Posted on 07-16-14, 12:16 pm
Red Koopa


Karma: 331
Posts: 79/131
Since: 05-11-13
@IceStorm:

Simply place something (from a tileset) in the dark 16x 16 block.
For example Object 2 from Tileset 0.

BTW your scroll stop doesnt work.
You have to set both to Top Limit or both to Bottom Limit.
_________________________
I'm out of Hacking. Of ALL HACKING...
I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game
sry guys...
Posted on 07-16-14, 03:36 pm


Karma: 608
Posts: 84/218
Since: 02-27-14
How do I make a part of a tileset non-solid (passable through)?
Posted on 07-16-14, 06:32 pm
a

Karma: 1579
Posts: 992/1290
Since: 02-12-13
Uncheck all of the boxes. Make sure no boxes are checked.
Posted on 08-03-14, 05:34 pm (rev. 1 by  Hiccup on 08-03-14, 05:41 pm)
Birdo


Karma: 2754
Posts: 949/2091
Since: 06-26-11
How can you keep a Cheep Cheep (or any identical sprite), from swimming out of a small area?
Posted on 08-05-14, 02:00 pm


Karma: 608
Posts: 132/218
Since: 02-27-14
Does anyone know where the animation when Bowser Jr. steals Peach on the overworld is located?

Technically the "animation when Bowser Jr. steals Peach on the overworld" is this...
Posted on 08-05-14, 02:25 pm
Birdo


Karma: 2754
Posts: 957/2091
Since: 06-26-11
/map/cursor_koopa_jr.nsbca

I think?
Posted on 08-05-14, 02:47 pm (rev. 1 by thereturnofdoritosxD on 08-05-14, 04:57 pm)


Karma: 608
Posts: 133/218
Since: 02-27-14
Posted by Hiccup
/map/cursor_koopa_jr.nsbca

I think?

I intended Peach's animation...but yeah, it's still in the map folder. Thanks.
Posted on 08-05-14, 04:43 pm


Karma: 1733
Posts: 328/657
Since: 05-14-14
Posted by Hiccup
/map/cursor_koopa_jr.nsbca

I think?

I intended the Peach's animation...but yeah, it's still in the map folder. Thanks.

Not to go off topic, but

"the Peach"
Posted on 08-06-14, 07:41 am (rev. 1 by ImageBot on 11-21-16, 03:04 am)
Red Cheep-cheep


Karma: 342
Posts: 66/209
Since: 01-09-14

What's causing Bowser to stop running here? (I extended the boss fight area, btw)
_________________________
This is a footer.
Posted on 08-06-14, 08:04 am
Cheep-cheep


Karma: 182
Posts: 164/190
Since: 06-13-13
What is these lava splash?
_________________________
My Youtube channel:
https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w
Layout by Tierage.

Posted on 08-06-14, 08:09 am
Red Cheep-cheep


Karma: 342
Posts: 67/209
Since: 01-09-14
I have no idea, it did that when Bowser couldn't move any more to the right, but the rom was broken in some sort of way though, because Bowser's fireballs were huge long clouds of dust/smoke/whatever it was.
_________________________
This is a footer.
Posted on 08-06-14, 08:16 am (rev. 1 by thereturnofdoritosxD on 08-06-14, 08:17 am)


Karma: 608
Posts: 136/218
Since: 02-27-14
I'm not sure if it's correct...but when you extend a boss battle you should also extend the zone, since Bowser will battle only in the zone 1.
Posted on 08-06-14, 08:20 am (rev. 2 by ImageBot on 11-21-16, 03:04 am)
Red Cheep-cheep


Karma: 342
Posts: 68/209
Since: 01-09-14
Yeah, I extended the zone aswell...

Here's what it looks like in the editor:

All I did was extend the zone and space to fight Dry Bowser in and changed Bowser to Dry Bowser.
_________________________
This is a footer.
Posted on 08-06-14, 08:21 am


Karma: 608
Posts: 137/218
Since: 02-27-14
Posted by shaddow24
Yeah, I extended the zone aswell...

Well...post your level, so people can see exactly what's going wrong with the level.
Posted on 08-06-14, 08:24 am
Doesn't actually do anything.

Karma: 3022
Posts: 473/653
Since: 10-22-12
Posted by shaddow24
What's causing Bowser to stop running here? (I extended the boss fight area, btw)


Bowser is likely coded to stop moving (but still make the running animation) after a specific point. The point where he stops moving forward is where a corner tile would be in the unedited boss fight.
♪♫♩♬
Posted on 08-06-14, 08:30 am
Red Cheep-cheep


Karma: 342
Posts: 69/209
Since: 01-09-14
Argh, I think my internet's dying.

I uploaded the level in the uploader for someone to have a look at, hopefully it uploaded properly.
_________________________
This is a footer.
Posted on 08-06-14, 09:13 am


Karma: 1733
Posts: 338/657
Since: 05-14-14
For those too lazy to go look for his level in the editor, here it is.

http://nsmbhd.net/get.php?id=3964
Posted on 08-06-14, 09:15 am
Red Koopa


Karma: 331
Posts: 85/131
Since: 05-11-13
So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on.
But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly
_________________________
I'm out of Hacking. Of ALL HACKING...
I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game
sry guys...
Posted on 08-06-14, 11:33 am
Red Cheep-cheep


Karma: 342
Posts: 70/209
Since: 01-09-14
Posted by Baby Bowser
So the only thing you can do (without ASM) is expanding the Boss Area like you did but leaving Dry Bowser and the Activator at their place before the platform where the switch is on.


If I can't fix it without ASM hacks, then I won't bother. What I had in mind was when you jump over (or under) Bowser he would chase you through the rest of the level.

Posted by Baby Bowser
But please use a new ROM cause these ugly cloudy-fire-things are... yeah ugly


I was only using the ROM for tests.
_________________________
This is a footer.
Posted on 08-09-14, 02:38 am
Red Cheep-cheep


Karma: 342
Posts: 78/209
Since: 01-09-14
Another question...
How do I turn a 2 palette tileset (for example, tileset 0: grassland) into a 4 palette tileset?
_________________________
This is a footer.