Posted on 07-16-14, 12:16 pm
Red Koopa


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@IceStorm:

Simply place something (from a tileset) in the dark 16x 16 block.
For example Object 2 from Tileset 0.

BTW your scroll stop doesnt work.
You have to set both to Top Limit or both to Bottom Limit.
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Posted on 07-16-14, 03:36 pm


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How do I make a part of a tileset non-solid (passable through)?
Posted on 07-16-14, 06:32 pm
a

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Uncheck all of the boxes. Make sure no boxes are checked.
Posted on 08-03-14, 05:34 pm (rev. 1 by  Hiccup on 08-03-14, 05:41 pm)
Birdo


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How can you keep a Cheep Cheep (or any identical sprite), from swimming out of a small area?
Posted on 08-05-14, 02:00 pm


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Does anyone know where the animation when Bowser Jr. steals Peach on the overworld is located?

Technically the "animation when Bowser Jr. steals Peach on the overworld" is this...
Posted on 08-05-14, 02:25 pm
Birdo


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/map/cursor_koopa_jr.nsbca

I think?
Posted on 08-05-14, 02:47 pm (rev. 1 by thereturnofdoritosxD on 08-05-14, 04:57 pm)


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Posted by Hiccup
/map/cursor_koopa_jr.nsbca

I think?

I intended Peach's animation...but yeah, it's still in the map folder. Thanks.
Posted on 08-05-14, 04:43 pm


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Posted by Hiccup
/map/cursor_koopa_jr.nsbca

I think?

I intended the Peach's animation...but yeah, it's still in the map folder. Thanks.

Not to go off topic, but

"the Peach"
Posted on 08-06-14, 07:41 am (rev. 1 by ImageBot on 11-21-16, 03:04 am)
Red Cheep-cheep


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Since: 01-09-14

What's causing Bowser to stop running here? (I extended the boss fight area, btw)
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Posted on 08-06-14, 08:04 am
Cheep-cheep


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What is these lava splash?
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Posted on 08-06-14, 08:09 am
Red Cheep-cheep


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I have no idea, it did that when Bowser couldn't move any more to the right, but the rom was broken in some sort of way though, because Bowser's fireballs were huge long clouds of dust/smoke/whatever it was.
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Posted on 08-06-14, 08:16 am (rev. 1 by thereturnofdoritosxD on 08-06-14, 08:17 am)


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I'm not sure if it's correct...but when you extend a boss battle you should also extend the zone, since Bowser will battle only in the zone 1.
Posted on 08-06-14, 08:20 am (rev. 2 by ImageBot on 11-21-16, 03:04 am)
Red Cheep-cheep


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Yeah, I extended the zone aswell...

Here's what it looks like in the editor:

All I did was extend the zone and space to fight Dry Bowser in and changed Bowser to Dry Bowser.
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Posted on 08-06-14, 08:21 am


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Posted by shaddow24
Yeah, I extended the zone aswell...

Well...post your level, so people can see exactly what's going wrong with the level.
Posted on 08-06-14, 08:24 am
Doesn't actually do anything.

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Posted by shaddow24
What's causing Bowser to stop running here? (I extended the boss fight area, btw)


Bowser is likely coded to stop moving (but still make the running animation) after a specific point. The point where he stops moving forward is where a corner tile would be in the unedited boss fight.
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Posted on 08-06-14, 08:30 am
Red Cheep-cheep


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Argh, I think my internet's dying.

I uploaded the level in the uploader for someone to have a look at, hopefully it uploaded properly.
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Posted on 08-06-14, 09:13 am


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For those too lazy to go look for his level in the editor, here it is.

http://nsmbhd.net/get.php?id=3964
Posted on 08-06-14, 09:15 am
Red Koopa


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So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on.
But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly
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I'm out of Hacking. Of ALL HACKING...
I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game
sry guys...
Posted on 08-06-14, 11:33 am
Red Cheep-cheep


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Posted by Baby Bowser
So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on.


If I can't fix it without ASM hacks, then I won't bother. What I had in mind was when you jump over (or under) Bowser he would chase you through the rest of the level.

Posted by Baby Bowser
But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly


I was only using the ROM for tests.
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Posted on 08-09-14, 02:38 am
Red Cheep-cheep


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Another question...
How do I turn a 2 palette tileset (for example, tileset 0: grassland) into a 4 palette tileset?
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