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Posted on 01-15-18, 03:43 pm (rev. 13 by  Helios on 07-08-18, 01:02 pm)
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 597
Posts: 73/201
Since: 06-28-17
I did not use the board's uploader so I could manage my files easily in Google Drive. Please forgive me.

Update:
I remade the tileset entirely again into a 4-palette tileset! Please give credit if used.

This is exactly what it will appear in NSMBe. I will upload the NMT soon as well.


This is what the following code does. Music block best used to warp the player to another view.
The code below has the characteristics for the note block (NSMBCR) and the music block (uses SMM graphics, acts like SMB3 ones, jump higher). This code will not make you lose anything.
#include "nsmb.h"

void doBehavior(MarioActor* athis, u32 i)
{
        if(i == 0x000100FF)
        {
                athis->yAccel = 17000;
                athis->yPos += 300;
                athis->xAccel = 0;
        }
       
        if(i == 0x000100FE)
        {
                athis->yAccel = 34000;
                athis->yPos += 600;
                athis->xAccel = 0;
        }
}

void hook_0211f840(MarioActor* athis)
{
        u32 x = athis->xPos>>12;
        u32 y = (-athis->yPos)>>12;
        doBehavior(athis, getTileBehaviorAtPos2(x+6, y+3));
        doBehavior(athis, getTileBehaviorAtPos2(x-6, y+3));
}

FF000100 - Note Block
FE000100 - Music Block
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Posted on 01-15-18, 03:55 pm
(Words)

Karma: 594
Posts: 163/204
Since: 01-03-16
Slopes look really bad, what did you use to resize it?
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Posted on 01-15-18, 03:58 pm (rev. 1 by  Helios on 01-15-18, 04:00 pm)
Red Cheep-cheep
Beyond DS and Project Tape

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Posts: 74/201
Since: 06-28-17
Which one? I cannot see any problems...
I used normal image editor to resize everything, in fact.
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Posted on 01-15-18, 05:22 pm (rev. 1 by  TruelyJohn64 on 01-15-18, 09:05 pm)
(Words)

Karma: 594
Posts: 164/204
Since: 01-03-16
All of them, they're very jagged.

What did you use program wise to edit it?

Edit: I'm stupid and misspelled jagged as jagid.
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Posted on 01-15-18, 06:48 pm (rev. 1 by  poudink on 01-15-18, 06:48 pm)
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 536/710
Since: 02-12-16
you should really use more palettes, the color loss in this tileset is very noticeable.
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Posted on 01-16-18, 04:43 am (rev. 3 by  Helios on 01-16-18, 08:50 am)
Red Cheep-cheep
Beyond DS and Project Tape

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Posts: 76/201
Since: 06-28-17
Any difference/improvements do you notice?





Resizing the images will result in very jagged slopes...
I edited them manually with the select-and-delete tool in paint.NET

Posted by poudink
you should really use more palettes, the color loss in this tileset is very noticeable.

I think that does not help much either. There are still 6 blank color slots left in the editor.
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Posted on 01-16-18, 12:52 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
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Since: 02-12-16
If that's the case that means you're probably using a bad rip.
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Posted on 01-16-18, 12:58 pm
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 597
Posts: 78/201
Since: 06-28-17
*sigh*
I guess it is not too bad at this moment... Just leave it alone
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Posted on 01-16-18, 03:10 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 539/710
Since: 02-12-16
I'm sorry but I just don't like it. I may try doing a port of this tileset myself for comparison.
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Posted on 05-24-18, 10:11 am
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 597
Posts: 162/201
Since: 06-28-17
Updated the main post. Now uses 4 palettes with much better quality!
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