Posted on 06-21-17, 05:17 pm
We do what we must because we can

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Posted by xDLuigixD
The best thing is that it has levels based on the super mario oddysey


That's MarioFanatic for you, he based his game already two-three years before Super Mario Odyssey was even announced on the game.
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Posted on 06-21-17, 06:23 pm


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We should all ask for lottery numbers and have him apply for the Randi's Million Dollar challenge with fortune telling abilities like that.
Posted on 06-21-17, 10:02 pm
King of Karma

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I'm still curious about how you wanna save progress(don't want to read through 35 comment pages and look if it was answered).
Anyway, can't wait for this and NewerDS.
Posted on 06-21-17, 11:11 pm (rev. 2 by  poudink on 06-21-17, 11:13 pm)
Giant Red Paratroopa
Not Edible

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There's checkpoints before the fortresses and that's about it.
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Posted on 06-25-17, 10:41 am
Roy Koopa
The guy who does things.

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It took a million years but the second fortress is done. So to my testers, a new beta will roll out soon.

The first fortress was a Sky Temple. The second fortress was a Frozen Tower. The third fortress will focus on an underground setting.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-26-17, 01:05 pm


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Can you let us save from the pause menu at any time?
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Posted on 06-26-17, 02:17 pm
Roy Koopa
The guy who does things.

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I can. There's no point though, because no progress will be made until you beat a mission and you're prompted to save anyway.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-27-17, 04:02 pm


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Is there any way that I'd be able to help? Looks good, Also, what are the gambling references?
Posted on 06-27-17, 05:43 pm
Giant Red Paratroopa
Not Edible

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The original game had gambling minigames.
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Posted on 06-27-17, 08:40 pm
Red Koopa


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How will you make Mario and Luigi's level be different?
Posted on 06-27-17, 08:52 pm
Super Koopa
That MvL Hacker

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He will make this Clone Tag Team 3! /s
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Posted on 06-27-17, 10:14 pm


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Will this hack have NSMBW/NSMB2/NSMBU like sound effects?
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Posted on 08-20-17, 12:25 pm
Red Paragoomba
aaaaaaaaa

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Posted by EliGamerX
Will this hack have NSMBW/NSMB2/NSMBU like sound effects?

I'm pretty sure you wouldn't be able to as the game I'm pretty sure can only play certain notes etc. But who knows, It's MarioFanatic64
Posted on 08-20-17, 01:25 pm
Mariomaster

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Sound effect are streamed audio. So it's very possible to edit the sound effects. Tho it's a ton if work since there are a bazillion sound effects in the sound container.
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Posted on 08-21-17, 10:22 am
Birdo


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SFX are sequenced, or at least some of them are. Its just that the sequences mostly just play a streamed audio file
Posted on 08-23-17, 06:20 pm
Red Koopa


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So you said in this post (https://nsmbhd.net/thread/2877-super-mario-endless-earth/?from=340#46211) that there would be checkpoints only before fortresses, so that means if you die in the area before the checkpoint, you have to start at the very beginning?
Also what is the point of making it so the red shell doesn't go into "sliding mode" automatically? Is it just a nerf or something?
Posted on 08-23-17, 09:45 pm
Red Paragoomba
aaaaaaaaa

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I am still a bit confused on how this game will be structured, will there be a map for example? Or if you will go to the world map at ALL to change levels, and finally if the power stars aren't saved, wouldn't they be reset every time you reset your ds? Kinda ruins the purpose imo.
Posted on 08-23-17, 10:02 pm


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Again, this is why I think the hack should have either save points or the ability to save anywhere.
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Posted on 08-23-17, 10:12 pm
Roy Koopa
The guy who does things.

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I've changed that a bit. Now Mario respawns from the last used entrance. Only by getting a Game Over will Mario have to start from the beginning again.

I've said from the start that the Star Coins can't be saved in this sort of design structure, but their presence is a little reward for exploration and they still add points to your total score.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-24-17, 10:59 am (rev. 2 by  MarioFanatic64 on 09-24-17, 11:02 am)
Roy Koopa
The guy who does things.

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An update on the situation of things

I'm writing this in regards to a comment I made at the end of the last trailer I published for Super Mario: Endless Earth. At the end of the trailer, I declared that the hack would be released before Super Mario Odyssey, which is launching only one month from now.

For starters, I never personally expected that I would have the game out at that point in time. By publishing that as a promise, I was setting a challenge upon myself to have the game out by that date. There's more to why I wanted it out before Odyssey anyway, and that is that my mind has been a clutter for a long, long time now.

No matter what's going on in my life, I can never really be relaxed. All that my mind is set on, all the time, is that I need to finish the things that I started. Chief among those things being Endless Earth, and also the Luigi 'expansion' I teased a while back, the Clone Tag Team remakes (which still stand at about 50% done), etc. You get the idea. My hacking projects are at the forefront of my anxiety. Yet, when I bring myself to work on them I can't pay attention and turn away after about an hour or so. When Newer DS launches, Newer U will be taking charge of development with the Newer Team, so I'm going to be involved with that too. And the thing is, I work a 40-hour week, before the commute, I need to sleep 8 hours a day. My free time evaporates and I'd really rather be enjoying myself than working on hacks, and that's a bummer.

It's driving me mad. I promised myself that I would get Endless Earth out so I could put my mind at ease for a while, whilst I enjoy Odyssey, but at the pace I'm going it's just not going to happen.

Let me be clear, Super Mario: Endless Earth is so very, very close to completion. The open world is done It alone is larger than ANY of my previous hacks. Two of eight fortresses are complete. The third has been in real progress for about a week now. These fortresses I aim to be about three times the length of an average fortress level, with each fortress having multiple routes that routinely re-connect so you can 'change' your route and continue.

The fortresses, their corresponding bosses, and the ending cutscene is all that needs to be done for me to call it complete.

I'm going to keep trying to get Super Mario: Endless Earth out in 2017. Maybe, just maybe if some miracle happens you'll all be playing it in a month. I doubt that.

However, I will be delaying Super Luigi: Endless Earth, which was meant to be released simultaneously. Think of this hack as a 'DLC' for the game, like New Super Luigi U. The open world remains the same, maybe slightly remixed with different Power Star placements, but the graphics and soundtrack are new, and the game has its own set of fortresses placed at different points in the map. If I may tease the plot a little:

It's been several months since the events of Super Mario: Endless Earth, and Luigi hasn't seen Mario in a while...


So that's what's going on. I'm trying to give the hack attention when I can.