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Posted on 03-30-16, 06:16 am (rev. 1 by newluigidev on 03-30-16, 06:17 am)
Nipper Plant


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Posted by MarioFanatic64
Pretty sure beach levels are on the public domain.
I know that, but I meant the Sushies being out of the underwater stages, and in the beach levels.
Posted on 03-30-16, 11:38 am
We do what we must because we can

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He also has ?-Blocks in his levels. Pretty sure that idea was taken from your hack.
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Posted on 03-30-16, 12:43 pm


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Ehm, yes and no.

I have had the idea from your trailer. Yes.
But I have not copied the level.

Oh, and my level continue underwater. Just for saying.
Posted on 03-30-16, 12:59 pm
この記号は… 解読できないよ…


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Ideas are free to reuse, aren't they? You can also mention where you got specific ideas from, to avoid someone asking you if you stole their idea (I'm sorry, but that's what it is, in reality).

Though, nearly level ideas you can get are inspired from existing ones.
Posted on 03-30-16, 05:40 pm (rev. 2 by ImageBot on 11-21-16, 03:19 am)
Birdo


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Since: 06-28-11
Posted by Hypernova99
Every world and every level have a name:



I have to wonder, are you able to implement this ingame?

IIRC theres no way to have separate level header names as from what I recall, the levels just loads the text withing a font.

And your hack looks pretty good BTW.

Posted by newluigidev
I know that, but I meant the Sushies being out of the underwater stages, and in the beach levels.


I had the idea of using sushi out of water levels way before you (I use them in world 7 in my hack), seems like you copied me
Tease aside, please refrain from posting trivial things like this as it may derail the thread into offtopic :v
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Posted on 03-30-16, 06:04 pm


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Since: 05-26-15
Thanks really Gridatttack.
Actually it is an ASM hack made by Mariomaster, which load the credit image ( in demo folder).
Posted on 03-30-16, 06:36 pm
Birdo


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I see. That's pretty clever actually.

Just a note though. Theres that archive in the staffroll images which contains some sort of NEW marker which will get applied once you see the staffroll again with an unlocked world you didn't had before.

In mi case, it messed my custom credit images by tinting them red and adding the NEW marker.
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Posted on 03-30-16, 06:45 pm


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No, I think the ASM hack doesn t apply the "NEW" Marker. At least I think...
Posted on 03-30-16, 09:17 pm (rev. 1 by newluigidev on 03-30-16, 09:27 pm)
Nipper Plant


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Posted by Thierry
Ideas are free to reuse, aren't they? You can also mention where you got specific ideas from, to avoid someone asking you if you stole their idea (I'm sorry, but that's what it is, in reality).

Though, nearly level ideas you can get are inspired from existing ones.

I never said that he stole my idea. I was just asking because I thought it was cool that he used it too. Also  Arceus, I apologize for using your jyotyo tileset. I removed it and I won't use it.
Posted on 03-31-16, 03:55 pm (rev. 1 by ImageBot on 11-21-16, 03:19 am)


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Posted by newluigidev
I never said that he stole my idea.


Oh, ok. You could say it before...

However:

Posted on 03-31-16, 06:49 pm (rev. 1 by ImageBot on 11-21-16, 03:19 am)
Flurry
newsuperexpandkongs

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Posted by Hypernova99


So is this Bowser replacing the Mega Goomba? I find that neat for DS Standards.
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Posted on 03-31-16, 07:29 pm


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No, I don t think. But it can be useful for somebody (?). It, as Shy Guy, can be beated only with a star. With Fire Flower thr game crashes. But there is method to use this Bowser as Final Battle.

However when I can, I post a screenshot of
snowy reigns- Castle
Dark Light Castle.
Posted on 04-04-16, 08:40 pm


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Hi I hope that your hack can be played i a few weeks, i want to play your hack in demo mode, is possible that you upload SMB within the limit! for all the NSMB fans in demo version?
Posted on 04-04-16, 08:45 pm


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Yeah. It is possible, but all NSMB fans have to wait a bit...

Seriously, one of those days I will upload a demo
Posted on 04-06-16, 03:36 pm


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Sincerly... I don t know if I have to upload a patch, because:

Progress

-Night Grass
All levels completed (except 1-A)

-Hot Desert
All levels completed
-except 2-Castle, 2-Tower (2-A)

-Sunny Beach
All levels completed
-except 3-Tower (3-A,3-B,3-C)

-Infinite Wood
4-1, 4-2, 4-5, 4-Castle Completed

-Snowy Reign
5-Castle Completed

-Great Mount
6-1, 6-3, 6-4, 6-5 Completed

-On the Sky
No level started

-Ghost Land (w8)
8-1 Completed
8-Airship Completed

-Lava Land (w8)
8-6 Completed

Oh. However in final version, the A-B-C Levels are not included... Sorry
Posted on 04-07-16, 11:16 pm
Nipper Plant


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Wow. Nice progress!!
Posted on 04-08-16, 04:59 pm
Not a hacker

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The screenshots are nice, how is possible to edit the name of the world on the touchscreen?

P.s. You can reply in italian
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Posted on 04-13-16, 05:42 pm (rev. 1 by ImageBot on 11-21-16, 03:20 am)


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Well. I want an opinion from you.

First of all, look at these levels (LARGE IMAGE):







For you... These levels are too short? (every level has 100 second) Because when I play a level, I complete it in short time, it's only for me, true?
Posted on 04-13-16, 05:44 pm


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Those are extremely short.
Posted on 04-13-16, 06:10 pm
Red Paratroopa
Friend of N64s and DSes

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They seem similar to the size of placeholder or test levels used to test various mechanics, then again, the levels only have 100 seconds and it might be difficult for another player to complete it on the first try, so maybe the size is necessary.
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