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Posted on 01-15-18, 03:43 pm (rev. 13 by
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I did not use the board's uploader so I could manage my files easily in Google Drive. Please forgive me.
Update: I remade the tileset entirely again into a 4-palette tileset! Please give credit if used. ![]() This is exactly what it will appear in NSMBe. I will upload the NMT soon as well. This is what the following code does. Music block best used to warp the player to another view. The code below has the characteristics for the note block (NSMBCR) and the music block (uses SMM graphics, acts like SMB3 ones, jump higher). This code will not make you lose anything. #include "nsmb.h" void doBehavior(MarioActor* athis, u32 i) { if(i == 0x000100FF) { athis->yAccel = 17000; athis->yPos += 300; athis->xAccel = 0; } if(i == 0x000100FE) { athis->yAccel = 34000; athis->yPos += 600; athis->xAccel = 0; } } void hook_0211f840(MarioActor* athis) { u32 x = athis->xPos>>12; u32 y = (-athis->yPos)>>12; doBehavior(athis, getTileBehaviorAtPos2(x+6, y+3)); doBehavior(athis, getTileBehaviorAtPos2(x-6, y+3)); } FF000100 - Note Block FE000100 - Music Block _________________________ Check out these awesome hacks! Beyond DS is now my major hack! ![]() |
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Posted on 01-15-18, 03:55 pm
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(Words)
Karma: 730 Posts: 163/265 Since: 01-03-16 |
Slopes look really bad, what did you use to resize it?
_________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
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Posted on 01-15-18, 03:58 pm (rev. 1 by
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Posted on 01-15-18, 05:22 pm (rev. 1 by
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(Words)
Karma: 730 Posts: 164/265 Since: 01-03-16 |
All of them, they're very jagged.
What did you use program wise to edit it? Edit: I'm stupid and misspelled jagged as jagid. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
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Posted on 01-15-18, 06:48 pm (rev. 1 by
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![]() Not Edible Karma: 3346 Posts: 536/1447 Since: 02-12-16 |
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Posted on 01-16-18, 04:43 am (rev. 3 by
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Any difference/improvements do you notice?
Resizing the images will result in very jagged slopes... I edited them manually with the select-and-delete tool in paint.NET Posted by poudink you should really use more palettes, the color loss in this tileset is very noticeable. I think that does not help much either. There are still 6 blank color slots left in the editor. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! ![]() |
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Posted on 01-16-18, 12:52 pm
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![]() Not Edible Karma: 3346 Posts: 538/1447 Since: 02-12-16 |
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Posted on 01-16-18, 12:58 pm
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Posted on 01-16-18, 03:10 pm
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![]() Not Edible Karma: 3346 Posts: 539/1447 Since: 02-12-16 |
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Posted on 05-24-18, 10:11 am
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Posted on 09-12-23, 05:40 am (rev. 1 by
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![]() Do you know da wea? Karma: 46 Posts: 96/101 Since: 08-01-19 |
Sorry for bumping a 5 year old thread but when I import the tileset in nsmbe5 not all 4 palletes show up also, when I click import all bitmaps with all palletes it give me an error
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Posted on 09-12-23, 05:43 am
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![]() I do things sometimes Karma: 749 Posts: 283/287 Since: 08-07-17 |
export the nmt blue beach tileset (iirc thats the one that uses 4 palettes), import it over the tileset slot you wanna import yhe nsmb2 grassland tileset over, then try importing all bitmaps with all palettes
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Posted on 09-12-23, 05:50 am
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![]() Do you know da wea? Karma: 46 Posts: 97/101 Since: 08-01-19 |
Posted by Keeper export the nmt blue beach tileset (iirc thats the one that uses 4 palettes), import it over the tileset slot you wanna import yhe nsmb2 grassland tileset over, then try importing all bitmaps with all palettes It still doesn't work, gives me exact same error ![]() |
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Posted on 09-12-23, 05:57 am
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![]() I do things sometimes Karma: 749 Posts: 284/287 Since: 08-07-17 |
try exporting all bitmaps with all palettes for the beach tileset and check the dimensions of the image in comparison to the image for the nsmb2 grassland tileset. if theyre the same, it should work. could also try closing and reopening nsmbe
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Posted on 09-12-23, 07:20 am
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![]() Do you know da wea? Karma: 46 Posts: 98/101 Since: 08-01-19 |
Posted by Keeper try exporting all bitmaps with all palettes for the beach tileset and check the dimensions of the image in comparison to the image for the nsmb2 grassland tileset. if theyre the same, it should work. could also try closing and reopening nsmbe |
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Posted on 09-12-23, 07:43 am
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![]() I do things sometimes Karma: 749 Posts: 285/287 Since: 08-07-17 |
didja modify the nsmb2 tileset at all? cause the image op posted is the right dimensions it seems
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Posted on 09-12-23, 05:10 pm (rev. 1 by
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![]() Do you know da wea? Karma: 46 Posts: 99/101 Since: 08-01-19 |
Posted by Keeper didja modify the nsmb2 tileset at all? cause the image op posted is the right dimensions it seems |
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