Baby Bowser |
Posted on 07-16-14, 12:16 pm
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Red Koopa
Karma: 331 Posts: 79/131 Since: 05-11-13 |
@IceStorm:
Simply place something (from a tileset) in the dark 16x 16 block. For example Object 2 from Tileset 0. BTW your scroll stop doesnt work. You have to set both to Top Limit or both to Bottom Limit. _________________________ I'm out of Hacking. Of ALL HACKING... I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game sry guys... |
thereturnofdoritosxD |
Posted on 07-16-14, 03:36 pm
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Karma: 608 Posts: 84/218 Since: 02-27-14 |
How do I make a part of a tileset non-solid (passable through)?
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snake block |
Posted on 07-16-14, 06:32 pm
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a
Karma: 1589 Posts: 992/1290 Since: 02-12-13 |
Uncheck all of the boxes. Make sure no boxes are checked.
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Hiccup |
Posted on 08-03-14, 05:34 pm (rev. 1 by Hiccup on 08-03-14, 05:41 pm)
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Birdo
Karma: 2789 Posts: 949/2091 Since: 06-26-11 |
How can you keep a Cheep Cheep (or any identical sprite), from swimming out of a small area?
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thereturnofdoritosxD |
Posted on 08-05-14, 02:00 pm
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Karma: 608 Posts: 132/218 Since: 02-27-14 |
Does anyone know where the animation when Bowser Jr. steals Peach on the overworld is located?
Technically the "animation when Bowser Jr. steals Peach on the overworld" is this... |
Hiccup |
Posted on 08-05-14, 02:25 pm
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Birdo
Karma: 2789 Posts: 957/2091 Since: 06-26-11 |
/map/cursor_koopa_jr.nsbca
I think? |
thereturnofdoritosxD |
Posted on 08-05-14, 02:47 pm (rev. 1 by thereturnofdoritosxD on 08-05-14, 04:57 pm)
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Karma: 608 Posts: 133/218 Since: 02-27-14 |
Posted by Hiccup /map/cursor_koopa_jr.nsbca I think? I intended Peach's animation...but yeah, it's still in the map folder. Thanks. |
Tierage |
Posted on 08-05-14, 04:43 pm
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Karma: 1753 Posts: 328/658 Since: 05-14-14 |
Posted by thereturnofdoritosxD Posted by Hiccup /map/cursor_koopa_jr.nsbca I think? I intended the Peach's animation...but yeah, it's still in the map folder. Thanks. Not to go off topic, but "the Peach" |
shaddow24 |
Posted on 08-06-14, 07:41 am (rev. 1 by ImageBot on 11-21-16, 03:04 am)
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Red Cheep-cheep
Karma: 342 Posts: 66/209 Since: 01-09-14 |
What's causing Bowser to stop running here? (I extended the boss fight area, btw) _________________________ This is a footer. |
New Super Wario2 |
Posted on 08-06-14, 08:04 am
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Cheep-cheep
Karma: 182 Posts: 164/190 Since: 06-13-13 |
What is these lava splash?
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
shaddow24 |
Posted on 08-06-14, 08:09 am
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Red Cheep-cheep
Karma: 342 Posts: 67/209 Since: 01-09-14 |
I have no idea, it did that when Bowser couldn't move any more to the right, but the rom was broken in some sort of way though, because Bowser's fireballs were huge long clouds of dust/smoke/whatever it was.
_________________________ This is a footer. |
thereturnofdoritosxD |
Posted on 08-06-14, 08:16 am (rev. 1 by thereturnofdoritosxD on 08-06-14, 08:17 am)
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Karma: 608 Posts: 136/218 Since: 02-27-14 |
I'm not sure if it's correct...but when you extend a boss battle you should also extend the zone, since Bowser will battle only in the zone 1.
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shaddow24 |
Posted on 08-06-14, 08:20 am (rev. 2 by ImageBot on 11-21-16, 03:04 am)
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Red Cheep-cheep
Karma: 342 Posts: 68/209 Since: 01-09-14 |
Yeah, I extended the zone aswell...
Here's what it looks like in the editor: All I did was extend the zone and space to fight Dry Bowser in and changed Bowser to Dry Bowser. _________________________ This is a footer. |
thereturnofdoritosxD |
Posted on 08-06-14, 08:21 am
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Karma: 608 Posts: 137/218 Since: 02-27-14 |
Posted by shaddow24 Yeah, I extended the zone aswell... Well...post your level, so people can see exactly what's going wrong with the level. |
TRS |
Posted on 08-06-14, 08:24 am
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Doesn't actually do anything.
Karma: 3022 Posts: 473/653 Since: 10-22-12 |
Posted by shaddow24 What's causing Bowser to stop running here? (I extended the boss fight area, btw) Bowser is likely coded to stop moving (but still make the running animation) after a specific point. The point where he stops moving forward is where a corner tile would be in the unedited boss fight. ♪♫♩♬ |
shaddow24 |
Posted on 08-06-14, 08:30 am
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Red Cheep-cheep
Karma: 342 Posts: 69/209 Since: 01-09-14 |
Argh, I think my internet's dying.
I uploaded the level in the uploader for someone to have a look at, hopefully it uploaded properly. _________________________ This is a footer. |
Tierage |
Posted on 08-06-14, 09:13 am
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Karma: 1753 Posts: 338/658 Since: 05-14-14 |
For those too lazy to go look for his level in the editor, here it is.
http://nsmbhd.net/get.php?id=3964 |
Baby Bowser |
Posted on 08-06-14, 09:15 am
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Red Koopa
Karma: 331 Posts: 85/131 Since: 05-11-13 |
So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on.
But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly _________________________ I'm out of Hacking. Of ALL HACKING... I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game sry guys... |
shaddow24 |
Posted on 08-06-14, 11:33 am
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Red Cheep-cheep
Karma: 342 Posts: 70/209 Since: 01-09-14 |
Posted by Baby Bowser So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on. If I can't fix it without ASM hacks, then I won't bother. What I had in mind was when you jump over (or under) Bowser he would chase you through the rest of the level. Posted by Baby Bowser But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly I was only using the ROM for tests. _________________________ This is a footer. |
shaddow24 |
Posted on 08-09-14, 02:38 am
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Red Cheep-cheep
Karma: 342 Posts: 78/209 Since: 01-09-14 |
Another question...
How do I turn a 2 palette tileset (for example, tileset 0: grassland) into a 4 palette tileset? _________________________ This is a footer. |