Dirbaio |
Posted on 08-11-14, 07:51 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10061 Posts: 4155/4458 Since: 06-08-11 |
There are some tables in Overlay 0 that map tileset slots to file IDs. These different tileset slots point to the same files, that's why they're "linked", they're in reality the same tileset.
You can try hex-editing these tables to change the associations, you can make a tileset point to some minigame NARCs so you get more files (Currently there's no easy way to add files to a ROM) See NSMBe source about the tables: https://github.com/Dirbaio/NSMB-Editor/blob/master/NSMBe4/ROM.cs#L223 |
WoJjTeK |
Posted on 08-12-14, 12:37 pm
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Karma: 73 Posts: 15/34 Since: 11-10-12 |
Could someone explain to me how to deal with sprite 298 - moving stone block ? I can only place simple moving platforms , but when I'm trying to do something fancy it always turns into a crap , probably because I don't quite understand Start/End delay fields. Please help I especially need to understand those start/end delay fields
Thanks in advance! |
WoJjTeK |
Posted on 08-14-14, 11:11 am
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Karma: 73 Posts: 16/34 Since: 11-10-12 |
Since no one replied to my previous message and I want to ask one more question I'll just double-post to bump the thread - sorry for that but I'm pretty sure no one would notice if I just edited my last message , and it's better than creating a new topic.
What defines the colour of tiles from Tileset 0 in a particular level ? In tower/castle they are blue , but I'd like to have normal ones for my castle level. Is that possible? |
MeroMero |
Posted on 08-14-14, 11:18 am
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Death by cuteness
Karma: 6589 Posts: 114/598 Since: 05-01-13 |
Everything you need to know is explained nicely here
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WoJjTeK |
Posted on 08-20-14, 12:52 pm
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Karma: 73 Posts: 17/34 Since: 11-10-12 |
It's me again with another question ^^ What makes quicksand animated? I wanted to add quicksand to my tower tileset, I copied tile behaviours from original desert tileset and set the same control bytes in 'Object' tab. When I try it in the game , the quicksand kinda works except mario stays in front of it and it's not animated. Maybe I overlooked soemthing?
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Dirbaio |
Posted on 08-20-14, 03:38 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10061 Posts: 4203/4458 Since: 06-08-11 |
There are 3d textures in the polygon_unit folder for quicksand. These are hard-coded to the particular desert tileset number and map16 tile numbers. I don't think you can get them to work in other tilesets
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shaddow24 |
Posted on 08-27-14, 11:31 am (rev. 1 by ImageBot on 11-21-16, 03:04 am)
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Red Cheep-cheep
Karma: 342 Posts: 105/209 Since: 01-09-14 |
Where are these files located?
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shaddow24 |
Posted on 09-03-14, 06:44 am
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Red Cheep-cheep
Karma: 342 Posts: 114/209 Since: 01-09-14 |
Someone? Please? (I don't want the W1-1 text anymore, just the Mario head)
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Hiccup |
Posted on 10-23-14, 06:48 pm (rev. 1 by Hiccup on 10-23-14, 06:49 pm)
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Birdo
Karma: 2779 Posts: 1098/2091 Since: 06-26-11 |
I have some questions about if some things exist/can be made without ASM (these are all based on memories of these existing):
* shark facing the screen (more to be added) |
MPG |
Posted on 11-17-14, 09:11 pm
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Red Koopa
Karma: 57 Posts: 36/130 Since: 10-17-14 |
Is it possible to play NSMB DS hacks on your real DS?
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SaturnYoshi |
Posted on 11-17-14, 09:23 pm
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Giant Red Koopa
Karma: 871 Posts: 1084/1315 Since: 11-12-12 |
MPG |
Posted on 11-17-14, 10:01 pm
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Red Koopa
Karma: 57 Posts: 37/130 Since: 10-17-14 |
That doesn't make any sense. Can you try again so I understand?
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SaturnYoshi |
Posted on 11-18-14, 12:16 am
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Giant Red Koopa
Karma: 871 Posts: 1087/1315 Since: 11-12-12 |
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MPG |
Posted on 11-18-14, 12:38 am
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Red Koopa
Karma: 57 Posts: 38/130 Since: 10-17-14 |
Posted by SaturnYoshi I can use that to play nsmb hacks on my ds? Thanks! I had trouble with that. |
SaturnYoshi |
Posted on 11-18-14, 12:40 am
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Giant Red Koopa
Karma: 871 Posts: 1088/1315 Since: 11-12-12 |
Basically, its a cartridge that you can put a micro-sd with ROMs on it in.
BUT! I would suggest only using it on a old ds, dont use it on a 3ds or even dsi I would say. |
MPG |
Posted on 11-18-14, 03:52 am
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Red Koopa
Karma: 57 Posts: 40/130 Since: 10-17-14 |
I just have to put a micro SD card with Roms in Revolution for ds and then I can play my hack? that easy?
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shaddow24 |
Posted on 11-18-14, 05:58 am
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Red Cheep-cheep
Karma: 342 Posts: 172/209 Since: 01-09-14 |
On the topic of R4s, where is a reliable place to get one from?
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Hiccup |
Posted on 11-18-14, 08:56 am
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Birdo
Karma: 2779 Posts: 1157/2091 Since: 06-26-11 |
Please don't recommenced R4s, they are really outdated. GBAtemp will list something newer.
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SaturnYoshi |
Posted on 11-18-14, 12:47 pm
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Giant Red Koopa
Karma: 871 Posts: 1093/1315 Since: 11-12-12 |
I honestly don't know about any other DS card, sry.
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MPG |
Posted on 11-18-14, 11:25 pm
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Red Koopa
Karma: 57 Posts: 43/130 Since: 10-17-14 |
which DS card would you recommend that's NOT outdated? I just want. one to play NSMB hacks on my ds.
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