Hiccup |
Posted on 03-12-16, 12:37 pm
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Birdo
Karma: 2789 Posts: 1572/2091 Since: 06-26-11 |
Do you know what causes this weird behaviour?
Did you ASM-hack it? |
Sherry_ |
Posted on 03-12-16, 12:43 pm
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Karma: 1430 Posts: 60/355 Since: 05-26-15 |
1. In truth... No. However at least you/he/she can be beaten with the star. But you/he/she cannot probably be killed perhaps jumping him above because the Shy Guy is taller.
2. I don't know anything of ASM Hacking, therefore... No. |
MarioFanatic64 |
Posted on 03-12-16, 10:32 pm
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 1995/2796 Since: 07-01-11 |
Is it just a model switch? If so, I'm pretty sure regular jumps don't work on the Mega Goomba, they have to be ground pounds.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
TruelyJohn64 |
Posted on 03-12-16, 11:29 pm
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(Words)
Karma: 755 Posts: 11/265 Since: 01-03-16 |
Posted by MarioFanatic64 Is it just a model switch? If so, I'm pretty sure regular jumps don't work on the Mega Goomba, they have to be ground pounds. Yeah, the Mega Goomba can only be killed with ground pounds, I Just checked. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
Sherry_ |
Posted on 03-13-16, 08:17 am (rev. 2 by Sherry_ on 03-16-16, 06:48 pm)
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Karma: 1430 Posts: 62/355 Since: 05-26-15 |
Yes, is a switch of models. It doesn't work with the groundpounds.
If you want, test. p_heyho_mini.nsbmd (root/enemy/kuribo.nsbmd) p_heyho_wait.nsbca (root/enemy/kuribo.nsbca) |
Hiccup |
Posted on 03-13-16, 10:35 am
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Birdo
Karma: 2789 Posts: 1573/2091 Since: 06-26-11 |
Maybe models have some relation to collision. Or at least with the Mega Goomba.
Weird. |
Sherry_ |
Posted on 03-13-16, 08:29 pm (rev. 1 by Sherry_ on 03-15-16, 06:08 pm)
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Karma: 1430 Posts: 63/355 Since: 05-26-15 |
@Hiccup
Mah, I believe of yes. I have tried to defeat it with the Mega Mushroom, and it is needless to say that it cannot be defeated. ( Shy Guy is also greater... ) |
TruelyJohn64 |
Posted on 03-14-16, 01:13 am (rev. 1 by TruelyJohn64 on 03-14-16, 01:23 am)
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(Words)
Karma: 755 Posts: 12/265 Since: 01-03-16 |
Alright here are my findings:
Transformation time take ~50 seconds. (I need to know exactly when) The hitbox is 1x6 unless it's a bit wider. The normal jump hurtbox on top is missing/misplaced. Powered up forms (excluding Mega and Star) will get only get hurt. Fire and Shell will deal damage but it won't give the key. (Probably something with the death animation.) Mario/Luigi really like to look up left for some reason... Maybe the hurtbox is up there? Edit: Forgot to mention that if you're pressing down when in the Shell it'll knock you back. Also the shell can quickly defeat it if you jump when it pushes you against a wall. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
YtEge |
Posted on 03-14-16, 10:44 am
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Newcomer
Karma: -16 Posts: 2/9 Since: 03-04-16 |
This looks really cool! but i have a problem i'm trying play the demo but i can't convert it to .nds i am using xdelta but i don't know what is happening i'm putting the patch than putting the original rom but i always get this message XDELTA_INVAİLD_İNPUT x3 or something like that can you help me i tried japan rom europe rom us rom but none of em worked
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Sherry_ |
Posted on 03-14-16, 01:27 pm (rev. 1 by Sherry_ on 03-14-16, 01:59 pm)
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Karma: 1430 Posts: 64/355 Since: 05-26-15 |
In truth those are the patches of an old hack, New Super Mario Bros. New Adventure, is now New Super Mario Bros. Within the Limit. The old patch should work with a rom USA. You go to the main post and download the first patch. The second doesn't work.
