNoYes
??Seesaw LiftYes. If both players are on one side, it will change in that direction much quicker. If both players are on each side, the lift won't balance - it will just slowly change in the direction it was originally going.?-Yes
??Scale LiftYes. If there is one player on each side, it will not move.Yes?Yes
??Wobbly Metal LiftYesYes-Yes
??Rotating carry-through-wall turntable-like liftYes. Doesn't freeze other play though. Going on two at the same time not tested.Yes?Yes
??Four Platform Rickshaw LiftYesYes-Yes
??Swinging/able ropeYesYes?Yes
??Tilts when on Mushroom PlatformYes. Will tilt in the direction the "first player on" makes it tilt and ignores other player until the "first player on" is off.Yes-Yes
??Ghost house GooYesYes-Yes
??Squishy cloud platformYesYes-Yes
??BooYes, but glitchy movement.Yes?Yes
??Balloon BooYes. Goes towards the closest player. Unknown what happens when both players are the same distance from the booYes?Yes
??Hammer BrosYes, but causes desyncing.Yes?Yes
??LavaYesYes?Yes
??Brick Block containing P SwitchYes?Not the music, unknown if "press sound" worksNot the P Switch graphics
??Rotating rectangle liftYes. If players are balanced out and it is set to "move based on player position", it won't move.Some of it, at least.-Yes
??SnailicornYes. Favours Mario??-Yes


2. Misc