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Posted on 01-15-18, 03:43 pm (rev. 13 by  Helios on 07-08-18, 01:02 pm)
Red Cheep-cheep
Beyond DS and Project Tape

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Since: 06-28-17
I did not use the board's uploader so I could manage my files easily in Google Drive. Please forgive me.

Update:
I remade the tileset entirely again into a 4-palette tileset! Please give credit if used.

This is exactly what it will appear in NSMBe. I will upload the NMT soon as well.


This is what the following code does. Music block best used to warp the player to another view.
The code below has the characteristics for the note block (NSMBCR) and the music block (uses SMM graphics, acts like SMB3 ones, jump higher). This code will not make you lose anything.
#include "nsmb.h"

void doBehavior(MarioActor* athis, u32 i)
{
        if(i == 0x000100FF)
        {
                athis->yAccel = 17000;
                athis->yPos += 300;
                athis->xAccel = 0;
        }
       
        if(i == 0x000100FE)
        {
                athis->yAccel = 34000;
                athis->yPos += 600;
                athis->xAccel = 0;
        }
}

void hook_0211f840(MarioActor* athis)
{
        u32 x = athis->xPos>>12;
        u32 y = (-athis->yPos)>>12;
        doBehavior(athis, getTileBehaviorAtPos2(x+6, y+3));
        doBehavior(athis, getTileBehaviorAtPos2(x-6, y+3));
}

FF000100 - Note Block
FE000100 - Music Block
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Posted on 01-15-18, 03:55 pm
(Words)

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Since: 01-03-16
Slopes look really bad, what did you use to resize it?
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Posted on 01-15-18, 03:58 pm (rev. 1 by  Helios on 01-15-18, 04:00 pm)
Red Cheep-cheep
Beyond DS and Project Tape

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Since: 06-28-17
Which one? I cannot see any problems...
I used normal image editor to resize everything, in fact.
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Posted on 01-15-18, 05:22 pm (rev. 1 by  TruelyJohn64 on 01-15-18, 09:05 pm)
(Words)

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Since: 01-03-16
All of them, they're very jagged.

What did you use program wise to edit it?

Edit: I'm stupid and misspelled jagged as jagid.
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Posted on 01-15-18, 06:48 pm (rev. 1 by  poudink on 01-15-18, 06:48 pm)
Giant Red Paratroopa
Not Edible

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you should really use more palettes, the color loss in this tileset is very noticeable.
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Posted on 01-16-18, 04:43 am (rev. 3 by  Helios on 01-16-18, 08:50 am)
Red Cheep-cheep
Beyond DS and Project Tape

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Since: 06-28-17
Any difference/improvements do you notice?





Resizing the images will result in very jagged slopes...
I edited them manually with the select-and-delete tool in paint.NET

Posted by poudink
you should really use more palettes, the color loss in this tileset is very noticeable.

I think that does not help much either. There are still 6 blank color slots left in the editor.
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Posted on 01-16-18, 12:52 pm
Giant Red Paratroopa
Not Edible

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If that's the case that means you're probably using a bad rip.
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Posted on 01-16-18, 12:58 pm
Red Cheep-cheep
Beyond DS and Project Tape

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Since: 06-28-17
*sigh*
I guess it is not too bad at this moment... Just leave it alone
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Posted on 01-16-18, 03:10 pm
Giant Red Paratroopa
Not Edible

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I'm sorry but I just don't like it. I may try doing a port of this tileset myself for comparison.
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Posted on 05-24-18, 10:11 am
Red Cheep-cheep
Beyond DS and Project Tape

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Since: 06-28-17
Updated the main post. Now uses 4 palettes with much better quality!
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Posted on 09-12-23, 05:40 am (rev. 1 by  Super luigi fan on 09-12-23, 05:41 am)
Red Koopa
Do you know da wea?

Karma: 36
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Since: 08-01-19
Sorry for bumping a 5 year old thread but when I import the tileset in nsmbe5 not all 4 palletes show up also, when I click import all bitmaps with all palletes it give me an error

Posted on 09-12-23, 05:43 am
Porcupo
I do things sometimes

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Since: 08-07-17
export the nmt blue beach tileset (iirc thats the one that uses 4 palettes), import it over the tileset slot you wanna import yhe nsmb2 grassland tileset over, then try importing all bitmaps with all palettes
Posted on 09-12-23, 05:50 am
Red Koopa
Do you know da wea?

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Since: 08-01-19
Posted by Keeper
export the nmt blue beach tileset (iirc thats the one that uses 4 palettes), import it over the tileset slot you wanna import yhe nsmb2 grassland tileset over, then try importing all bitmaps with all palettes

It still doesn't work, gives me exact same error
Posted on 09-12-23, 05:57 am
Porcupo
I do things sometimes

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Since: 08-07-17
try exporting all bitmaps with all palettes for the beach tileset and check the dimensions of the image in comparison to the image for the nsmb2 grassland tileset. if theyre the same, it should work. could also try closing and reopening nsmbe
Posted on 09-12-23, 07:20 am
Red Koopa
Do you know da wea?

Karma: 36
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Since: 08-01-19
Posted by Keeper
try exporting all bitmaps with all palettes for the beach tileset and check the dimensions of the image in comparison to the image for the nsmb2 grassland tileset. if theyre the same, it should work. could also try closing and reopening nsmbe
Well the size of the blue beach tileset is 448 x 256 and the nsmb2 grassland tileset is 536 x 256.Should I either resize the nsmb2 tileset or try using a different tileset to import it into?
Posted on 09-12-23, 07:43 am
Porcupo
I do things sometimes

Karma: 829
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Since: 08-07-17
didja modify the nsmb2 tileset at all? cause the image op posted is the right dimensions it seems
Posted on 09-12-23, 05:10 pm (rev. 1 by  Super luigi fan on 09-12-23, 06:06 pm)
Red Koopa
Do you know da wea?

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Since: 08-01-19
Posted by Keeper
didja modify the nsmb2 tileset at all? cause the image op posted is the right dimensions it seems
I used this to find the size https://www.posterburner.com/Image-Size-Finder.aspx and no I didn't edit the image
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