Posted on 02-04-18, 09:38 am
Banned: Enough Reregs for you

Karma: -248
Posts: 26/53
Since: 01-15-18
I think Skawo made a tutorial for it .
Posted on 02-04-18, 12:20 pm
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2669/2796
Since: 07-01-11
Well yeah, it was made specifically for this.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-04-18, 03:55 pm, deleted by RicBent: Useless post
Posted on 02-12-18, 04:04 pm
Banned: Enough Reregs for you

Karma: -248
Posts: 39/53
Since: 01-15-18
Woaw !!!!
Your game is better than Newer Mario Bros.
Good ideas , good scénario , ans good job
Posted on 02-25-18, 10:46 am, deleted by RicBent: No.
Posted on 03-05-18, 11:56 am


Karma: 3
Posts: 2/5
Since: 03-03-18
Yeah, no rush, take as long as needed. Since it's been about a month since the last progress update, can we have another one?
Posted on 03-06-18, 12:02 am
Roy Koopa
The guy who does things.

Karma: 12524
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Since: 07-01-11
Right now I'm dealing with a sound issue that affects the fourth mission.

That aside, 5/8 fortresses done.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-11-18, 04:47 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 8/18
Since: 01-04-18
Posted by MarioFanatic64
Right now I'm dealing with a sound issue that affects the fourth mission.

That aside, 5/8 fortresses done.

Nice! As a new person to this community I can say I'm very impressed with your work! It seems this will be as cool as Newer. Btw will you edit/replace the sound effects like in Newer?
Posted on 03-11-18, 06:51 pm (rev. 1 by  Nightyoshi370 on 03-17-18, 12:47 am)
Red Goomba
Super Mario Maker Hacker

Karma: 66
Posts: 3/41
Since: 10-14-16
I really adore the mindset this game is going for. I do think that an Open-World 2D Mario Game released by Nintendo should be just like this. Although, I do have a question about the coins: How come you took them from Mario Maker instead of NSMBU? Was it just to show Nintendo that they could have done a better job?
Posted on 03-11-18, 07:19 pm
Giant Red Koopa
Popular thing overrated, unpopular thing underrated.

Karma: 2922
Posts: 580/1321
Since: 02-12-16
I'm guessing it's because rips of the mario maker coins actually exist which is not the case for NSMBU's coins.
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Posted on 03-12-18, 12:53 am
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2682/2796
Since: 07-01-11
^^
The Mario Maker coins exist as sprites instead of 3D models- which made them a ton easier to import to NSMBDS.

Also, editing sound effects are certainly an option but aren't a priority right now.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 05-03-18, 11:48 am
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2710/2796
Since: 07-01-11

New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 05-03-18, 01:22 pm
fuck school, honestly.

Karma: 5374
Posts: 2361/2710
Since: 01-17-13
the boss track severely lacks beats. even for a first boss it's kinda.. offputting.
Posted on 06-21-18, 02:04 am
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2725/2796
Since: 07-01-11
Announcement

Pic of the Week returns from Monday.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-21-18, 02:07 pm
Fuzzy
Will never finish a hack

Karma: 1838
Posts: 723/778
Since: 03-25-16
Oh wow, exciting stuff

Can't wait to see some of the new stuff you've added!
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Posted on 06-21-18, 03:51 pm
Giant Koopa
Cream Cheese King

Karma: 1792
Posts: 272/1262
Since: 04-24-18
I like this hack so far! It's so cool how you have kept the passion to do this since 2013!
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Posted on 06-21-18, 09:25 pm
Giant Red Koopa
Popular thing overrated, unpopular thing underrated.

Karma: 2922
Posts: 635/1321
Since: 02-12-16
that's nice. having more news won't hurt.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 06-23-18, 11:14 am
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2726/2796
Since: 07-01-11
I'd like to ask the community a question for a moment.

A big concern I'm having with Endless Earth is that, in some missions (particularly #4 and #5) music will only play in very specific circumstances. It's a common problem with area overflow but I've been careful when designing the overworld that music will play. Mission 1, 2 and 3 are all entirely functional with music. 4 and 5 are being a problem, and 6, 7 and 8 are untested at this time. It's frustrating because there's no ideal way for me to work around this.

A while back I got skawo's help to basically trick the game into thinking that all 255 areas in the game were part of a single level, which seemingly fixed the music issue but a.) prompted me to reassign tens of thousands of entrance destinations, and most importantly b.) made the game extremely prone to crashing the further you get into it.

Recently I came up with a workaround for Mission #5 which I believe was a change for the better. It resulted in boarding off 90% of the overworld in that particular mission but ultimately it's a cinematic and (for lack of a better word) "guided" way of shaking things up just past the half-way point of the game. There's definitely still the feel of exploration but the area you can explore is much more confined.

Mission 4 is also having sound issues and won't be so easy to workaround, plus I don't want to put any further boundaries on what the player is allowed to explore. Yet I simply can't try to turn a blind eye to the sound problems.

So the question I want to ask is, what would you value if in my situation?
Would you prefer that two (and possibly more) missions of this eight-mission game are smaller and closed off in exchange for quality and polish?

Or should I keep trying to find some hacky way to hide the music problems and probably delay the game indefinitely?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-23-18, 11:31 am (rev. 1 by  Arceus on 06-23-18, 11:32 am)
We do what we must because we can

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Posts: 1324/1408
Since: 06-25-13
This game is in development for such a long time, it doesn't matter if it takes a little longer.
The most important to me would be that music is playing because I consider it to be one of the most important aspects in Mario games.

Let's see what the others are thinking but I would be fine with both ways as long as the music works. But maybe you can find a solution to fix it.
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Posted on 06-23-18, 12:29 pm
Roy Koopa
The guy who does things.

Karma: 12524
Posts: 2727/2796
Since: 07-01-11
Testing Mission 6, seems like sound is working with no problems. 4 and 5 remain the problematic pair.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.