@ TruelyJohn64 Thanks for your discoveriers |
YtEge |
Posted on 03-15-16, 02:09 pm
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Newcomer
Karma: -16 Posts: 3/9 Since: 03-04-16 |
Thank You i was trying the second one
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Sherry_ |
Posted on 03-15-16, 06:08 pm (rev. 1 by Sherry_ on 03-15-16, 06:09 pm)
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Karma: 1430 Posts: 66/355 Since: 05-26-15 |
Once again I have changed the theme of the World 1. Now this new world is sure.
Look at the screenshots. I think really that soon I release a demo. According to one opinion of yours, should I leave the Mega Goomba, or should I create a small way to take the star and to kill the Shy Guy? Better: A. Mega Goomba B. Mega Shy Guy C. Other Model Looks at the sixth screenshot. Known something? |
newsuperhackboys |
Posted on 03-15-16, 09:32 pm
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Flurry
newsuperexpandkongs Karma: 348 Posts: 181/250 Since: 06-19-13 |
Posted by Hypernova99 Looks at the sixth screenshot. Known something? I see a Fly Guy. (Fly Guy is their official name). What model did you replace it with? _________________________ Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI Honest Quality Rippers Needed! |
Sherry_ |
Posted on 03-16-16, 06:40 pm (rev. 6 by Sherry_ on 03-16-16, 06:51 pm)
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Karma: 1430 Posts: 67/355 Since: 05-26-15 |
I have replaced the Splunkins (root/enemy/kabochan.nsbmd). Now however they are not redder, they are yellow.
What do you prefer? Blue, red, yellow, green or magenta? (For me better the yellow) I hope to be able to leave them these enemies, above all because when you jump on these enemies, they don't die, but they race faster. But the Fly Guy once struck their shovels, are strange. In fact I have asked to skawo if it were skilled of to do it. I hope at least. (everything this is possible, if you have tried the hack Co-op Bros, the you will have noticed.) For the one who wanted the models they are those of one preceding post of mine. Posted by Hypernova99 Yes, is a switch of models. It doesn't work with the groundpounds. If you want, test. p_heyho_mini.nsbmd (root/enemy/kuribo.nsbmd) p_heyho_wait.nsbca (root/enemy/kuribo.nsbca) @newsuperhackboys The Mega Goomba works well, but I wanted a new boss... I wait for other opinions. |
skawo |
Posted on 03-16-16, 07:44 pm (rev. 1 by skawo on 03-16-16, 07:50 pm)
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Karma: 19807 Posts: 300/1100 Since: 04-02-13 |
0210A0E30400A0E1C914C4E5 -> 0110A0E30400A0E1C914C4E5
Overlay 71 And for fun, as a bonus! https://www.youtube.com/watch?v=NafF8GzIwQU |
Sherry_ |
Posted on 03-16-16, 08:01 pm
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Karma: 1430 Posts: 68/355 Since: 05-26-15 |
...But is it for a rom USA, correct?
Because in an overlay71 EUR doesn't find that values. |
skawo |
Posted on 03-16-16, 08:08 pm
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Karma: 19807 Posts: 301/1100 Since: 04-02-13 |
...*sigh*
Decompress it. r356 of NSMBe can do that. |
Sherry_ |
Posted on 03-16-16, 08:16 pm
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Karma: 1430 Posts: 69/355 Since: 05-26-15 |
Yes it works... on a USA ROM.
But I have a EUR ROM... |
skawo |
Posted on 03-16-16, 08:43 pm
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Karma: 19807 Posts: 302/1100 Since: 04-02-13 |
Ah, thanks for specifying then, champ.
0210A0E30400A0E16514C4E5 -> 0110A0E30400A0E16514C4E5 |
Sherry_ |
Posted on 03-18-16, 04:45 pm (rev. 3 by ImageBot on 11-21-16, 03:19 am)
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Karma: 1430 Posts: 70/355 Since: 05-26-15 |
@skawo
Thanks really. It is a sin that the job that you have done I won't use it... Because I had forgotten that as ROM of base I used the hack of MeroMero, and for of the motives it doesn't go... (I know the motives for which it doesn't work). And then there would be also another motive concerning the palette... Do you like this environment? Oh, I need a beta-tester, if someone wants to be him, also tell me him. |